Beispiel #1
0
bool keyassoc::assign(char *id, void *data)
{
	assert(id != NULL && *id != 0);
	assert(data != NULL);

    keydata *kd;
	LinkedObject *obj;
	unsigned size = strlen(id);

	if(keysize && size >= keysize)
		return false;

	lock();
	kd = static_cast<keydata *>(NamedObject::map(root, id, paths));
	if(!kd) {
		caddr_t ptr = NULL;
		size /= 8;
		if(list && list[size]) {
			obj = list[size];
			list[size] = obj->getNext();
			ptr = (caddr_t)obj;
		}
		if(ptr == NULL)
			ptr = (caddr_t)memalloc::alloc(sizeof(keydata) + size * 8);
		kd = new(ptr) keydata(this, id, paths, 8 + size * 8);				
		++count;	
	}
	kd->data = data;
	unlock();
	return true;
}
Beispiel #2
0
void autorelease::release()
{
	LinkedObject *obj;

	while(pool) {
		obj = pool;
		pool = obj->getNext();
		obj->release();
	}
}
Beispiel #3
0
void *keyassoc::allocate(const char *id, size_t dsize)
{
    assert(id != NULL && *id != 0);
    assert(dsize != 0);

    void *dp = NULL;
    keydata *kd;
    LinkedObject *obj;
    unsigned size = strlen(id);

    if(keysize && size >= keysize)
        return NULL;

    _lock();
    kd = static_cast<keydata *>(NamedObject::map(root, id, paths));
    if(kd) {
        _unlock();
        return NULL;
    }
    caddr_t ptr = NULL;
    size /= 8;
    if(list && list[size]) {
        obj = list[size];
        list[size] = obj->getNext();
        ptr = (caddr_t)obj;
    }
    if(ptr == NULL) {
        ptr = (caddr_t)memalloc::_alloc(sizeof(keydata) + size * 8);
        dp = memalloc::_alloc(dsize);
    }
    else
        dp = ((keydata *)(ptr))->data;
    kd = new(ptr) keydata(this, id, paths, 8 + size * 8);
    kd->data = dp;
    ++keycount;
    _unlock();
    return dp;
}