Beispiel #1
0
ReviewDialog::ReviewDialog(MWBase::WindowManager& parWindowManager)
    : WindowBase("openmw_chargen_review.layout", parWindowManager)
    , mLastPos(0)
{
    // Centre dialog
    center();

    // Setup static stats
    MyGUI::Button* button;
    getWidget(mNameWidget, "NameText");
    getWidget(button, "NameButton");
    adjustButtonSize(button);
    button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onNameClicked);;

    getWidget(mRaceWidget, "RaceText");
    getWidget(button, "RaceButton");
    adjustButtonSize(button);
    button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onRaceClicked);;

    getWidget(mClassWidget, "ClassText");
    getWidget(button, "ClassButton");
    adjustButtonSize(button);
    button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onClassClicked);;

    getWidget(mBirthSignWidget, "SignText");
    getWidget(button, "SignButton");
    adjustButtonSize(button);
    button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onBirthSignClicked);;

    // Setup dynamic stats
    getWidget(mHealth, "Health");
    mHealth->setTitle(mWindowManager.getGameSettingString("sHealth", ""));
    mHealth->setValue(45, 45);

    getWidget(mMagicka, "Magicka");
    mMagicka->setTitle(mWindowManager.getGameSettingString("sMagic", ""));
    mMagicka->setValue(50, 50);

    getWidget(mFatigue, "Fatigue");
    mFatigue->setTitle(mWindowManager.getGameSettingString("sFatigue", ""));
    mFatigue->setValue(160, 160);

    // Setup attributes

    MWAttributePtr attribute;
    for (int idx = 0; idx < ESM::Attribute::Length; ++idx)
    {
        getWidget(attribute, std::string("Attribute") + boost::lexical_cast<std::string>(idx));
        mAttributeWidgets.insert(std::make_pair(static_cast<int>(ESM::Attribute::sAttributeIds[idx]), attribute));
        attribute->setWindowManager(&mWindowManager);
        attribute->setAttributeId(ESM::Attribute::sAttributeIds[idx]);
        attribute->setAttributeValue(MWAttribute::AttributeValue(0, 0));
    }

    // Setup skills
    getWidget(mSkillView, "SkillView");
    mSkillView->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);

    for (int i = 0; i < ESM::Skill::Length; ++i)
    {
        mSkillValues.insert(std::make_pair(i, MWMechanics::Stat<float>()));
        mSkillWidgetMap.insert(std::make_pair(i, static_cast<MyGUI::TextBox*> (0)));
    }

    MyGUI::ButtonPtr backButton;
    getWidget(backButton, "BackButton");
    backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onBackClicked);

    MyGUI::ButtonPtr okButton;
    getWidget(okButton, "OKButton");
    okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onOkClicked);
}
Beispiel #2
0
ReviewDialog::ReviewDialog(MWWorld::Environment& environment)
    : WindowBase("openmw_chargen_review_layout.xml", environment)
    , lastPos(0)
{
    // Centre dialog
    center();

    WindowManager *wm = environment.mWindowManager;

    // Setup static stats
    ButtonPtr button;
    getWidget(nameWidget, "NameText");
    getWidget(button, "NameButton");
    button->setCaption(wm->getGameSettingString("sName", ""));
    button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onNameClicked);;

    getWidget(raceWidget, "RaceText");
    getWidget(button, "RaceButton");
    button->setCaption(wm->getGameSettingString("sRace", ""));
    button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onRaceClicked);;

    getWidget(classWidget, "ClassText");
    getWidget(button, "ClassButton");
    button->setCaption(wm->getGameSettingString("sClass", ""));
    button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onClassClicked);;

    getWidget(birthSignWidget, "SignText");
    getWidget(button, "SignButton");
    button->setCaption(wm->getGameSettingString("sBirthSign", ""));
    button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onBirthSignClicked);;

    // Setup dynamic stats
    getWidget(health, "Health");
    health->setTitle(wm->getGameSettingString("sHealth", ""));
    health->setValue(45, 45);

    getWidget(magicka, "Magicka");
    magicka->setTitle(wm->getGameSettingString("sMagic", ""));
    magicka->setValue(50, 50);

    getWidget(fatigue, "Fatigue");
    fatigue->setTitle(wm->getGameSettingString("sFatigue", ""));
    fatigue->setValue(160, 160);

    // Setup attributes

    MWAttributePtr attribute;
    for (int idx = 0; idx < ESM::Attribute::Length; ++idx)
    {
        getWidget(attribute, std::string("Attribute") + boost::lexical_cast<std::string>(idx));
        attributeWidgets.insert(std::make_pair(static_cast<int>(ESM::Attribute::attributeIds[idx]), attribute));
        attribute->setWindowManager(wm);
        attribute->setAttributeId(ESM::Attribute::attributeIds[idx]);
        attribute->setAttributeValue(MWAttribute::AttributeValue(0, 0));
    }

    // Setup skills
    getWidget(skillAreaWidget, "Skills");
    getWidget(skillClientWidget, "SkillClient");
    getWidget(skillScrollerWidget, "SkillScroller");

    skillScrollerWidget->eventScrollChangePosition = MyGUI::newDelegate(this, &ReviewDialog::onScrollChangePosition);
    updateScroller();

    for (int i = 0; i < ESM::Skill::Length; ++i)
    {
        skillValues.insert(std::pair<int, MWMechanics::Stat<float> >(i, MWMechanics::Stat<float>()));
        skillWidgetMap.insert(std::pair<int, MyGUI::StaticTextPtr>(i, nullptr));
    }

    static_cast<MyGUI::WindowPtr>(mMainWidget)->eventWindowChangeCoord = MyGUI::newDelegate(this, &ReviewDialog::onWindowResize);

    // TODO: These buttons should be managed by a Dialog class
    MyGUI::ButtonPtr backButton;
    getWidget(backButton, "BackButton");
    backButton->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onBackClicked);

    MyGUI::ButtonPtr okButton;
    getWidget(okButton, "OKButton");
    okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onOkClicked);
}