Beispiel #1
0
    void RigidBox::Update( const Bounds3D& bounds )
    {
        RigidBody::Update( bounds );
        // calc mesh for box
        m_MeshTarget->Clear();
#ifdef _HAS_OPENGL_
        MeshPtr mesh = Mesh::Create();
        // TODO: Make trianlge strips...
        std::vector<float> va = bounds.asQuadStrips();
        mesh->SetVertices( va.size()/3, &va[0] );
        mesh->SetIndices( 10, indexArray );
        Material mat;
        mat.SetColor( m_RenderColor );
        mesh->AddPolygon( GL_QUAD_STRIP, 10, 0, mat );
        m_MeshTarget->AddMesh( mesh );
#endif
    }