Beispiel #1
0
bool ChatHandler::HandleStartCommand(const char* /*args*/)
{
    Player* chr = m_session->GetPlayer();

    if (chr->isInFlight())
    {
        SendSysMessage(LANGUAGE_YOU_IN_FLIGHT);
        SetSentErrorMessage(true);
        return false;
    }

    if (chr->isInCombat())
    {
        SendSysMessage(LANGUAGE_YOU_IN_COMBAT);
        SetSentErrorMessage(true);
        return false;
    }

    if ((chr->isDead()) || (chr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)))
    {
    // if player is dead and stuck, send ghost to graveyard
    chr->RepopAtGraveyard();
    return true;
    }

    // cast spell Stuck
    chr->CastSpell(chr, 7355, false);
    return true;
}
Beispiel #2
0
void WorldSession::HandleLogoutRequestOpcode( WorldPacket & recv_data )
{
    WorldPacket data;
    Player* Target = GetPlayer();

    uint32 security = Target->GetSession()->GetSecurity();

    sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", security );

    //instant logout for admins, gm's, mod's
    if (security > 0)
    {
        LogoutRequest(0);
        LogoutPlayer(true);
        return;
    }

    //Can not logout if...
    if( Target->isInCombat() ||                             //...is in combat
        Target->duel         ||                             //...is in Duel
                                                            //...is jumping ...is falling
        Target->HasMovementFlags( MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING ))
    {
        data.Initialize( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
        data << (uint8)0xC;
        data << uint32(0);
        data << uint8(0);
        SendPacket( &data );
        LogoutRequest(0);
        return;
    }

    //instant logout in taverns/cities
    if(Target->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
    {
        LogoutRequest(0);
        LogoutPlayer(true);
        return;
    }

    // not set flags if flight - must continue move until exit, not saved anyway.
    if(!GetPlayer()->isInFlight())
    {
        Target->SetFlag(UNIT_FIELD_BYTES_1,PLAYER_STATE_SIT);

        data.Initialize( SMSG_FORCE_MOVE_ROOT, (8+4) );     // guess size
        data.append(Target->GetPackGUID());
        data << (uint32)2;
        SendPacket( &data );
        Target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
    }

    data.Initialize( SMSG_LOGOUT_RESPONSE, 5 );
    data << uint32(0);
    data << uint8(0);
    SendPacket( &data );
    LogoutRequest(time(NULL));

}
Beispiel #3
0
	void AIUpdate()
	{
		if (!IsCasting())
		{
			if (IsTimerFinished(mGrowthTimer))
			{
				if (mGrowthStacks == 30)
				{
					RemoveAura(GRUUL_THE_DRAGONKILLER_GROWTH);
					mGrowthStacks = 0;
				}
				if (mGrowthStacks != 29)
				{
					ResetTimer(mGrowthTimer, 30000);
				}
				else if (mGrowthStacks == 29)
				{
					ResetTimer(mGrowthTimer, 300000);
				}

				ApplyAura(GRUUL_THE_DRAGONKILLER_GROWTH);
				++mGrowthStacks;
			}
			else if (IsTimerFinished(mHurtfulTimer))
			{
				Unit* pCurrentTarget = _unit->GetAIInterface()->GetNextTarget();
				if (pCurrentTarget != NULL)
				{
					Unit* pTarget = pCurrentTarget;
					for (unordered_set<Player*>::iterator itr = _unit->GetInRangePlayerSetBegin(); itr != _unit->GetInRangePlayerSetEnd(); itr++) 
					{
						Player* pPlayer = TO_PLAYER(*itr);
						if (!pPlayer->isAlive())
							continue;
//						if (pPlayer->m_auracount[SPELL_AURA_MOD_INVISIBILITY])
//							continue;
						if (pPlayer->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FEIGN_DEATH))
							continue;
						if (GetRangeToUnit(pPlayer) > 8.0f)
							continue;
						if (_unit->GetAIInterface()->getThreatByPtr(pPlayer) >= _unit->GetAIInterface()->getThreatByPtr(pCurrentTarget))
							continue;

						pTarget = TO_UNIT(pPlayer);
					}
					
					if (pTarget == pCurrentTarget)
						CastSpellNowNoScheduling(mHurtfulStrike);
					else
						_unit->CastSpell(pTarget, GRUUL_THE_DRAGONKILLER_HURTFUL_STRIKE, true);
				}

				ResetTimer(mHurtfulTimer, 8000);
			}
		}

		ParentClass::AIUpdate();
	}
Beispiel #4
0
void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK");

    ObjectGuid guid;
    uint32 flags, time;
    recvPacket >> flags >> time;

    uint8 bitOrder[8] = {0, 7, 6, 2, 5, 1, 4, 3};
    recvPacket.ReadBitInOrder(guid, bitOrder);

    uint8 byteOrder[8] = {5, 4, 0, 1, 3, 7, 6, 2};
    recvPacket.ReadBytesSeq(guid, byteOrder);

    sLog->outDebug(LOG_FILTER_NETWORKIO, "Guid " UI64FMTD, uint64(guid));
    sLog->outDebug(LOG_FILTER_NETWORKIO, "Flags %u, time %u", flags, time/IN_MILLISECONDS);

    Player* plMover = _player->m_mover->ToPlayer();

    if (!plMover || !plMover->IsBeingTeleportedNear())
        return;

    if (guid != plMover->GetGUID())
        return;

    plMover->SetSemaphoreTeleportNear(false);
    plMover->SetIgnoreMovementCount(5);

    uint32 old_zone = plMover->GetZoneId();

    WorldLocation const& dest = plMover->GetTeleportDest();

    plMover->UpdatePosition(dest, true);

    uint32 newzone, newarea;
    plMover->GetZoneAndAreaId(newzone, newarea);
    plMover->UpdateZone(newzone, newarea);

    // new zone
    if (old_zone != newzone)
    {
        // honorless target
        if (plMover->pvpInfo.inHostileArea)
            plMover->CastSpell(plMover, 2479, true);

        // in friendly area
        else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
            plMover->UpdatePvP(false, false);
    }

    // resummon pet
    plMover->ResummonPetTemporaryUnSummonedIfAny();

    //lets process all delayed operations on successful teleport
    plMover->ProcessDelayedOperations();
}
void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
{
    sLog->outDebug("MSG_MOVE_TELEPORT_ACK");
    uint64 guid;

    recv_data.readPackGUID(guid);

    uint32 flags, time;
    recv_data >> flags >> time;
    sLog->outStaticDebug("Guid " UI64FMTD, guid);
    sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS);

    Unit *mover = _player->m_mover;
    Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;

    if (!plMover || !plMover->IsBeingTeleportedNear())
        return;

    if (guid != plMover->GetGUID())
        return;

    plMover->SetSemaphoreTeleportNear(false);

    uint32 old_zone = plMover->GetZoneId();

    WorldLocation const& dest = plMover->GetTeleportDest();

    plMover->SetPosition(dest, true);

    uint32 newzone, newarea;
    plMover->GetZoneAndAreaId(newzone, newarea);
    plMover->UpdateZone(newzone, newarea);

    // new zone
    if (old_zone != newzone)
    {
        // honorless target
        if (plMover->pvpInfo.inHostileArea)
            plMover->CastSpell(plMover, 2479, true);

        // in friendly area
        else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
            plMover->UpdatePvP(false, false);
    }

    // resummon pet
    GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();

    //lets process all delayed operations on successful teleport
    GetPlayer()->ProcessDelayedOperations();
}
Beispiel #6
0
 void Test() override
 {
     switch (GetTestStep())
     {
         case 0:
             SpawnPlayer(0, CLASS_WARLOCK, RACE_UNDEAD, 0, 1);
             SpawnPlayer(1, CLASS_MAGE, RACE_GNOME, 0, 0);
             SpawnPlayer(2, CLASS_MAGE, RACE_GNOME, 0, -1); // Friend
             WaitPlayerSummon();
             break;
         case 1:
         {
             Player* warlock = GetTestPlayer(0, TESTPLAYER_PVP_ON);
             Player* mage = GetTestPlayer(1, TESTPLAYER_PVP_ON | TESTPLAYER_MAXLEVEL);
             Player* friendplayer = GetTestPlayer(2, TESTPLAYER_PVP_ON);
             mage->CastSpell(mage, SPELL_FROST_NOVA, false);
             TEST_ASSERT(!warlock->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_TAXI_FLIGHT | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_UNK_16));
             TEST_ASSERT(warlock->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE));
             TEST_ASSERT(warlock->IsHostileTo(mage));
             TEST_ASSERT(friendplayer->IsFriendlyTo(mage));
             TEST_ASSERT(!mage->IsValidAttackTarget(friendplayer));
             TEST_ASSERT(mage->IsValidAttackTarget(warlock));
             Wait(2000);
             break;
         }
         case 2:
         {
             Player* warlock = GetTestPlayer(0);
             Player* friendplayer = GetTestPlayer(2);
             TEST_ASSERT(warlock->HasAura(SPELL_FROST_NOVA));
             TEST_ASSERT(!friendplayer->HasAura(SPELL_FROST_NOVA));
             Finish();
             break;
         }
     }
     NextStep();
 }
void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "MSG_MOVE_TELEPORT_ACK");
    ObjectGuid guid;

    recvData >> guid.ReadAsPacked();

    uint32 flags, time;
    recvData >> flags >> time;

    Player* plMover = _player->m_mover->ToPlayer();

    if (!plMover || !plMover->IsBeingTeleportedNear())
        return;

    if (guid != plMover->GetGUID())
        return;

    plMover->SetSemaphoreTeleportNear(false);

    uint32 old_zone = plMover->GetZoneId();

    WorldLocation const& dest = plMover->GetTeleportDest();

    plMover->UpdatePosition(dest, true);

    uint32 newzone, newarea;
    plMover->GetZoneAndAreaId(newzone, newarea);
    plMover->UpdateZone(newzone, newarea);

    // new zone
    if (old_zone != newzone)
    {
        // honorless target
        if (plMover->pvpInfo.IsHostile)
            plMover->CastSpell(plMover, 2479, true);

        // in friendly area
        else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
            plMover->UpdatePvP(false, false);
    }

    // resummon pet
    GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();

    //lets process all delayed operations on successful teleport
    GetPlayer()->ProcessDelayedOperations();
}
Beispiel #8
0
bool ChatHandler::HandleModifyBitCommand(const char* args)
{
    if( !*args )
        return false;

    Player *chr = getSelectedPlayer();
    if (chr == NULL)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        return true;
    }

    char* pField = strtok((char*)args, " ");
    if (!pField)
        return false;

    char* pBit = strtok(NULL, " ");
    if (!pBit)
        return false;

    uint16 field = atoi(pField);
    uint32 bit   = atoi(pBit);

    if (field < 1 || field >= PLAYER_END)
    {
        SendSysMessage(LANG_BAD_VALUE);
        return true;
    }

    if (bit < 1 || bit > 32)
    {
        SendSysMessage(LANG_BAD_VALUE);
        return true;
    }

    if ( chr->HasFlag( field, (1<<(bit-1)) ) )
    {
        chr->RemoveFlag( field, (1<<(bit-1)) );
        PSendSysMessage(LANG_REMOVE_BIT, bit, field);
    }
    else
    {
        chr->SetFlag( field, (1<<(bit-1)) );
        PSendSysMessage(LANG_SET_BIT, bit, field);
    }

    return true;
}
Beispiel #9
0
void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
{
    Map const* oldMap = GetMap();
    Relocate(x, y, z);

    for (PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();)
    {
        PlayerSet::iterator it2 = itr;
        ++itr;

        Player *plr = *it2;
        if (!plr)
        {
            m_passengers.erase(it2);
            continue;
        }

        if (plr->isDead() && !plr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
        {
            plr->ResurrectPlayer(1.0);
        }
        plr->TeleportTo(newMapid, x, y, z, GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT);

        //WorldPacket data(SMSG_811, 4);
        //data << uint32(0);
        //plr->GetSession()->SendPacket(&data);
    }

    //we need to create and save new Map object with 'newMapid' because if not done -> lead to invalid Map object reference...
    //player far teleport would try to create same instance, but we need it NOW for transport...

