Beispiel #1
0
void* Mixer_Play_Music(int pathId, int loop, int streaming)
{
	if (gOpenRCT2Headless) return 0;

	if (streaming) {
		const utf8 *filename = get_file_path(pathId);

		SDL_RWops* rw = SDL_RWFromFile(filename, "rb");
		if (rw == NULL) {
			return 0;
		}
		Source_SampleStream* source_samplestream = new Source_SampleStream;
		if (source_samplestream->LoadWAV(rw)) {
			Channel* channel = gMixer.Play(*source_samplestream, loop, false, true);
			if (!channel) {
				delete source_samplestream;
			} else {
				channel->SetGroup(MIXER_GROUP_RIDE_MUSIC);
			}
			return channel;
		} else {
			delete source_samplestream;
			return 0;
		}
	} else {
		if (gMixer.LoadMusic(pathId)) {
			Channel* channel = gMixer.Play(*gMixer.musicsources[pathId], MIXER_LOOP_INFINITE, false, false);
			if (channel) {
				channel->SetGroup(MIXER_GROUP_RIDE_MUSIC);
			}
			return channel;
		}
	}
	return 0;
}
Beispiel #2
0
void* Mixer_Play_Music(int pathid)
{
	if (gMixer.LoadMusic(pathid)) {
		return gMixer.Play(gMixer.musicstreams[pathid], MIXER_LOOP_INFINITE, false);
	}
	return 0;
}
Beispiel #3
0
void* Mixer_Play_Effect(int id, int loop, int volume, float pan, double rate, int deleteondone)
{
	if (id >= SOUND_MAXID) {
		return 0;
	}
	gMixer.Lock();
	Channel* channel = gMixer.Play(gMixer.css1streams[id], loop, deleteondone != 0);
	if (channel) {
		channel->SetVolume(volume);
		channel->SetPan(pan);
		channel->SetRate(rate);
	}
	gMixer.Unlock();
	return channel;
}
Beispiel #4
0
void* Mixer_Play_Effect(int id, int loop, int volume, float pan, double rate, int deleteondone)
{
    if (gOpenRCT2Headless) return 0;

    if (!gConfigSound.sound) {
        return 0;
    }
    if (id >= countof(gMixer.css1sources)) {
        return 0;
    }
    gMixer.Lock();
    Channel* channel = gMixer.Play(*gMixer.css1sources[id], loop, deleteondone != 0, false);
    if (channel) {
        channel->SetVolume(volume);
        channel->SetPan(pan);
        channel->SetRate(rate);
    }
    gMixer.Unlock();
    return channel;
}
Beispiel #5
0
void* Mixer_Play_Effect(size_t id, int loop, int volume, float pan, double rate, int deleteondone)
{
	if (gOpenRCT2Headless) return 0;

	if (!gConfigSound.sound_enabled) {
		return 0;
	}
	if (id >= Util::CountOf(gMixer.css1sources)) {
		log_error("Tried to play an invalid sound id. %i", id);
		return 0;
	}
	gMixer.Lock();
	Channel* channel = gMixer.Play(*gMixer.css1sources[id], loop, deleteondone != 0, false);
	if (channel) {
		channel->SetVolume(volume);
		channel->SetPan(pan);
		channel->SetRate(rate);
	}
	gMixer.Unlock();
	return channel;
}