Beispiel #1
0
void ObjLoaderApp::mouseDrag( MouseEvent event )
{
	if( event.isAltDown() )
		mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
	else
		mArcball.mouseDrag( event.getPos() );
}
void MarionetteZooApp::mouseDrag( MouseEvent event )
{
	if ( mCameraLock )
		mBulletWorld->mouseDrag( event, mMayaCam.getCamera() );
	else
		mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
}
void ProceduralAnimApp::mouseDrag( MouseEvent event )
{
	// Added support for international mac laptop keyboards.
	bool middle = event.isMiddleDown() || ( event.isMetaDown() && event.isLeftDown() );
	bool right = event.isRightDown() || ( event.isControlDown() && event.isLeftDown() );
	mMayaCam.mouseDrag( event.getPos(), event.isLeftDown() && !middle && !right, middle, right );
}
void _TBOX_PREFIX_App::mouseDrag( MouseEvent event )
{
	mMousePos = event.getPos();
	
	// Added/hacked support for international mac laptop keyboards.
	bool middle = event.isMiddleDown() || ( event.isMetaDown() && event.isLeftDown() );
	bool right = event.isRightDown() || ( event.isControlDown() && event.isLeftDown() );
	mMayaCam.mouseDrag( event.getPos(), event.isLeftDown() && !middle && !right, middle, right );}
void FadeCandyClientApp::mouseDrag( MouseEvent event )
{
	// keep track of the mouse
	mMousePos = event.getPos();

	// let the camera handle the interaction
	mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
}
void StereoscopicRenderingApp::mouseDrag( MouseEvent event )
{
	// handle camera
	mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
	
	// update stereoscopic camera
	mCamera.setEyePoint( mMayaCam.getCamera().getEyePoint() );
	mCamera.setCenterOfInterestPoint( mMayaCam.getCamera().getCenterOfInterestPoint() );
}
void wellingtonModelApp::mouseDrag(MouseEvent event)
{
//    /*
    mouseMove(event);
    
    if( event.isAltDown() )
		mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
	else
		mArcball.mouseDrag( event.getPos() );
//     */
}
void HexagonMirrorApp::mouseDrag( MouseEvent event )
{
    mCamera.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
}
void PointCloudApp::mouseDrag(MouseEvent event)
{
	mMayaCam.mouseDrag(event.getPos(), event.isLeftDown(), false, event.isRightDown());
}
Beispiel #10
0
void cApp::mouseDrag( MouseEvent event ){
    camUi.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
}
Beispiel #11
0
void rayMarcherApp::mouseDrag( MouseEvent event )
{
    mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
    mCurrentLine = 0;
}
void MarionetteZooApp::keyDown( KeyEvent event )
{
	switch( event.getCode() )
	{
	case KeyEvent::KEY_f:
		if ( ! isFullScreen() )
		{
			setFullScreen( true );
			if ( mParams.isVisible() )
				showCursor();
			else
				hideCursor();
		}
		else
		{
			setFullScreen( false );
			showCursor();
		}
		break;
	case KeyEvent::KEY_s:
		{
			mndl::params::PInterfaceGl::showAllParams( !mParams.isVisible() );
			if ( isFullScreen() )
			{
				if ( mParams.isVisible() )
					showCursor();
				else
					hideCursor();
			}
			break;
		}
	case KeyEvent::KEY_l:
		{
			mCameraLock = ! mCameraLock;
		}
		break;
	case KeyEvent::KEY_LEFT:
		{
			mMayaCam.mouseDown( Vec2i( mStepKey, 0 ) );
			mMayaCam.mouseDrag( Vec2i( mStepKey, 0 ), true, false, false );
			mMayaCam.mouseDrag( Vec2i( 0       , 0 ), true, false, false );
		}
		break;
	case KeyEvent::KEY_RIGHT:
		{
			mMayaCam.mouseDown( Vec2i( 0       , 0 ) );
			mMayaCam.mouseDrag( Vec2i( 0       , 0 ), true, false, false );
			mMayaCam.mouseDrag( Vec2i( mStepKey, 0 ), true, false, false );
		}
		break;
	case KeyEvent::KEY_UP:
		{
			mMayaCam.mouseDown( Vec2i( 0, mStepKey ) );
			mMayaCam.mouseDrag( Vec2i( 0, mStepKey ), true, false, false );
			mMayaCam.mouseDrag( Vec2i( 0, 0        ), true, false, false );
		}
		break;
	case KeyEvent::KEY_DOWN:
		{
			mMayaCam.mouseDown( Vec2i( 0, 0        ) );
			mMayaCam.mouseDrag( Vec2i( 0, 0        ), true, false, false );
			mMayaCam.mouseDrag( Vec2i( 0, mStepKey ), true, false, false );
		}
		break;
	case KeyEvent::KEY_ESCAPE:
		quit();
		break;
	default:
		mBulletWorld->keyDown( event );
	}
}
void EpicMonsterApp::mouseDrag( MouseEvent event )
{
	mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
}
void AudioVisualizerApp::mouseDrag( MouseEvent event )
{
	// handle mouse drag
	mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
	mCamera = mMayaCam.getCamera();
}
Beispiel #15
0
void gpuPSApp::mouseDrag( MouseEvent event )
{
    mMousePos = event.getPos();
    mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
}
Beispiel #16
0
void AudioObjApp::mouseDrag( MouseEvent event )
{
    if( event.isAltDown() )
		mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
}
Beispiel #17
0
void GeometryApp::mouseDrag( MouseEvent event )
{
	mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
	mCamera = mMayaCam.getCamera();
}
void FastTrailsApp::mouseDrag( MouseEvent event )
{
	mCamera.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
}
void SmoothDisplacementMappingApp::mouseDrag( MouseEvent event )
{
	// handle user input
	mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
	mCamera = mMayaCam.getCamera();
}
Beispiel #20
0
void MeshViewApp::mouseDrag(MouseEvent event)
{
	m_mayaCamera.mouseDrag(event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown());
	m_camera = m_mayaCamera.getCamera();
}
void WaterSimulationApp::mouseDrag(MouseEvent event){
	mMayaCam.mouseDrag(event.getPos(),event.isLeftDown(),event.isMiddleDown(),event.isRightDown());
	Matrix44f mvM=mMayaCam.getCamera().getModelViewMatrix();
	gravity = Vec3f(mvM.m10,mvM.m11,mvM.m12);//col4:camera center, row: right,up,back
	gravity*= 9.8f;
}
void DeferredRenderingApp::mouseDrag( MouseEvent event )
{
    if( event.isAltDown() ) {
		mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
    }
}
Beispiel #23
0
void AssimpApp::mouseDrag( MouseEvent event )
{
	mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
}
Beispiel #24
0
void GizmoSampleApp::mouseDrag( MouseEvent event ){
	if( event.isAltDown() )
		mCamUI.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
}
void CameraLensShiftTestApp::mouseDrag( MouseEvent event )
{
	mOverview.mouseDrag( event.getPos(), event.isLeftDown(), false, event.isRightDown() );
}
void PhysicallyBasedShadingApp::mouseDrag( MouseEvent event )
{
	mMayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
}
void HiKinectApp::mouseDrag( MouseEvent event ) {
	mouseMove( event );
	mCamUI.mouseDrag(event.getPos(), event.isLeftDown(), event.isControlDown(), event.isAltDown());
}
void reflection_animationApp::mouseDrag( MouseEvent event )
{
    m_mayaCam.mouseDrag( event.getPos(), event.isLeftDown(), event.isMiddleDown(), event.isRightDown() );
}