    ResetMap();
    Map * newMap = sMapMgr->CreateMap(newMapid, this, 0);
    SetMap(newMap);
    ASSERT(GetMap());

    if (oldMap != newMap)
    {
        UpdateForMap(oldMap);
        UpdateForMap(newMap);
    }
}
void WorldSession::HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck& packet)
{
    TC_LOG_DEBUG("network", "CMSG_MOVE_TELEPORT_ACK: Guid: %s, Sequence: %u, Time: %u", packet.MoverGUID.ToString().c_str(), packet.AckIndex, packet.MoveTime);

    Player* plMover = _player->m_mover->ToPlayer();

    if (!plMover || !plMover->IsBeingTeleportedNear())
        return;

    if (packet.MoverGUID != plMover->GetGUID())
        return;

    plMover->SetSemaphoreTeleportNear(false);

    uint32 old_zone = plMover->GetZoneId();

    WorldLocation const& dest = plMover->GetTeleportDest();

    plMover->UpdatePosition(dest, true);

    uint32 newzone, newarea;
    plMover->GetZoneAndAreaId(newzone, newarea);
    plMover->UpdateZone(newzone, newarea);

    // new zone
    if (old_zone != newzone)
    {
        // honorless target
        if (plMover->pvpInfo.IsHostile)
            plMover->CastSpell(plMover, 2479, true);

        // in friendly area
        else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
            plMover->UpdatePvP(false, false);
    }

    // resummon pet
    GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();

    //lets process all delayed operations on successful teleport
    GetPlayer()->ProcessDelayedOperations();
}
Beispiel #11
0
void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
{
    Map const* oldMap = GetMap();
    SetMapId(newMapid);

    Relocate(x, y, z);

    for (PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();)
    {
        PlayerSet::iterator it2 = itr;
        ++itr;

        Player *plr = *it2;
        if (!plr)
        {
            m_passengers.erase(it2);
            continue;
        }

        if (plr->isDead() && !plr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
        {
            plr->ResurrectPlayer(1.0);
        }
        plr->TeleportTo(newMapid, x, y, z, GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT);

        //WorldPacket data(SMSG_811, 4);
        //data << uint32(0);
        //plr->BroadcastPacketToSelf(&data);
    }

    Map* newMap = sMapMgr.CreateMap(newMapid, this);

    SetMap(newMap);

    if (oldMap != newMap)
    {
        UpdateForMap(oldMap);
        UpdateForMap(newMap);
    }
}
Beispiel #12
0
void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
{
    Map const* oldMap = GetMap();
    Relocate(x, y, z);

    for (PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end();)
    {
        Player* player = *itr;
        ++itr;

        if (player->isDead() && !player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
            player->ResurrectPlayer(1.0f);

        player->TeleportTo(newMapid, x, y, z, GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT);
    }

    //we need to create and save new Map object with 'newMapid' because if not done -> lead to invalid Map object reference...
    //player far teleport would try to create same instance, but we need it NOW for transport...

    RemoveFromWorld();
    ResetMap();
    Map* newMap = sMapMgr->CreateBaseMap(newMapid);
    SetMap(newMap);
    ASSERT(GetMap());
    AddToWorld();

    if (oldMap != newMap)
    {
        UpdateForMap(oldMap);
        UpdateForMap(newMap);
    }

    // This is a "workaround"
#ifdef TRINITY_DEBUG
    for (CreatureSet::iterator itr = m_NPCPassengerSet.begin(); itr != m_NPCPassengerSet.end(); ++itr)
        (*itr)->FarTeleportTo(newMap, x, y, z, (*itr)->GetOrientation());
#endif
}
void NotifyMapChangeBegin::operator() (WorldObject* obj) const
{
    if (!obj)
        return;

    switch(obj->GetTypeId())
    {
        case TYPEID_GAMEOBJECT:
        case TYPEID_DYNAMICOBJECT:
            break;
        case TYPEID_UNIT:
            if (obj->GetObjectGuid().IsPet())
                break;
            // TODO Despawn creatures in old map
            break;
        case TYPEID_PLAYER:
        {
            Player* plr = (Player*)obj;
            if (!plr)
                return;
            if (plr->isDead() && !plr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
                plr->ResurrectPlayer(1.0);
            if (plr->GetSession() && m_oldloc.GetMapId() != m_loc.GetMapId())
            {
                WorldPacket data(SMSG_NEW_WORLD, 4);
                data << uint32(plr->IsOnTransport() ? plr->GetTransport()->GetTransportMapId() : m_loc.GetMapId());
                plr->GetSession()->SendPacket(&data);
            }
            plr->TeleportTo(m_loc, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NODELAY);
            break;
        }
        // TODO - make corpse moving.
        case TYPEID_CORPSE:
        default:
            break;
    }
}
Beispiel #14
0
bool ChatHandler::HandleStartCommand(const char* /*args*/)
{
		// Jail by WarHead edited by Vlad
    if (m_session->GetPlayer()->m_jail_isjailed)
    {
        SendSysMessage(LANG_JAIL_DENIED);
        return true;
    }
    
    Player *chr = m_session->GetPlayer();

    if (chr->isInFlight())
    {
        SendSysMessage(LANG_YOU_IN_FLIGHT);
        SetSentErrorMessage(true);
        return false;
    }

    if (chr->isInCombat())
    {
        SendSysMessage(LANG_YOU_IN_COMBAT);
        SetSentErrorMessage(true);
        return false;
    }

    if ((chr->isDead()) || (chr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)))
    {
    // if player is dead and stuck, send ghost to graveyard
    chr->RepopAtGraveyard();
    return true;
    }

    // cast spell Stuck
    chr->CastSpell(chr, 8690, false);
    return true;
}
Beispiel #15
0
bool ChatHandler::HandleOrgrimmarCommand(char * args)
{
    Player *chr = m_session->GetPlayer();

    if(chr->GetTeam() != HORDE && !chr->isGameMaster())
    {
        SendSysMessage("Avaiable only for the horde!");
        SetSentErrorMessage(true);
        return false;
    }

    // Osetrenie aby sa neportovali za letu
    if(chr->IsFlying())
    {
        SendSysMessage(LANG_YOU_IN_FLIGHT);
        SetSentErrorMessage(true);
        return false;
    }

    //Zakaz portovania
    if( chr->isInCombat()		// Pocas combatu
     || chr->InBattleGround()   // V BattleGrounde (aj arene)
     || chr->HasStealthAura()   // Pocas stealth-u
     || chr->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH)) // S Feign Death (hunter)
    {
        SendSysMessage(LANG_YOU_IN_COMBAT);
        SetSentErrorMessage(true);
        return false;
    }

    // Suradnice Orgrimmaru
    chr->TeleportTo(1, 1629.36f, -4373.39f, 31.2564f, 3.54839f);

    // sicko tak jak ma byc
    return true;
}
Beispiel #16
0
bool ChatHandler::HandleStormwindCityCommand(char * args)
{
    Player *chr = m_session->GetPlayer();

    if(chr->GetTeam() != ALLIANCE && !chr->isGameMaster())
    {
        SendSysMessage("Avaiable only for the alliance!");
        SetSentErrorMessage(true);
        return false;
    }

    // Osetrenie aby sa neportovali za letu
    if(chr->IsFlying())
    {
        SendSysMessage(LANG_YOU_IN_FLIGHT);
        SetSentErrorMessage(true);
        return false;
    }

    //Zakaz portovania
    if( chr->isInCombat()		// Pocas combatu
     || chr->InBattleGround()   // V BattleGrounde (aj arene)
     || chr->HasStealthAura()   // Pocas stealth-u
     || chr->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH)) // S Feign Death (hunter)
    {
        SendSysMessage(LANG_YOU_IN_COMBAT);
        SetSentErrorMessage(true);
        return false;
    }

    // Suradnice Stormwind City
    chr->TeleportTo(0, -8833.38f, 628.628f, 94.0066f, 1.06535f);

    // sicko tak jak ma byc
    return true;
}
void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
{
    ObjectGuid playerGuid = holder->GetGuid();

    Player* pCurrChar = new Player(this);
    pCurrChar->GetMotionMaster()->Initialize();
    SetPlayer(pCurrChar);
    m_playerLoading = true;

    SetOnline();

    // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
    if (!pCurrChar->LoadFromDB(playerGuid, holder))
    {
        KickPlayer();                                       // disconnect client, player no set to session and it will not deleted or saved at kick
        delete pCurrChar;                                   // delete it manually
        delete holder;                                      // delete all unprocessed queries
        m_playerLoading = false;

        sLog.outError("HandlePlayerLogin> LoadFromDB failed to load %s, AccountId = %u", pCurrChar->GetGuidStr().c_str(), GetAccountId());

        WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1);
        data << (uint8)CHAR_LOGIN_NO_CHARACTER;
        SendPacket(data, true);
        return;
    }

    WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
    data << pCurrChar->GetMapId();
    data << pCurrChar->GetPositionX();
    data << pCurrChar->GetPositionY();
    data << pCurrChar->GetPositionZ();
    data << pCurrChar->GetOrientation();
    SendPacket(data);

    data.Initialize(SMSG_ACCOUNT_DATA_TIMES, 128);
    for (int i = 0; i < 32; ++i)
        data << uint32(0);
    SendPacket(data);

    // Send Spam records
    SendExpectedSpamRecords();
    SendMotd(pCurrChar);

    // QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
    QueryResult* resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);

    if (resultGuild)
    {
        Field* fields = resultGuild->Fetch();
        pCurrChar->SetInGuild(fields[0].GetUInt32());
        pCurrChar->SetRank(fields[1].GetUInt32());
        delete resultGuild;
    }
    else if (pCurrChar->GetGuildId())                       // clear guild related fields in case wrong data about nonexistent membership
    {
        pCurrChar->SetInGuild(0);
        pCurrChar->SetRank(0);
    }

    if (pCurrChar->GetGuildId() != 0)
    {
        Guild* guild = sGuildMgr.GetGuildById(pCurrChar->GetGuildId());
        if (guild)
        {
            data.Initialize(SMSG_GUILD_EVENT, (1 + 1 + guild->GetMOTD().size() + 1));
            data << uint8(GE_MOTD);
            data << uint8(1);
            data << guild->GetMOTD();
            SendPacket(data);
            DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)");

            guild->BroadcastEvent(GE_SIGNED_ON, pCurrChar->GetObjectGuid(), pCurrChar->GetName());
        }
        else
        {
            // remove wrong guild data
            sLog.outError("Player %s (GUID: %u) marked as member of nonexistent guild (id: %u), removing guild membership for player.", pCurrChar->GetName(), pCurrChar->GetGUIDLow(), pCurrChar->GetGuildId());
            pCurrChar->SetInGuild(0);
        }
    }

    if (!pCurrChar->isAlive())
        pCurrChar->SendCorpseReclaimDelay(true);

    pCurrChar->SendInitialPacketsBeforeAddToMap();

    // Show cinematic at the first time that player login
    if (!pCurrChar->getCinematic())
    {
        pCurrChar->setCinematic(1);

        if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
            pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
    }

    uint32 miscRequirement = 0;
    AreaLockStatus lockStatus = AREA_LOCKSTATUS_OK;
    if (AreaTrigger const* at = sObjectMgr.GetMapEntranceTrigger(pCurrChar->GetMapId()))
        lockStatus = pCurrChar->GetAreaTriggerLockStatus(at, miscRequirement);
    else
    {
        // Some basic checks in case of a map without areatrigger
        MapEntry const* mapEntry = sMapStore.LookupEntry(pCurrChar->GetMapId());
        if (!mapEntry)
            lockStatus = AREA_LOCKSTATUS_UNKNOWN_ERROR;
    }
    if (lockStatus != AREA_LOCKSTATUS_OK || !pCurrChar->GetMap()->Add(pCurrChar))
    {
        // normal delayed teleport protection not applied (and this correct) for this case (Player object just created)
        AreaTrigger const* at = sObjectMgr.GetGoBackTrigger(pCurrChar->GetMapId());
        if (at)
            lockStatus = pCurrChar->GetAreaTriggerLockStatus(at, miscRequirement);
        if (!at || lockStatus != AREA_LOCKSTATUS_OK || !pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()))
            pCurrChar->TeleportToHomebind();
    }

    sObjectAccessor.AddObject(pCurrChar);
    // DEBUG_LOG("Player %s added to Map.",pCurrChar->GetName());
    pCurrChar->GetSocial()->SendFriendList();
    pCurrChar->GetSocial()->SendIgnoreList();

    pCurrChar->SendInitialPacketsAfterAddToMap();

    static SqlStatementID updChars;
    static SqlStatementID updAccount;

    SqlStatement stmt = CharacterDatabase.CreateStatement(updChars, "UPDATE characters SET online = 1 WHERE guid = ?");
    stmt.PExecute(pCurrChar->GetGUIDLow());

    stmt = LoginDatabase.CreateStatement(updAccount, "UPDATE account SET active_realm_id = ? WHERE id = ?");
    stmt.PExecute(realmID, GetAccountId());

    pCurrChar->SetInGameTime(WorldTimer::getMSTime());

    // announce group about member online (must be after add to player list to receive announce to self)
    if (Group* group = pCurrChar->GetGroup())
        group->UpdatePlayerOnlineStatus(pCurrChar);

    // friend status
    sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetObjectGuid(), true);

    // Place character in world (and load zone) before some object loading
    pCurrChar->LoadCorpse();

    // setting Ghost+speed if dead
    if (pCurrChar->m_deathState != ALIVE)
    {
        // not blizz like, we must correctly save and load player instead...
        if (pCurrChar->getRace() == RACE_NIGHTELF)
            pCurrChar->CastSpell(pCurrChar, 20584, TRIGGERED_OLD_TRIGGERED);   // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
        pCurrChar->CastSpell(pCurrChar, 8326, TRIGGERED_OLD_TRIGGERED);        // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)

        pCurrChar->SetWaterWalk(true);
    }

    pCurrChar->TaxiFlightResume();

    // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
    pCurrChar->LoadPet();

    // Set FFA PvP for non GM in non-rest mode
    if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
        pCurrChar->SetPvPFreeForAll(true);

    if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
        pCurrChar->UpdatePvPContested(true);

    // Apply at_login requests
    if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
    {
        pCurrChar->resetSpells();
        SendNotification(LANG_RESET_SPELLS);
    }

    if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
    {
        pCurrChar->resetTalents(true);
        SendNotification(LANG_RESET_TALENTS);               // we can use SMSG_TALENTS_INVOLUNTARILY_RESET here
    }

    if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TAXINODES))
    {
        pCurrChar->InitTaxiNodes();
        pCurrChar->RemoveAtLoginFlag(AT_LOGIN_RESET_TAXINODES, true);
        SendNotification("Your taxi nodes have been reset.");
    }

    if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST))
        pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);

    // show time before shutdown if shutdown planned.
    if (sWorld.IsShutdowning())
        sWorld.ShutdownMsg(true, pCurrChar);

    if (sWorld.getConfig(CONFIG_BOOL_ALL_TAXI_PATHS))
        pCurrChar->SetTaxiCheater(true);

    if (pCurrChar->isGameMaster())
        SendNotification(LANG_GM_ON);

    if (!pCurrChar->isGMVisible())
    {
        SendNotification(LANG_INVISIBLE_INVISIBLE);
        SpellEntry const* invisibleAuraInfo = sSpellTemplate.LookupEntry<SpellEntry>(sWorld.getConfig(CONFIG_UINT32_GM_INVISIBLE_AURA));
        if (invisibleAuraInfo && IsSpellAppliesAura(invisibleAuraInfo))
            pCurrChar->CastSpell(pCurrChar, invisibleAuraInfo, TRIGGERED_OLD_TRIGGERED);
    }

    std::string IP_str = GetRemoteAddress();
    sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid: %u)",
                 GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow());

    if (!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED))
        pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);

    m_playerLoading = false;
    delete holder;
}
Beispiel #18
0
void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket)
{
	sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK");
    ObjectGuid guid;
    uint32 ackCount = recvPacket.read<uint32>();
    recvPacket.read_skip<uint32>(); // should be new position in kind of struction

    guid[5] = recvPacket.ReadBit();
    guid[0] = recvPacket.ReadBit();
    guid[1] = recvPacket.ReadBit();
    guid[6] = recvPacket.ReadBit();
    guid[3] = recvPacket.ReadBit();
    guid[7] = recvPacket.ReadBit();
    guid[2] = recvPacket.ReadBit();
    guid[4] = recvPacket.ReadBit();

    recvPacket.ReadByteSeq(guid[4]);
    recvPacket.ReadByteSeq(guid[2]);
    recvPacket.ReadByteSeq(guid[7]);
    recvPacket.ReadByteSeq(guid[6]);
    recvPacket.ReadByteSeq(guid[5]);
    recvPacket.ReadByteSeq(guid[1]);
    recvPacket.ReadByteSeq(guid[3]);
    recvPacket.ReadByteSeq(guid[0]);

    // Skip old result
    if (_player->m_movement_ack[ACK_TELEPORT] != ackCount)
        return;

    Player* plMover = _player->m_mover->ToPlayer();

    if (!plMover || !plMover->IsBeingTeleportedNear() || guid != plMover->GetGUID())
        return;

    plMover->SetSemaphoreTeleportNear(false);

    uint32 old_zone = plMover->GetZoneId();

    WorldLocation const& dest = plMover->GetTeleportDest();
    plMover->UpdatePosition(dest, true);

    WorldPacket data(SMSG_MOVE_UPDATE_TELEPORT);
    MovementInfo info = MovementInfo(plMover->m_movementInfo);
    info.pos.Relocate(dest.m_positionX, dest.m_positionY, dest.m_positionZ, dest.m_orientation);
    info.guid = plMover->GetGUID();
    info.time = getMSTime();
    info.WriteToPacket(data);
    _player->SendMessageToSet(&data, _player);

    uint32 newzone, newarea;
    plMover->GetZoneAndAreaId(newzone, newarea);
    plMover->UpdateZone(newzone, newarea);

    if (old_zone != newzone)
    {
        if (plMover->pvpInfo.inHostileArea)
            plMover->CastSpell(plMover, 2479, true); // honorless target
        else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
            plMover->UpdatePvP(false, false);
    }

    GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
    GetPlayer()->ProcessDelayedOperations();
}
Beispiel #19
0
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    uint64 guid;
    recvData >> guid;

    Player* player = HashMapHolder<Player>::Find(guid);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data.appendPackGUID(guid);
        data << uint32(GROUP_UPDATE_FLAG_STATUS);
        data << uint16(MEMBER_STATUS_OFFLINE);
        SendPacket(&data);
        return;
    }

    Pet* pet = player->GetPet();
    Powers powerType = player->getPowerType();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data.append(player->GetPackGUID());

    uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP
                      | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL
                      | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS
                      | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS;

    if (powerType != POWER_MANA)
        updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;

    if (pet)
        updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP
                    | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER;

    if (player->GetVehicle())
        updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;

    uint16 playerStatus = MEMBER_STATUS_ONLINE;
    if (player->IsPvP())
        playerStatus |= MEMBER_STATUS_PVP;

    if (!player->IsAlive())
    {
        if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
            playerStatus |= MEMBER_STATUS_GHOST;
        else
            playerStatus |= MEMBER_STATUS_DEAD;
    }

    if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
        playerStatus |= MEMBER_STATUS_PVP_FFA;

    if (player->isAFK())
        playerStatus |= MEMBER_STATUS_AFK;

    if (player->isDND())
        playerStatus |= MEMBER_STATUS_DND;

    data << uint32(updateFlags);
    data << uint16(playerStatus);                           // GROUP_UPDATE_FLAG_STATUS
    data << uint32(player->GetHealth());                    // GROUP_UPDATE_FLAG_CUR_HP
    data << uint32(player->GetMaxHealth());                 // GROUP_UPDATE_FLAG_MAX_HP
    if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
        data << uint8(powerType);

    data << uint16(player->GetPower(powerType));            // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));         // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                     // GROUP_UPDATE_FLAG_LEVEL
    data << uint16(player->GetZoneId());                    // GROUP_UPDATE_FLAG_ZONE
    data << uint16(player->GetPositionX());                 // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionY());                 // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionZ());               // GROUP_UPDATE_FLAG_POSITION

    // GROUP_UPDATE_FLAG_AURAS
    data << uint8(1);
    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auramask);                          // placeholder
    data << uint32(MAX_AURAS);                         // count

