Beispiel #1
0
InteractionGraph get_interaction_graph(ScoringFunctionAdaptor rsi,
                                       const ParticlesTemp &ps) {
  if (ps.empty()) return InteractionGraph();
  InteractionGraph ret(ps.size());
  Restraints rs =
      create_decomposition(rsi->create_restraints());
  // Model *m= ps[0]->get_model();
  boost::unordered_map<ModelObject *, int> map;
  InteractionGraphVertexName pm = boost::get(boost::vertex_name, ret);
  DependencyGraph dg = get_dependency_graph(ps[0]->get_model());
  DependencyGraphVertexIndex index = IMP::get_vertex_index(dg);
  /*IMP_IF_LOG(VERBOSE) {
    IMP_LOG_VERBOSE( "dependency graph is \n");
    IMP::internal::show_as_graphviz(dg, std::cout);
    }*/
  for (unsigned int i = 0; i < ps.size(); ++i) {
    ParticlesTemp t = get_dependent_particles(
        ps[i], ParticlesTemp(ps.begin(), ps.end()), dg, index);
    for (unsigned int j = 0; j < t.size(); ++j) {
      IMP_USAGE_CHECK(map.find(t[j]) == map.end(),
                      "Currently particles which depend on more "
                          << "than one particle "
                          << "from the input set are not supported."
                          << "  Particle \"" << t[j]->get_name()
                          << "\" depends on \"" << ps[i]->get_name()
                          << "\" and \""
                          << ps[map.find(t[j])->second]->get_name() << "\"");
      map[t[j]] = i;
    }
    IMP_IF_LOG(VERBOSE) {
      IMP_LOG_VERBOSE("Particle \"" << ps[i]->get_name() << "\" controls ");
      for (unsigned int i = 0; i < t.size(); ++i) {
        IMP_LOG_VERBOSE("\"" << t[i]->get_name() << "\" ");
      }
      IMP_LOG_VERBOSE(std::endl);
    }
    pm[i] = ps[i];
  }
  IMP::Restraints all_rs = IMP::get_restraints(rs);
  for (Restraints::const_iterator it = all_rs.begin();
       it != all_rs.end(); ++it) {
    ModelObjectsTemp pl = (*it)->get_inputs();
    add_edges(ps, pl, map, *it, ret);
  }
  /* Make sure that composite score states (eg the normalizer for
     rigid body rotations) don't induce interactions among unconnected
     particles.*/
  ScoreStatesTemp ss = get_required_score_states(rs);
  for (ScoreStatesTemp::const_iterator it = ss.begin(); it != ss.end(); ++it) {
    ModelObjectsTemps interactions = (*it)->get_interactions();
    for (unsigned int i = 0; i < interactions.size(); ++i) {
      add_edges(ps, interactions[i], map, *it, ret);
    }
  }
  IMP_INTERNAL_CHECK(boost::num_vertices(ret) == ps.size(),
                     "Wrong number of vertices " << boost::num_vertices(ret)
                                                 << " vs " << ps.size());
  return ret;
}
unsigned int MSConnectivityRestraint::add_type(
    const ParticlesTemp &ps) {
  if (!sc_ && !ps.empty()) {
    sc_ = new IMP::internal::StaticListContainer<SingletonContainer>(
        ps[0]->get_model(), "msconnectivity list");
  }
  ms_get_list(sc_)->add(IMP::internal::get_index(ps));
  return particle_matrix_.add_type(ps);
}
Beispiel #3
0
void
read_particles_from_buffer( const base::Vector<char> &buffer,
                            const ParticlesTemp &particles,
                            const FloatKeys &keys) {
  if (particles.empty() || keys.empty()) {
    return;
  }
  read_particles_from_buffer(&buffer.front(),
                             buffer.size()*sizeof(double), particles, keys);
  IMP_CHECK_MODEL_PARTICLES(particles[0]->get_model());
}
Beispiel #4
0
base::Vector<char>
write_particles_to_buffer(const ParticlesTemp &particles,
                          const FloatKeys &keys) {
  if (particles.empty() || keys.empty()) {
    return base::Vector<char>();
  }
  unsigned int size= particles.size()*keys.size()*sizeof(double);
  base::Vector<char> ret(size);
  write_particles_to_buffer(particles, keys, &ret.front(), size);
  return ret;
}
Beispiel #5
0
ParticlePairsTemp get_possible_interactions(const ParticlesTemp &ps,
                                            double max_distance,
                                            ParticleStatesTable *pst) {
  if (ps.empty()) return ParticlePairsTemp();
  ParticleStatesList psl;
  ParticlesTemp all= pst->get_particles();
  unsigned int max=0;
  for (unsigned int i=0; i< all.size(); ++i) {
    psl.push_back( pst->get_particle_states(all[i]));
    max= std::max(psl[i]->get_number_of_particle_states(), max);
  }
  algebra::BoundingBox3Ds bbs(ps.size());
  for (unsigned int i=0; i< max; ++i) {
    for (unsigned int j=0; j< all.size(); ++j) {
      psl[j]->load_particle_state(std::min(i,
                 psl[j]->get_number_of_particle_states()-1),
                                      all[j]);
    }
    ps[0]->get_model()->update();
    for (unsigned int j=0; j< ps.size(); ++j) {
      core::XYZ d(ps[j]);
      bbs[j]+= d.get_coordinates();
    }
  }
  for (unsigned int j=0; j< ps.size(); ++j) {
    core::XYZR d(ps[j]);
    bbs[j]+= d.get_radius() + max_distance;
  }
  IMP_NEW(core::GridClosePairsFinder, gcpf, ());
  gcpf->set_distance(max_distance);
  IntPairs ips= gcpf->get_close_pairs(bbs);
  ParticlePairsTemp ret(ips.size());
  for (unsigned int i=0; i< ips.size(); ++i) {
    ret[i]= ParticlePair(ps[ips[i].first], ps[ips[i].second]);
  }
  return ret;
}