bool Surface::blitFromContents(Tile* tile)
{
    if (!singleLayer() || !tile || !getFirstLayer() || !getFirstLayer()->content())
        return false;
    LayerContent* content = getFirstLayer()->content();
    // Extract the dirty rect from the region. Note that this is *NOT* constrained
    // to this tile
    IntRect dirtyRect = tile->dirtyArea().getBounds();
    IntRect tileRect = IntRect(tile->x() * TilesManager::tileWidth(),
                               tile->y() * TilesManager::tileHeight(),
                               TilesManager::tileWidth(),
                               TilesManager::tileHeight());
    FloatRect tileRectInDoc = tileRect;
    tileRectInDoc.scale(1 / tile->scale());
    dirtyRect.intersect(enclosingIntRect(tileRectInDoc));
    PrerenderedInval* prerenderedInval = content->prerenderForRect(dirtyRect);
    if (!prerenderedInval || prerenderedInval->bitmap.isNull())
        return false;
    SkBitmap sourceBitmap = prerenderedInval->bitmap;
    // Calculate the screen rect that is dirty, then intersect it with the
    // tile's screen rect so that we end up with the pixels we need to blit
    FloatRect screenDirty = dirtyRect;
    screenDirty.scale(tile->scale());
    IntRect enclosingScreenDirty = enclosingIntRect(screenDirty);
    enclosingScreenDirty.intersect(tileRect);
    if (enclosingScreenDirty.isEmpty())
        return false;
    // Make sure the screen area we want to blit is contained by the
    // prerendered screen area
    if (!prerenderedInval->screenArea.contains(enclosingScreenDirty)) {
        ALOGD("prerendered->screenArea " INT_RECT_FORMAT " doesn't contain "
              "enclosingScreenDirty " INT_RECT_FORMAT,
              INT_RECT_ARGS(prerenderedInval->screenArea),
              INT_RECT_ARGS(enclosingScreenDirty));
        return false;
    }
    IntPoint origin = prerenderedInval->screenArea.location();
    SkBitmap subset;
    subset.setConfig(sourceBitmap.config(), enclosingScreenDirty.width(),
                     enclosingScreenDirty.height());
    subset.allocPixels();

    int topOffset = enclosingScreenDirty.y() - prerenderedInval->screenArea.y();
    int leftOffset = enclosingScreenDirty.x() - prerenderedInval->screenArea.x();
    if (!GLUtils::deepCopyBitmapSubset(sourceBitmap, subset, leftOffset, topOffset))
        return false;
    // Now upload
    SkIRect textureInval = SkIRect::MakeXYWH(enclosingScreenDirty.x() - tileRect.x(),
                           enclosingScreenDirty.y() - tileRect.y(),
                           enclosingScreenDirty.width(),
                           enclosingScreenDirty.height());
    GLUtils::updateTextureWithBitmap(tile->frontTexture()->m_ownTextureId,
                                     subset, textureInval);
    tile->onBlitUpdate();
    return true;
}
Beispiel #2
0
void Surface::prepareGL(bool layerTilesDisabled, bool updateWithBlit)
{
    bool tilesDisabled = layerTilesDisabled && !isBase();
    if (!m_surfaceBacking) {
        ALOGV("prepareGL on Surf %p, no SurfBack, needsTexture? %d",
              this, m_surfaceBacking, needsTexture());

        if (needsTexture() || (isBase() && layerTilesDisabled))
            m_surfaceBacking = new SurfaceBacking(isBase());
        else
            return;
    }

    if (tilesDisabled) {
        m_surfaceBacking->discardTextures();
    } else {
        bool allowZoom = hasText(); // only allow for scale > 1 if painting vectors
        IntRect prepareArea = computePrepareArea();
        IntRect fullArea = fullContentArea();

        ALOGV("prepareGL on Surf %p with SurfBack %p, %d layers, first layer %s (%d) "
              "prepareArea(%d, %d - %d x %d) fullArea(%d, %d - %d x %d)",
              this, m_surfaceBacking, m_layers.size(),
              getFirstLayer()->subclassName().ascii().data(),
              getFirstLayer()->uniqueId(),
              prepareArea.x(), prepareArea.y(), prepareArea.width(), prepareArea.height(),
              fullArea.x(), fullArea.y(), fullArea.width(), fullArea.height());

        m_surfaceBacking->prepareGL(getFirstLayer()->state(), allowZoom,
                                    prepareArea, fullArea,
                                    this, useAggressiveRendering(), updateWithBlit);
    }
    for (size_t i = 0; i < m_layers.size(); i++) {
        LayerContent* content = m_layers[i]->content();
        if (content)
            content->clearPrerenders();
    }
}
Beispiel #3
0
bool Surface::tryUpdateSurface(Surface* oldSurface)
{
    if (!needsTexture() || !oldSurface->needsTexture())
        return false;

    // merge surfaces based on first layer ID
    if (getFirstLayer()->uniqueId() != oldSurface->getFirstLayer()->uniqueId())
        return false;

    m_surfaceBacking = oldSurface->m_surfaceBacking;
    SkSafeRef(m_surfaceBacking);

    ALOGV("%p taking old SurfBack %p from surface %p, nt %d",
          this, m_surfaceBacking, oldSurface, oldSurface->needsTexture());

    if (!m_surfaceBacking) {
        // no SurfBack to inval, so don't worry about it.
        return true;
    }