    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (AuraApplication const* aurApp = player->GetVisibleAura(i))
        {
            auramask |= (uint64(1) << i);

            data << uint32(aurApp->GetBase()->GetId());
            data << uint16(aurApp->GetFlags());

            if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
            {
                for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
                {
                    if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
                        data << int32(eff->GetAmount());
                    else
                        data << int32(0);
                }
            }
        }
    }
    data.put<uint64>(maskPos, auramask);                    // GROUP_UPDATE_FLAG_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID)
        data << uint64(pet->GetGUID());

    data << std::string(pet ? pet->GetName() : "");         // GROUP_UPDATE_FLAG_PET_NAME
    data << uint16(pet ? pet->GetDisplayId() : 0);          // GROUP_UPDATE_FLAG_PET_MODEL_ID

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP)
        data << uint32(pet->GetHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP)
        data << uint32(pet->GetMaxHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
        data << (uint8)pet->getPowerType();

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER)
        data << uint16(pet->GetPower(pet->getPowerType()));

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER)
        data << uint16(pet->GetMaxPower(pet->getPowerType()));

    uint64 petAuraMask = 0;
    maskPos = data.wpos();
    data << uint64(petAuraMask);                            // placeholder
    if (pet)
    {
        // GROUP_UPDATE_FLAG_PET_AURAS
        data << uint8(1);
        uint64 petauramask = 0;
        size_t petMaskPos = data.wpos();
        data << uint64(petauramask);                       // placeholder
        data << uint32(MAX_AURAS);                         // count

        for (uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
            {
                petauramask |= (uint64(1) << i);

                data << uint32(aurApp->GetBase()->GetId());
                data << uint16(aurApp->GetFlags());

                if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
                {
                    for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
                    {
                        if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
                            data << int32(eff->GetAmount());
                        else
                            data << int32(0);
                    }
                }
            }
        }

        data.put<uint64>(petMaskPos, petauramask);           // GROUP_UPDATE_FLAG_PET_AURAS
    }
    // else not needed, flags do not include any PET_ update

    // GROUP_UPDATE_FLAG_PHASE
    data << uint32(8); // either 0 or 8, same unk found in SMSG_PHASESHIFT
    data << uint32(0); // count
    // for (count) *data << uint16(phaseId)

    data.put<uint64>(maskPos, petAuraMask);                 // GROUP_UPDATE_FLAG_PET_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
        data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);

    SendPacket(&data);
}
Beispiel #20
0
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    ObjectGuid Guid;
    recvData >> Guid;

    Player* player = ObjectAccessor::FindConnectedPlayer(Guid);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data << Guid.WriteAsPacked();
        data << uint32(GROUP_UPDATE_FLAG_STATUS);
        data << uint16(MEMBER_STATUS_OFFLINE);
        SendPacket(&data);
        return;
    }

    Pet* pet = player->GetPet();
    Powers powerType = player->getPowerType();
    std::set<uint32> const& phases = player->GetPhases();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data << player->GetPackGUID();

    uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP
                      | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL
                      | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS
                      | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS;

    if (powerType != POWER_MANA)
        updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;

    if (pet)
        updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP
                    | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER;

    if (player->GetVehicle())
        updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;

    if (!phases.empty())
        updateFlags |= GROUP_UPDATE_FLAG_PHASE;

    uint16 playerStatus = MEMBER_STATUS_ONLINE;
    if (player->IsPvP())
        playerStatus |= MEMBER_STATUS_PVP;

    if (!player->IsAlive())
    {
        if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
            playerStatus |= MEMBER_STATUS_GHOST;
        else
            playerStatus |= MEMBER_STATUS_DEAD;
    }

    if (player->IsFFAPvP())
        playerStatus |= MEMBER_STATUS_PVP_FFA;

    if (player->isAFK())
        playerStatus |= MEMBER_STATUS_AFK;

    if (player->isDND())
        playerStatus |= MEMBER_STATUS_DND;

    data << uint32(updateFlags);
    data << uint16(playerStatus);                           // GROUP_UPDATE_FLAG_STATUS
    data << uint32(player->GetHealth());                    // GROUP_UPDATE_FLAG_CUR_HP
    data << uint32(player->GetMaxHealth());                 // GROUP_UPDATE_FLAG_MAX_HP
    if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
        data << uint8(powerType);

    data << uint16(player->GetPower(powerType));            // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));         // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                     // GROUP_UPDATE_FLAG_LEVEL
    data << uint16(player->GetZoneId());                    // GROUP_UPDATE_FLAG_ZONE
    data << uint16(player->GetPositionX());                 // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionY());                 // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionZ());               // GROUP_UPDATE_FLAG_POSITION

    // GROUP_UPDATE_FLAG_AURAS
    data << uint8(1);
    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auramask);                          // placeholder
    data << uint32(MAX_AURAS);                         // count

    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (AuraApplication const* aurApp = player->GetVisibleAura(i))
        {
            auramask |= (uint64(1) << i);

            data << uint32(aurApp->GetBase()->GetId());
            data << uint16(aurApp->GetFlags());

            if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
            {
                for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
                {
                    if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
                        data << int32(eff->GetAmount());
                    else
                        data << int32(0);
                }
            }
        }
    }

    data.put<uint64>(maskPos, auramask);                    // GROUP_UPDATE_FLAG_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID)
        data << uint64(pet->GetGUID());

    data << std::string(pet ? pet->GetName() : "");         // GROUP_UPDATE_FLAG_PET_NAME
    data << uint16(pet ? pet->GetDisplayId() : 0);          // GROUP_UPDATE_FLAG_PET_MODEL_ID

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP)
        data << uint32(pet->GetHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP)
        data << uint32(pet->GetMaxHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
        data << (uint8)pet->getPowerType();

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER)
        data << uint16(pet->GetPower(pet->getPowerType()));

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER)
        data << uint16(pet->GetMaxPower(pet->getPowerType()));

    // GROUP_UPDATE_FLAG_PET_AURAS
    uint64 petAuraMask = 0;
    data << uint8(1);
    maskPos = data.wpos();
    data << uint64(petAuraMask);                            // placeholder
    data << uint32(MAX_AURAS);                              // count
    if (pet)
    {
        for (uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
            {
                petAuraMask |= (uint64(1) << i);

                data << uint32(aurApp->GetBase()->GetId());
                data << uint16(aurApp->GetFlags());

                if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
                {
                    for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
                    {
                        if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
                            data << int32(eff->GetAmount());
                        else
                            data << int32(0);
                    }
                }
            }
        }
    }

    data.put<uint64>(maskPos, petAuraMask);                 // GROUP_UPDATE_FLAG_PET_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
        data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);

    if (updateFlags & GROUP_UPDATE_FLAG_PHASE)
    {
        data << uint32(phases.empty() ? 8 : 0);
        data << uint32(phases.size());
        for (std::set<uint32>::const_iterator itr = phases.begin(); itr != phases.end(); ++itr)
            data << uint16(*itr);
    }

    SendPacket(&data);
}
Beispiel #21
0
void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
{
    /* Store the player's GUID for later reference */
    ObjectGuid playerGuid = holder->GetGuid();

    /* Create a new instance of the player object */
    Player* pCurrChar = new Player(this);

    /* Initialize a motion generator */
    pCurrChar->GetMotionMaster()->Initialize();

    /* Account ID is validated in LoadFromDB (prevents cheaters logging in to characters not on their account) */
    if (!pCurrChar->LoadFromDB(playerGuid, holder))         /// Could not load character from database, cancel login
    {
        /* Disconnect the game client */
        KickPlayer();

        /* Remove references to avoid dangling pointers */
        delete pCurrChar;
        delete holder;

        /* Checked in WorldSession::Update */
        m_playerLoading = false;

        return;
    }

    /* Validation check completely, assign player to WorldSession::_player for later use */
    SetPlayer(pCurrChar);

    WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
    data << pCurrChar->GetMapId();
    data << pCurrChar->GetPositionX();
    data << pCurrChar->GetPositionY();
    data << pCurrChar->GetPositionZ();
    data << pCurrChar->GetOrientation();
    SendPacket(&data);

    data.Initialize(SMSG_ACCOUNT_DATA_TIMES, 128);
    for (int i = 0; i < 32; ++i)
        { data << uint32(0); }
    SendPacket(&data);

    /* 1.12.1 does not have SMSG_MOTD, so we send a server message */
    /* Used for counting number of newlines in MOTD */
    uint32 linecount = 0;
    /* The MOTD itself */
    std::string str_motd = sWorld.GetMotd();
    /* Used for tracking our position within the MOTD while iterating through it */
    std::string::size_type pos = 0, nextpos;

    /* Find the next occurance of @ in the string
     * This is how newlines are represented */
    while ((nextpos = str_motd.find('@', pos)) != std::string::npos)
    {
        /* If these are not equal, it means a '@' was found
         * These are used to represent newlines in the string
         * It is set by the code above here */
        if (nextpos != pos)
        {
            /* Send the player a system message containing the substring from pos to nextpos - pos */
            ChatHandler(pCurrChar).PSendSysMessage(str_motd.substr(pos, nextpos - pos).c_str());
            ++linecount;
        }

        pos = nextpos + 1;
    }
    /* There are no more newlines in our MOTD, so we send whatever is left */
    if (pos < str_motd.length())
    {
        ChatHandler(pCurrChar).PSendSysMessage(str_motd.substr(pos).c_str());
    }
    DEBUG_LOG("WORLD: Sent motd (SMSG_MOTD)");

    /* Attempt to load guild for player */
    if (QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD))
    {
        /* We're in a guild, so set the player's guild data to represent that */
        Field* fields = resultGuild->Fetch();
        pCurrChar->SetInGuild(fields[0].GetUInt32());
        pCurrChar->SetRank(fields[1].GetUInt32());
        /* Avoid dangling pointers */
        delete resultGuild;
    }
    /* Player thinks they have a guild, but it isn't in the database. Clear that information */
    else if (pCurrChar->GetGuildId())
    {
        pCurrChar->SetInGuild(0);
        pCurrChar->SetRank(0);
    }

    /* Player is in a guild
     * TODO: Can we move this code into the block above? Not sure why it's down here */
    if (pCurrChar->GetGuildId() != 0)
    {
        /* Get guild based on what we set the player's guild to above */
        Guild* guild = sGuildMgr.GetGuildById(pCurrChar->GetGuildId());

        /* More checks to see if they're in a guild? I'm sure this is redundant */
        if (guild)
        {
            /* Build MOTD packet and send it to the player */
            data.Initialize(SMSG_GUILD_EVENT, (1 + 1 + guild->GetMOTD().size() + 1));
            data << uint8(GE_MOTD);
            data << uint8(1);
            data << guild->GetMOTD();
            SendPacket(&data);
            DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)");

            /* Let everyone in the guild know you've just signed in */
            guild->BroadcastEvent(GE_SIGNED_ON, pCurrChar->GetObjectGuid(), pCurrChar->GetName());
        }
        /* If the player is not in a guild */
        else
        {
            sLog.outError("Player %s (GUID: %u) marked as member of nonexistent guild (id: %u), removing guild membership for player.",
                          pCurrChar->GetName(),
                          pCurrChar->GetGUIDLow(),
                          pCurrChar->GetGuildId());

            /* Set guild to 0 (again) */
            pCurrChar->SetInGuild(0);
        }
    }

    /* Don't let the player get stuck logging in with no corpse */
    if (!pCurrChar->IsAlive())
    {
        pCurrChar->SendCorpseReclaimDelay(true);
    }

    /* Sends information required before the player can be added to the map
     * TODO: See if we can send information about game objects here (prevent alt+f4 through object) */
    pCurrChar->SendInitialPacketsBeforeAddToMap();

    /* If it's the player's first login, send a cinematic */
    if (!pCurrChar->getCinematic())
    {
        pCurrChar->setCinematic(1);

        /* Set the start location to the player's racial starting point */
        if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
            { pCurrChar->SendCinematicStart(rEntry->CinematicSequence); }
    }

    uint32 miscRequirement = 0;
    AreaLockStatus lockStatus = AREA_LOCKSTATUS_OK;
    if (AreaTrigger const* at = sObjectMgr.GetMapEntranceTrigger(pCurrChar->GetMapId()))
    {
        lockStatus = pCurrChar->GetAreaTriggerLockStatus(at, miscRequirement);
    }
    else
    {
        // Some basic checks in case of a map without areatrigger
        MapEntry const* mapEntry = sMapStore.LookupEntry(pCurrChar->GetMapId());
        if (!mapEntry)
            { lockStatus = AREA_LOCKSTATUS_UNKNOWN_ERROR; }
    }

    /* This code is run if we can not add the player to the map for some reason */
    if (lockStatus != AREA_LOCKSTATUS_OK || !pCurrChar->GetMap()->Add(pCurrChar))
    {
        /* Attempt to find an areatrigger to teleport the player for us */
        AreaTrigger const* at = sObjectMgr.GetGoBackTrigger(pCurrChar->GetMapId());
        if (at)
        {
            lockStatus = pCurrChar->GetAreaTriggerLockStatus(at, miscRequirement);
        }

        /* We couldn't find an areatrigger to teleport, so just move the player back to their home bind */
        if (!at || lockStatus != AREA_LOCKSTATUS_OK || !pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()))
        {
            pCurrChar->TeleportToHomebind();
        }
    }

    sObjectAccessor.AddObject(pCurrChar);
    DEBUG_LOG("Player %s added to map %i", pCurrChar->GetName(), pCurrChar->GetMapId());

    /* send the player's social lists */
    pCurrChar->GetSocial()->SendFriendList();
    pCurrChar->GetSocial()->SendIgnoreList();

    /* Send packets that must be sent only after player is added to the map */
    pCurrChar->SendInitialPacketsAfterAddToMap();

    /* Mark player as online in the database */
    static SqlStatementID updChars;
    static SqlStatementID updAccount;

    SqlStatement stmt = CharacterDatabase.CreateStatement(updChars, "UPDATE characters SET online = 1 WHERE guid = ?");
    stmt.PExecute(pCurrChar->GetGUIDLow());

    stmt = LoginDatabase.CreateStatement(updAccount, "UPDATE account SET active_realm_id = ? WHERE id = ?");
    stmt.PExecute(realmID, GetAccountId());

    /* Sync player's in-game time with server time */
    pCurrChar->SetInGameTime(WorldTimer::getMSTime());

    /* Send logon notification to player's group
     * This is sent after player is added to the world so that player receives it too */
    if (Group* group = pCurrChar->GetGroup())
        { group->SendUpdate(); }

    /* Inform player's friends that player has come online */
    sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetObjectGuid(), true);

    /* Load the player's corpse if it exists, or resurrect the player if not */
    pCurrChar->LoadCorpse();

    /* If the player is dead, we need to set them as a ghost and increase movespeed */
    if (pCurrChar->m_deathState != ALIVE)
    {
        /* If player is a night elf, wisp racial should be applied */
        if (pCurrChar->getRace() == RACE_NIGHTELF)
        {
            pCurrChar->CastSpell(pCurrChar, 20584, true);   // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
        }

        /* Apply ghost spell to player */
        pCurrChar->CastSpell(pCurrChar, 8326, true);        // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)

        /* Allow player to walk on water */
        pCurrChar->SetWaterWalk(true);
    }

    /* If player is on a taxi, continue their flight */
    pCurrChar->ContinueTaxiFlight();

    /* Load pet if player has one
     * If the player is dead or on a taxi, the pet will be remembered as a temporary summon */
    pCurrChar->LoadPet();

    /* If we're running an FFA PvP realm and the player isn't a GM, mark them as PvP flagged */
    if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
    {
        pCurrChar->SetFFAPvP(true);
    }

    if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
    {
        pCurrChar->SetContestedPvP();
    }

    /* Apply onLogon requests (such as talent resets) */
    if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
    {
        pCurrChar->resetSpells();
        SendNotification(LANG_RESET_SPELLS);
    }

    if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
    {
        pCurrChar->resetTalents(true);
        SendNotification(LANG_RESET_TALENTS);               // we can use SMSG_TALENTS_INVOLUNTARILY_RESET here
    }

    /* We've done what we need to, remove the flag */
    if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST))
    {
        pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
    }

    /* If the server is shutting down, show shutdown time remaining */
    if (sWorld.IsShutdowning())
    {
        sWorld.ShutdownMsg(true, pCurrChar);
    }

    /* If player should have all taxi paths, give them to the player */
    if (sWorld.getConfig(CONFIG_BOOL_ALL_TAXI_PATHS))
    {
        pCurrChar->SetTaxiCheater(true);
    }

    /* Send GM notifications */
    if (pCurrChar->isGameMaster())
    {
        SendNotification(LANG_GM_ON);
    }

    if (!pCurrChar->isGMVisible())
    {
        SendNotification(LANG_INVISIBLE_INVISIBLE);
        SpellEntry const* invisibleAuraInfo = sSpellStore.LookupEntry(sWorld.getConfig(CONFIG_UINT32_GM_INVISIBLE_AURA));
        if (invisibleAuraInfo && IsSpellAppliesAura(invisibleAuraInfo))
            { pCurrChar->CastSpell(pCurrChar, invisibleAuraInfo, true); }
    }

    std::string IP_str = GetRemoteAddress();
    sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid: %u)",
                 GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow());

    /* Make player stand up if they're not already stood up and not stunned */
    if (!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED))
        { pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); }

    m_playerLoading = false;

    /* Used for movement */
    m_clientTimeDelay = 0;

    /* Used for looting */
    pCurrChar->lastTimeLooted = time(NULL);

    delete holder;
}
Beispiel #22
0
//////////////////////////////////////////////////////////////
/// This function handles CMSG_GROUP_INVITE
//////////////////////////////////////////////////////////////
void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data)
{
	CHECK_INWORLD_RETURN;
	CHECK_PACKET_SIZE(recv_data, 1);
	WorldPacket data(100);
	std::string membername;
	Group* group = NULL;

	recv_data >> membername;
	if(_player->HasBeenInvited())
		return;

	Player* player = objmgr.GetPlayer(membername.c_str(), false);

	if(player == NULL)
	{
		SendPartyCommandResult(_player, 0, membername, ERR_PARTY_CANNOT_FIND);
		return;
	}

	if(player == _player)
	{
		return;
	}

	if (player->GetMapId() == 750 || _player->GetMapId() == 750)
		return;

	if(_player->InGroup() && !_player->IsGroupLeader())
	{
		SendPartyCommandResult(_player, 0, "", ERR_PARTY_YOU_ARE_NOT_LEADER);
		return;
	}

	group = _player->GetGroup();
	if(group != NULL)
	{
		if(group->IsFull())
		{
			SendPartyCommandResult(_player, 0, "", ERR_PARTY_IS_FULL);
			return;
		}
	}

	if(player->InGroup())
	{
		SendPartyCommandResult(_player, player->GetGroup()->GetGroupType(), membername, ERR_PARTY_ALREADY_IN_GROUP);
		data.SetOpcode(SMSG_GROUP_INVITE);
		data << uint8(0);
		data << GetPlayer()->GetName();
		player->GetSession()->SendPacket(&data);
		return;
	}

	if(player->GetTeam() != _player->GetTeam() && _player->GetSession()->GetPermissionCount() == 0 && !sWorld.interfaction_group)
	{
		SendPartyCommandResult(_player, 0, membername, ERR_PARTY_WRONG_FACTION);
		return;
	}

	if(player->HasBeenInvited())
	{
		SendPartyCommandResult(_player, 0, membername, ERR_PARTY_ALREADY_IN_GROUP);
		return;
	}

	if(player->Social_IsIgnoring(_player->GetLowGUID()))
	{
		SendPartyCommandResult(_player, 0, membername, ERR_PARTY_IS_IGNORING_YOU);
		return;
	}

	if(player->HasFlag(PLAYER_FLAGS, PLAYER_FLAG_GM) && !_player->GetSession()->HasPermissions())
	{
		SendPartyCommandResult(_player, 0, membername, ERR_PARTY_CANNOT_FIND);
		return;
	}

	data.SetOpcode(SMSG_GROUP_INVITE);
	data << uint8(1);
	data << GetPlayer()->GetName();

	player->GetSession()->SendPacket(&data);

	SendPartyCommandResult(_player, 0, membername, ERR_PARTY_NO_ERROR);

	// 16/08/06 - change to guid to prevent very unlikely event of a crash in deny, etc
	player->SetInviter(_player->GetLowGUID());
}
Beispiel #23
0
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    uint64 Guid;
    recvData >> Guid;

    Player* player = HashMapHolder<Player>::Find(Guid);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data.appendPackGUID(Guid);
        data << uint32(GROUP_UPDATE_FLAG_STATUS);
        data << uint16(MEMBER_STATUS_OFFLINE);
        SendPacket(&data);
        return;
    }