    SkRegion invalRegion;
    bool fullInval = false;
    if (singleLayer() && oldSurface->singleLayer()) {
        // both are single matching layers, simply apply inval
        SkRegion* layerInval = getFirstLayer()->getInvalRegion();
        invalRegion = *layerInval;

        if (isBase()) {
            // the base layer paints outside it's content area to ensure the
            // viewport is convered, so fully invalidate all tiles if its size
            // changes to ensure no stale content remains
            LayerContent* newContent = getFirstLayer()->content();
            LayerContent* oldContent = oldSurface->getFirstLayer()->content();
            fullInval = newContent->width() != oldContent->width()
                || newContent->height() != oldContent->height();
        }
    } else {
        fullInval = m_layers.size() != oldSurface->m_layers.size();
        if (!fullInval) {
            for (unsigned int i = 0; i < m_layers.size(); i++) {
                if ((m_layers[i]->uniqueId() != oldSurface->m_layers[i]->uniqueId())
                    || (m_layers[i]->fullContentAreaMapped() != oldSurface->m_layers[i]->fullContentAreaMapped())) {
                    // layer list has changed, fully invalidate
                    // TODO: partially invalidate based on layer size/position
                    fullInval = true;
                    break;
                } else if (!m_layers[i]->getInvalRegion()->isEmpty()) {
                    // merge layer inval - translate the layer's inval region into surface coordinates
                    // TODO: handle scale/3d transform mapping
                    FloatRect layerPos = m_layers[i]->fullContentAreaMapped();
                    m_layers[i]->getInvalRegion()->translate(layerPos.x(), layerPos.y());
                    invalRegion.op(*(m_layers[i]->getInvalRegion()), SkRegion::kUnion_Op);
                }
            }
        }
    }

    if (fullInval)
        invalRegion.setRect(-1e8, -1e8, 2e8, 2e8);

    m_surfaceBacking->markAsDirty(invalRegion);
    return true;
}
Beispiel #4
0
bool Surface::blitFromContents(Tile* tile)
{
    if (!singleLayer() || !tile || !getFirstLayer() || !getFirstLayer()->content())
        return false;

    if (tile->frontTexture() != tile->lastDrawnTexture()) {
        // CAPPFIX_FLICKERING: fix flickering issue at floating browser mode
        return false;
        // CAPPFIX_FLICKERING_END

        // the below works around an issue where glTexSubImage2d can't update a
        // texture that hasn't drawn yet by drawing it off screen.
        // glFlush() and glFinish() work also, but are likely more wasteful.
        SkRect rect = SkRect::MakeXYWH(-100, -100, 0, 0);
        FloatRect fillPortion(0, 0, 0, 0);
        tile->frontTexture()->drawGL(false, rect, 1.0f, 0, false, true, fillPortion);
    }
    LayerContent* content = getFirstLayer()->content();
    // Extract the dirty rect from the region. Note that this is *NOT* constrained
    // to this tile
    IntRect dirtyRect = tile->dirtyArea().getBounds();
    IntRect tileRect = IntRect(tile->x() * TilesManager::tileWidth(),
                               tile->y() * TilesManager::tileHeight(),
                               TilesManager::tileWidth(),
                               TilesManager::tileHeight());
    FloatRect tileRectInDoc = tileRect;
    tileRectInDoc.scale(1 / tile->scale());
    dirtyRect.intersect(enclosingIntRect(tileRectInDoc));
    PrerenderedInval* prerenderedInval = content->prerenderForRect(dirtyRect);
    if (!prerenderedInval || prerenderedInval->bitmap.isNull())
        return false;
    SkBitmap sourceBitmap = prerenderedInval->bitmap;
    // Calculate the screen rect that is dirty, then intersect it with the
    // tile's screen rect so that we end up with the pixels we need to blit
    FloatRect screenDirty = dirtyRect;
    screenDirty.scale(tile->scale());
    IntRect enclosingScreenDirty = enclosingIntRect(screenDirty);
    enclosingScreenDirty.intersect(tileRect);
    if (enclosingScreenDirty.isEmpty())
        return false;
    // Make sure the screen area we want to blit is contained by the
    // prerendered screen area
    if (!prerenderedInval->screenArea.contains(enclosingScreenDirty)) {
        ALOGD("prerendered->screenArea " INT_RECT_FORMAT " doesn't contain "
                "enclosingScreenDirty " INT_RECT_FORMAT,
                INT_RECT_ARGS(prerenderedInval->screenArea),
                INT_RECT_ARGS(enclosingScreenDirty));
        return false;
    }
    IntPoint origin = prerenderedInval->screenArea.location();
    SkBitmap subset;
    subset.setConfig(sourceBitmap.config(), enclosingScreenDirty.width(),
            enclosingScreenDirty.height());
    subset.allocPixels();

    int topOffset = enclosingScreenDirty.y() - prerenderedInval->screenArea.y();
    int leftOffset = enclosingScreenDirty.x() - prerenderedInval->screenArea.x();
    if (!GLUtils::deepCopyBitmapSubset(sourceBitmap, subset, leftOffset, topOffset))
        return false;
    // Now upload
    SkIRect textureInval = SkIRect::MakeXYWH(enclosingScreenDirty.x() - tileRect.x(),
                                             enclosingScreenDirty.y() - tileRect.y(),
                                             enclosingScreenDirty.width(),
                                             enclosingScreenDirty.height());
    GLUtils::updateTextureWithBitmap(tile->frontTexture()->m_ownTextureId,
                                     subset, textureInval);
    tile->onBlitUpdate();
    return true;
}