    Pet* pet = player->GetPet();
    Powers powerType = player->getPowerType();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data.append(player->GetPackGUID());

    uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP
                      | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL
                      | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS
                      | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS;

    if (powerType != POWER_MANA)
        updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;

    if (pet)
        updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP
                    | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER;

    if (player->GetVehicle())
        updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;

    uint16 playerStatus = MEMBER_STATUS_ONLINE;
    if (player->IsPvP())
        playerStatus |= MEMBER_STATUS_PVP;

    if (!player->isAlive())
    {
        if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
            playerStatus |= MEMBER_STATUS_GHOST;
        else
            playerStatus |= MEMBER_STATUS_DEAD;
    }

    if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
        playerStatus |= MEMBER_STATUS_PVP_FFA;

    if (player->isAFK())
        playerStatus |= MEMBER_STATUS_AFK;

    if (player->isDND())
        playerStatus |= MEMBER_STATUS_DND;

    data << uint32(updateFlags);
    data << uint16(playerStatus);                           // GROUP_UPDATE_FLAG_STATUS
    data << uint32(player->GetHealth());                    // GROUP_UPDATE_FLAG_CUR_HP
    data << uint32(player->GetMaxHealth());                 // GROUP_UPDATE_FLAG_MAX_HP
    if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
        data << uint8(powerType);

    data << uint16(player->GetPower(powerType));            // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));         // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                     // GROUP_UPDATE_FLAG_LEVEL
    data << uint16(player->GetZoneId());                    // GROUP_UPDATE_FLAG_ZONE
    data << uint16(player->GetPositionX());                 // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionY());                 // GROUP_UPDATE_FLAG_POSITION

    uint64 auraMask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auraMask);                               // placeholder
    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (AuraApplication const* aurApp = player->GetVisibleAura(i))
        {
            auraMask |= uint64(1) << i;
            data << uint32(aurApp->GetBase()->GetId());
            data << uint8(aurApp->GetFlags());
        }
    }

    data.put<uint64>(maskPos, auraMask);                    // GROUP_UPDATE_FLAG_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID)
        data << uint64(pet->GetGUID());

    data << std::string(pet ? pet->GetName() : "");         // GROUP_UPDATE_FLAG_PET_NAME
    data << uint16(pet ? pet->GetDisplayId() : 0);          // GROUP_UPDATE_FLAG_PET_MODEL_ID

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP)
        data << uint32(pet->GetHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP)
        data << uint32(pet->GetMaxHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
        data << (uint8)pet->getPowerType();

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER)
        data << uint16(pet->GetPower(pet->getPowerType()));

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER)
        data << uint16(pet->GetMaxPower(pet->getPowerType()));

    uint64 petAuraMask = 0;
    maskPos = data.wpos();
    data << uint64(petAuraMask);                            // placeholder
    if (pet)
    {
        for (uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
            {
                petAuraMask |= uint64(1) << i;
                data << uint32(aurApp->GetBase()->GetId());
                data << uint8(aurApp->GetFlags());
            }
        }
    }

    data.put<uint64>(maskPos, petAuraMask);                 // GROUP_UPDATE_FLAG_PET_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
        data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]);

    SendPacket(&data);
}
Beispiel #24
0
void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData)
{
    ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK");
    uint64 guid;

    recvData.readPackGUID(guid);

    uint32 flags, time;
    recvData >> flags >> time; // unused
    ;//sLog->outStaticDebug("Guid " UI64FMTD, guid);
    ;//sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS);

    Player* plMover = _player->m_mover->ToPlayer();

    if (!plMover || !plMover->IsBeingTeleportedNear())
        return;

    if (guid != plMover->GetGUID())
        return;

    plMover->SetSemaphoreTeleportNear(0);

    uint32 old_zone = plMover->GetZoneId();

    WorldLocation const& dest = plMover->GetTeleportDest();
    Position oldPos(*plMover);

    plMover->UpdatePosition(dest, true);

    // xinef: teleport pets if they are not unsummoned
    if (Pet* pet = plMover->GetPet())
    {
        if (!pet->IsWithinDist3d(plMover, plMover->GetMap()->GetVisibilityRange()-5.0f))
            pet->NearTeleportTo(plMover->GetPositionX(), plMover->GetPositionY(), plMover->GetPositionZ(), pet->GetOrientation());
    }

    if (oldPos.GetExactDist2d(plMover) > 100.0f)
    {
        uint32 newzone, newarea;
        plMover->GetZoneAndAreaId(newzone, newarea, true);
        plMover->UpdateZone(newzone, newarea);

        // new zone
        if (old_zone != newzone)
        {
            // honorless target
            if (plMover->pvpInfo.IsHostile)
                plMover->CastSpell(plMover, 2479, true);

            // in friendly area
            else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
                plMover->UpdatePvP(false, false);
        }
    }

    // resummon pet
    GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();

    //lets process all delayed operations on successful teleport
    GetPlayer()->ProcessDelayedOperations();

    plMover->GetMotionMaster()->ReinitializeMovement();

    // pussywizard: client forgets about losing control, resend it
    if (plMover->HasUnitState(UNIT_STATE_FLEEING|UNIT_STATE_CONFUSED) || plMover->IsCharmed()) // only in such cases SetClientControl(self, false) is sent
        plMover->SetClientControl(plMover, false, true);
}
Beispiel #25
0
void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
{
	CHECK_PACKET_SIZE(recv_data, 9);
	WorldPacket *data;
	if(!_player->IsInWorld())
		return;

	uint32 type;
	int32 lang;

	const char * pMisc = 0;
	const char * pMsg = 0;
	recv_data >> type;
	recv_data >> lang;

	if( lang >= NUM_LANGUAGES )
		return;

	if(GetPlayer()->IsBanned())
	{
		GetPlayer()->BroadcastMessage("You cannot do that when banned.");
		return;
	}

	if(lang != -1 && !GetPermissionCount() && sWorld.flood_lines)
	{
		/* flood detection, wheeee! */
		if(UNIXTIME >= floodTime)
		{
			floodLines = 0;
			floodTime = UNIXTIME + sWorld.flood_seconds;
		}

		if((++floodLines) > sWorld.flood_lines)
		{
			if(sWorld.flood_message)
				_player->BroadcastMessage("Your message has triggered serverside flood protection. You can speak again in %u seconds.", floodTime - UNIXTIME);

			return;
		}
	}

	std::stringstream irctext;
	irctext.rdbuf()->str("");
	std::string msg;
	msg.reserve(256);

	//arghhh STFU. I'm not giving you gold or items NOOB
	switch(type)
	{
	case CHAT_MSG_EMOTE:
	case CHAT_MSG_SAY:
	case CHAT_MSG_YELL:
	case CHAT_MSG_WHISPER:
	case CHAT_MSG_CHANNEL:
		{
			if( m_muted && m_muted >= (uint32)UNIXTIME )
			{
				SystemMessage("Your voice is currently muted by a moderator.");
				return;
			}
		}break;
	}

	switch(type)
	{
	case CHAT_MSG_EMOTE:
		{
			recv_data >> msg;

			if(GetPlayer()->m_modlanguage >=0)
				data = sChatHandler.FillMessageData( CHAT_MSG_EMOTE, GetPlayer()->m_modlanguage,  msg.c_str(), _player->GetGUID(), _player->bGMTagOn ? 4 : 0 );
			else	
				data = sChatHandler.FillMessageData( CHAT_MSG_EMOTE, CanUseCommand('c') ? LANG_UNIVERSAL : lang,  msg.c_str(), _player->GetGUID(), _player->bGMTagOn ? 4 : 0 );
			GetPlayer()->SendMessageToSet( data, true ,true );

			//sLog.outString("[emote] %s: %s", _player->GetName(), msg.c_str());
			delete data;
			
			pMsg=msg.c_str();
			pMisc=0;

		}break;
	case CHAT_MSG_SAY:
		{
			recv_data >> msg;

			if (sChatHandler.ParseCommands(msg.c_str(), this) > 0)
				break;

			if(g_chatFilter->Parse(msg) == true)
			{
				SystemMessage("Your chat message was blocked by a server-side filter.");
				return;
			}

			if(GetPlayer()->m_modlanguage >=0)
			{
				data = sChatHandler.FillMessageData( CHAT_MSG_SAY, GetPlayer()->m_modlanguage,  msg.c_str(), _player->GetGUID(), _player->bGMTagOn ? 4 : 0 );
				GetPlayer()->SendMessageToSet( data, true );
			}
			else
			{
				if(lang > 0 && LanguageSkills[lang] && _player->_HasSkillLine(LanguageSkills[lang]) == false)
					return;

				if(lang==0 && !CanUseCommand('c'))
					return;

				data = sChatHandler.FillMessageData( CHAT_MSG_SAY, lang, msg.c_str(), _player->GetGUID(), _player->bGMTagOn ? 4 : 0 );
				SendChatPacket(data, 1, lang, this);
				for(set<Player*>::iterator itr = _player->m_inRangePlayers.begin(); itr != _player->m_inRangePlayers.end(); ++itr)
				{
					(*itr)->GetSession()->SendChatPacket(data, 1, lang, this);
				}
			}

			
			//sLog.outString("[say] %s: %s", _player->GetName(), msg.c_str());
			delete data;
			pMsg=msg.c_str();
			pMisc=0;
		} break;
	case CHAT_MSG_PARTY:
	case CHAT_MSG_RAID:
	case CHAT_MSG_RAID_LEADER:
	case CHAT_MSG_RAID_WARNING:
		{
			recv_data >> msg;

			if (sChatHandler.ParseCommands(msg.c_str(), this) > 0)
				break;
			
			if(g_chatFilter->Parse(msg) == true)
			{
				SystemMessage("Your chat message was blocked by a server-side filter.");
				return;
			}

			Group *pGroup = _player->GetGroup();
			if(pGroup == NULL) break;
			
			if(GetPlayer()->m_modlanguage >=0)
				data=sChatHandler.FillMessageData( type, GetPlayer()->m_modlanguage,  msg.c_str(), _player->GetGUID(), _player->bGMTagOn ? 4 : 0 );
			else
				data=sChatHandler.FillMessageData( type, (CanUseCommand('c') && lang != -1) ? LANG_UNIVERSAL : lang, msg.c_str(), _player->GetGUID(), _player->bGMTagOn ? 4 : 0);
			if(type == CHAT_MSG_PARTY && pGroup->GetGroupType() == GROUP_TYPE_RAID)
			{
				// only send to that subgroup
				SubGroup * sgr = _player->GetGroup() ?
					_player->GetGroup()->GetSubGroup(_player->GetSubGroup()) : 0;

				if(sgr)
				{
					_player->GetGroup()->Lock();
					for(GroupMembersSet::iterator itr = sgr->GetGroupMembersBegin(); itr != sgr->GetGroupMembersEnd(); ++itr)
					{
						if((*itr)->m_loggedInPlayer)
							(*itr)->m_loggedInPlayer->GetSession()->SendChatPacket(data, 1, lang, this);
					}
					_player->GetGroup()->Unlock();
				}
			}
			else
			{
				SubGroup * sgr;
				for(uint32 i = 0; i < _player->GetGroup()->GetSubGroupCount(); ++i)
				{
					sgr = _player->GetGroup()->GetSubGroup(i);
					_player->GetGroup()->Lock();
					for(GroupMembersSet::iterator itr = sgr->GetGroupMembersBegin(); itr != sgr->GetGroupMembersEnd(); ++itr)
					{
						if((*itr)->m_loggedInPlayer)
							(*itr)->m_loggedInPlayer->GetSession()->SendChatPacket(data, 1, lang, this);
					}
					_player->GetGroup()->Unlock();
				}
			}
			//sLog.outString("[party] %s: %s", _player->GetName(), msg.c_str());
			delete data;
			pMsg=msg.c_str();
			pMisc=0;
		} break;
	case CHAT_MSG_GUILD:
		{
			recv_data >> msg;
			if (sChatHandler.ParseCommands(msg.c_str(), this) > 0)
			{
				break;
			}

			if(g_chatFilter->Parse(msg) == true)
			{
				SystemMessage("Your chat message was blocked by a server-side filter.");
				return;
			}

			if(_player->m_playerInfo->guild)
				_player->m_playerInfo->guild->GuildChat(msg.c_str(), this, lang);

			pMsg=msg.c_str();
			pMisc=0;
		} break;
	case CHAT_MSG_OFFICER:
		{
			recv_data >> msg;

			if (sChatHandler.ParseCommands(msg.c_str(), this) > 0)
				break;

			if(g_chatFilter->Parse(msg) == true)
			{
				SystemMessage("Your chat message was blocked by a server-side filter.");
				return;
			}

			if(_player->m_playerInfo->guild)
				_player->m_playerInfo->guild->OfficerChat(msg.c_str(), this, lang);

			pMsg=msg.c_str();
			pMisc=0;
		} break;
	case CHAT_MSG_YELL:
		{
			recv_data >> msg;

			if (sChatHandler.ParseCommands(msg.c_str(), this) > 0)
				break;

			if(g_chatFilter->Parse(msg) == true)
			{
				SystemMessage("Your chat message was blocked by a server-side filter.");
				return;
			}
			if(lang > 0 && LanguageSkills[lang] && _player->_HasSkillLine(LanguageSkills[lang]) == false)
				return;

			if(lang==0 && !CanUseCommand('c'))
				return;

			if(GetPlayer()->m_modlanguage >=0)
				data = sChatHandler.FillMessageData( CHAT_MSG_YELL, GetPlayer()->m_modlanguage,  msg.c_str(), _player->GetGUID(), _player->bGMTagOn ? 4 : 0 );
			else
				data = sChatHandler.FillMessageData( CHAT_MSG_YELL, (CanUseCommand('c') && lang != -1) ? LANG_UNIVERSAL : lang,  msg.c_str(), _player->GetGUID(), _player->bGMTagOn ? 4 : 0 );

			//SendPacket(data);
			//sWorld.SendZoneMessage(data, GetPlayer()->GetZoneId(), this);
			_player->GetMapMgr()->SendChatMessageToCellPlayers(_player, data, 2, 1, lang, this);
			delete data;
			//sLog.outString("[yell] %s: %s", _player->GetName(), msg.c_str());
			pMsg=msg.c_str();
			pMisc=0;
		} break;
	case CHAT_MSG_WHISPER:
		{
			std::string to = "",tmp;
			recv_data >> to >> msg;

			if(g_chatFilter->Parse(msg) == true)
			{
				SystemMessage("Your chat message was blocked by a server-side filter.");
				return;
			}
		 
			Player *player = objmgr.GetPlayer(to.c_str(), false);
			if(!player)
			{
				data = new WorldPacket(SMSG_CHAT_PLAYER_NOT_FOUND, to.length() + 1);
				*data << to;
				SendPacket(data);
				delete data;
				break;
			}

			// Check that the player isn't a gm with his status on
			if(!_player->GetSession()->GetPermissionCount() && player->bGMTagOn && player->gmTargets.count(_player) == 0)
			{
				// Send CHAT_MSG_WHISPER_INFORM packet
				WorldPacket *data2;
				data2 = sChatHandler.FillMessageData(CHAT_MSG_WHISPER_INFORM, LANG_UNIVERSAL,msg.c_str(), player->GetGUID(), 0);
				SendPacket(data2);
				delete data2; 
				// Build automated reply
				string Reply = "This Game Master does not currently have an open ticket from you and did not receive your whisper. Please submit a new GM Ticket request if you need to speak to a GM. This is an automatic message.";
				data = sChatHandler.FillMessageData( CHAT_MSG_WHISPER, LANG_UNIVERSAL, Reply.c_str(), player->GetGUID(), 4);
				SendPacket(data);
				delete data;
				break;
			}

			if(lang > 0 && LanguageSkills[lang] && _player->_HasSkillLine(LanguageSkills[lang]) == false)
				return;

			if(lang==0 && !CanUseCommand('c'))
				return;

			if( player->Social_IsIgnoring( _player->GetLowGUID() ) )
			{
				data = sChatHandler.FillMessageData( CHAT_MSG_IGNORED, LANG_UNIVERSAL,  msg.c_str(), _player->GetGUID(), _player->bGMTagOn ? 4 : 0 );
				SendPacket(data);
				delete data;
			}
			else
			{
				if(GetPlayer()->m_modlanguage >=0)
					data = sChatHandler.FillMessageData( CHAT_MSG_WHISPER, GetPlayer()->m_modlanguage,  msg.c_str(), _player->GetGUID(), _player->bGMTagOn ? 4 : 0 );
				else
					data = sChatHandler.FillMessageData( CHAT_MSG_WHISPER, ((CanUseCommand('c') || player->GetSession()->CanUseCommand('c')) && lang != -1) ? LANG_UNIVERSAL : lang,  msg.c_str(), _player->GetGUID(), _player->bGMTagOn ? 4 : 0 );

				player->GetSession()->SendPacket(data);
				delete data;
			}

			//Sent the to Users id as the channel, this should be fine as it's not used for wisper
		  
			data = sChatHandler.FillMessageData(CHAT_MSG_WHISPER_INFORM, LANG_UNIVERSAL,msg.c_str(), player->GetGUID(), 0  );
			SendPacket(data);
			delete data;

			if(player->HasFlag(PLAYER_FLAGS, 0x02))
			{
				// Has AFK flag, autorespond.
				data = sChatHandler.FillMessageData(CHAT_MSG_AFK, LANG_UNIVERSAL,  player->m_afk_reason.c_str(),player->GetGUID(), _player->bGMTagOn ? 4 : 0);
				SendPacket(data);
				delete data;
			}
			else if(player->HasFlag(PLAYER_FLAGS, 0x04))
			{
				// Has DND flag, autorespond.
				data = sChatHandler.FillMessageData(CHAT_MSG_DND, LANG_UNIVERSAL, player->m_afk_reason.c_str(),player->GetGUID(), _player->bGMTagOn ? 4 : 0);
				SendPacket(data);
				delete data;
			}

			//sLog.outString("[whisper] %s to %s: %s", _player->GetName(), to.c_str(), msg.c_str());
			pMsg=msg.c_str();
			pMisc=to.c_str();
		} break;
	case CHAT_MSG_CHANNEL:
		{
			std::string channel = "";
			recv_data >> channel;
			recv_data >> msg;
		 
			if(g_chatFilter->Parse(msg) == true)
			{
				SystemMessage("Your chat message was blocked by a server-side filter.");
				return;
			}

			if (sChatHandler.ParseCommands(msg.c_str(), this) > 0)
				break;

			Channel *chn = channelmgr.GetChannel(channel.c_str(),GetPlayer()); 
			if(chn) 
				chn->Say(GetPlayer(),msg.c_str(), NULL, false);

			//sLog.outString("[%s] %s: %s", channel.c_str(), _player->GetName(), msg.c_str());
			pMsg=msg.c_str();
			pMisc=channel.c_str();

		} break;
	case CHAT_MSG_AFK:
		{
			std::string reason;
			recv_data >> reason;
			GetPlayer()->SetAFKReason(reason);

			if(g_chatFilter->Parse(msg) == true)
			{
				SystemMessage("Your chat message was blocked by a server-side filter.");
				return;
			}

			/* WorldPacket *data, WorldSession* session, uint32 type, uint32 language, const char *channelName, const char *message*/
			if(GetPlayer()->HasFlag(PLAYER_FLAGS, 0x02))
			{
				GetPlayer()->RemoveFlag(PLAYER_FLAGS, 0x02);
				if(sWorld.GetKickAFKPlayerTime())
					sEventMgr.RemoveEvents(GetPlayer(),EVENT_PLAYER_SOFT_DISCONNECT);
			}
			else
			{
				GetPlayer()->SetFlag(PLAYER_FLAGS, 0x02);
				if(sWorld.GetKickAFKPlayerTime())
					sEventMgr.AddEvent(GetPlayer(),&Player::SoftDisconnect,EVENT_PLAYER_SOFT_DISCONNECT,sWorld.GetKickAFKPlayerTime(),1,0);
			}			
		} break;
	case CHAT_MSG_DND:
		{
			std::string reason;
			recv_data >> reason;
			GetPlayer()->SetAFKReason(reason);

			if(g_chatFilter->Parse(msg) == true)
			{
				SystemMessage("Your chat message was blocked by a server-side filter.");
				return;
			}

			if(GetPlayer()->HasFlag(PLAYER_FLAGS, 0x04))
				GetPlayer()->RemoveFlag(PLAYER_FLAGS, 0x04);
			else
			{
				GetPlayer()->SetFlag(PLAYER_FLAGS, 0x04);
			}		  
		} break;
	default:
		sLog.outError("CHAT: unknown msg type %u, lang: %u", type, lang);
	}

	if(pMsg)
		sHookInterface.OnChat(_player, type, lang, pMsg, pMisc);
}
Beispiel #26
0
void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
{
    ObjectGuid playerGuid = holder->GetGuid();

    Player *pCurrChar = new Player(this);
    pCurrChar->GetMotionMaster()->Initialize();

    // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
    if(!pCurrChar->LoadFromDB(playerGuid, holder))
    {
        KickPlayer();                                       // disconnect client, player no set to session and it will not deleted or saved at kick
        delete pCurrChar;                                   // delete it manually
        delete holder;                                      // delete all unprocessed queries
        m_playerLoading = false;
        return;
    }

    SetPlayer(pCurrChar);

    pCurrChar->SendDungeonDifficulty(false);

    WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
    data << pCurrChar->GetMapId();
    data << pCurrChar->GetPositionX();
    data << pCurrChar->GetPositionY();
    data << pCurrChar->GetPositionZ();
    data << pCurrChar->GetOrientation();
    SendPacket(&data);

    data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 );
    for(int i = 0; i < 32; ++i)
        data << uint32(0);
    SendPacket(&data);

    data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2);         // added in 2.2.0
    data << uint8(2);                                       // unknown value
    data << uint8(0);                                       // enable(1)/disable(0) voice chat interface in client
    SendPacket(&data);

    // Send MOTD
    {
        data.Initialize(SMSG_MOTD, 50);                     // new in 2.0.1
        data << (uint32)0;

        uint32 linecount=0;
        std::string str_motd = sWorld.GetMotd();
        std::string::size_type pos, nextpos;

        pos = 0;
        while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
        {
            if (nextpos != pos)
            {
                data << str_motd.substr(pos, nextpos-pos);
                ++linecount;
            }
            pos = nextpos + 1;
        }

        if (pos < str_motd.length())
        {
            data << str_motd.substr(pos);
            ++linecount;
        }

        data.put(0, linecount);

        SendPacket( &data );
        DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
    }

    //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
    QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);

    if(resultGuild)
    {
        Field *fields = resultGuild->Fetch();
        pCurrChar->SetInGuild(fields[0].GetUInt32());
        pCurrChar->SetRank(fields[1].GetUInt32());
        delete resultGuild;
    }
    else if(pCurrChar->GetGuildId())                        // clear guild related fields in case wrong data about nonexistent membership
    {
        pCurrChar->SetInGuild(0);
        pCurrChar->SetRank(0);
    }

    if(pCurrChar->GetGuildId() != 0)
    {
        Guild* guild = sGuildMgr.GetGuildById(pCurrChar->GetGuildId());
        if(guild)
        {
            data.Initialize(SMSG_GUILD_EVENT, (1+1+guild->GetMOTD().size()+1));
            data << uint8(GE_MOTD);
            data << uint8(1);
            data << guild->GetMOTD();
            SendPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );

            guild->DisplayGuildBankTabsInfo(this);

            guild->BroadcastEvent(GE_SIGNED_ON, pCurrChar->GetObjectGuid(), pCurrChar->GetName());
        }
        else
        {
            // remove wrong guild data
            sLog.outError("Player %s (GUID: %u) marked as member of nonexistent guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
            pCurrChar->SetInGuild(0);
        }
    }

    if(!pCurrChar->isAlive())
        pCurrChar->SendCorpseReclaimDelay(true);

    pCurrChar->SendInitialPacketsBeforeAddToMap();

    //Show cinematic at the first time that player login
    if( !pCurrChar->getCinematic() )
    {
        pCurrChar->setCinematic(1);

        if(ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
            pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
    }

    if (!pCurrChar->GetMap()->Add(pCurrChar))
    {
        // normal delayed teleport protection not applied (and this correct) for this case (Player object just created)
        AreaTrigger const* at = sObjectMgr.GetGoBackTrigger(pCurrChar->GetMapId());
        if(at)
            pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
        else
            pCurrChar->TeleportToHomebind();
    }

    sObjectAccessor.AddObject(pCurrChar);
    //DEBUG_LOG("Player %s added to Map.",pCurrChar->GetName());
    pCurrChar->GetSocial()->SendSocialList();

    pCurrChar->SendInitialPacketsAfterAddToMap();

    static SqlStatementID updChars;
    static SqlStatementID updAccount;

    SqlStatement stmt = CharacterDatabase.CreateStatement(updChars, "UPDATE characters SET online = 1 WHERE guid = ?");
    stmt.PExecute(pCurrChar->GetGUIDLow());

    stmt = LoginDatabase.CreateStatement(updAccount, "UPDATE account SET active_realm_id = ? WHERE id = ?");
    stmt.PExecute(realmID, GetAccountId());

    pCurrChar->SetInGameTime( WorldTimer::getMSTime() );

    // announce group about member online (must be after add to player list to receive announce to self)
    if (Group *group = pCurrChar->GetGroup())
        group->SendUpdate();

    // friend status
    sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetObjectGuid(), true);

    // Place character in world (and load zone) before some object loading
    pCurrChar->LoadCorpse();

    // setting Ghost+speed if dead
    if (pCurrChar->m_deathState != ALIVE)
    {
        // not blizz like, we must correctly save and load player instead...
        if(pCurrChar->getRace() == RACE_NIGHTELF)
            pCurrChar->CastSpell(pCurrChar, 20584, true);   // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
        pCurrChar->CastSpell(pCurrChar, 8326, true);        // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)

        pCurrChar->SetMovement(MOVE_WATER_WALK);
    }

    pCurrChar->ContinueTaxiFlight();

    // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
    pCurrChar->LoadPet();

    // Set FFA PvP for non GM in non-rest mode
    if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )
        pCurrChar->SetFFAPvP(true);

    if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
        pCurrChar->SetContestedPvP();

    // Apply at_login requests
    if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
    {
        pCurrChar->resetSpells();
        SendNotification(LANG_RESET_SPELLS);
    }

    if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
    {
        pCurrChar->resetTalents(true);
        SendNotification(LANG_RESET_TALENTS);               // we can use SMSG_TALENTS_INVOLUNTARILY_RESET here
    }

    if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST))
        pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);

    // show time before shutdown if shutdown planned.
    if (sWorld.IsShutdowning())
        sWorld.ShutdownMsg(true,pCurrChar);

    if (sWorld.getConfig(CONFIG_BOOL_ALL_TAXI_PATHS))
        pCurrChar->SetTaxiCheater(true);

    if (pCurrChar->isGameMaster())
        SendNotification(LANG_GM_ON);

    if (!pCurrChar->isGMVisible())
    {
        SendNotification(LANG_INVISIBLE_INVISIBLE);
        SpellEntry const* invisibleAuraInfo = sSpellStore.LookupEntry(sWorld.getConfig(CONFIG_UINT32_GM_INVISIBLE_AURA));
        if (invisibleAuraInfo && IsSpellAppliesAura(invisibleAuraInfo))
            pCurrChar->CastSpell(pCurrChar, invisibleAuraInfo, true);
    }

    std::string IP_str = GetRemoteAddress();
    sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid: %u)",
        GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow());

    if(!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED))
        pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);

    m_playerLoading = false;
    delete holder;
}
Beispiel #27
0
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
{
    uint64 playerGuid = holder->GetGuid();

    Player* pCurrChar = new Player(this);
    pCurrChar->GetMotionMaster()->Initialize();

    // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
    if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
    {
        KickPlayer();                                       // disconnect client, player no set to session and it will not deleted or saved at kick
        delete pCurrChar;                                   // delete it manually
        delete holder;                                      // delete all unprocessed queries
        m_playerLoading = false;
        return;
    }

    SetPlayer(pCurrChar);

    pCurrChar->SendDungeonDifficulty(false);

    WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
    data << pCurrChar->GetMapId();
    data << pCurrChar->GetPositionX();
    data << pCurrChar->GetPositionY();
    data << pCurrChar->GetPositionZ();
    data << pCurrChar->GetOrientation();
    SendPacket(&data);

    data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 );
    for(int i = 0; i < 32; i++)
        data << uint32(0);
    SendPacket(&data);

    data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2);         // added in 2.2.0
    data << uint8(2);                                       // unknown value
    data << uint8(0);                                       // enable(1)/disable(0) voice chat interface in client
    SendPacket(&data);

    // Send MOTD
    {
        data.Initialize(SMSG_MOTD, 50);                     // new in 2.0.1
        data << (uint32)0;

        uint32 linecount=0;
        std::string str_motd = sWorld.GetMotd();
        std::string::size_type pos, nextpos;

        pos = 0;
        while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
        {
            if (nextpos != pos)
            {
                data << str_motd.substr(pos,nextpos-pos);
                ++linecount;
            }
            pos = nextpos+1;
        }

        if (pos<str_motd.length())
        {
            data << str_motd.substr(pos);
            ++linecount;
        }

        data.put(0, linecount);

        SendPacket( &data );
        DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
    }

    //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
    QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);

    if(resultGuild)
    {
        Field *fields = resultGuild->Fetch();
        pCurrChar->SetInGuild(fields[0].GetUInt32());
        pCurrChar->SetRank(fields[1].GetUInt32());
        delete resultGuild;
    }
    else if(pCurrChar->GetGuildId())                        // clear guild related fields in case wrong data about non existed membership
    {
        pCurrChar->SetInGuild(0);
        pCurrChar->SetRank(0);
    }

    if(pCurrChar->GetGuildId() != 0)
    {
        Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
        if(guild)
        {
            data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
            data << (uint8)GE_MOTD;
            data << (uint8)1;
            data << guild->GetMOTD();
            SendPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );

            data.Initialize(SMSG_GUILD_EVENT, (5+10));      // we guess size
            data<<(uint8)GE_SIGNED_ON;
            data<<(uint8)1;
            data<<pCurrChar->GetName();
            data<<pCurrChar->GetGUID();
            guild->BroadcastPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );

            // Increment online members of the guild
            guild->IncOnlineMemberCount();
        }
        else
        {
            // remove wrong guild data
            sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
            pCurrChar->SetInGuild(0);
        }
    }

    if(!pCurrChar->isAlive())
        pCurrChar->SendCorpseReclaimDelay(true);

    pCurrChar->SendInitialPacketsBeforeAddToMap();

    //Show cinematic at the first time that player login
    if( !pCurrChar->getCinematic() )
    {
        pCurrChar->setCinematic(1);

        ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace());
        if(rEntry)
        {
            data.Initialize( SMSG_TRIGGER_CINEMATIC,4 );
            data << uint32(rEntry->startmovie);
            SendPacket( &data );
        }
    }

    if (!pCurrChar->GetMap()->Add(pCurrChar))
    {
        AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
        if(at)
            pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
        else
            pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
    }

    ObjectAccessor::Instance().AddObject(pCurrChar);
    //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
    pCurrChar->GetSocial()->SendSocialList();

    pCurrChar->SendInitialPacketsAfterAddToMap();

    CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
    loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
    pCurrChar->SetInGameTime( getMSTime() );

    // announce group about member online (must be after add to player list to receive announce to self)
    if(Group *group = pCurrChar->GetGroup())
    {
        //pCurrChar->groupInfo.group->SendInit(this); // useless
        group->SendUpdate();
    }

    // friend status
    sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);

    // Place character in world (and load zone) before some object loading
    pCurrChar->LoadCorpse();

    // setting Ghost+speed if dead
    if (pCurrChar->m_deathState != ALIVE)
    {
        // not blizz like, we must correctly save and load player instead...
        if(pCurrChar->getRace() == RACE_NIGHTELF)
            pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
        pCurrChar->CastSpell(pCurrChar, 8326, true, 0);     // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)

        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326);
        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584);
        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238);
        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514);
        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535);
        //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825);
        //if (pCurrChar->getRace() == RACE_NIGHTELF)
        //{
        //    pCurrChar->SetSpeed(MOVE_RUN,  1.5f*1.2f, true);
        //    pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true);
        //}
        //else
        //{
        //    pCurrChar->SetSpeed(MOVE_RUN,  1.5f, true);
        //    pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true);
        //}
        pCurrChar->SetMovement(MOVE_WATER_WALK);
    }

    if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource())
    {

        sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() );

        uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam());
        uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath();

        // search appropriate start path node
        uint32 startNode = 0;

        TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];

        float distPrev = MAP_SIZE*MAP_SIZE;
        float distNext =
            (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+
            (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+
            (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ());

        for(uint32 i = 1; i < nodeList.size(); ++i)
        {
            TaxiPathNode const& node = nodeList[i];
            TaxiPathNode const& prevNode = nodeList[i-1];

            // skip nodes at another map
            if(node.mapid != pCurrChar->GetMapId())
                continue;

            distPrev = distNext;

            distNext =
                (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+
                (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+
                (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ());

            float distNodes =
                (node.x-prevNode.x)*(node.x-prevNode.x)+
                (node.y-prevNode.y)*(node.y-prevNode.y)+
                (node.z-prevNode.z)*(node.z-prevNode.z);

            if(distNext + distPrev < distNodes)
            {
                startNode = i;
                break;
            }
        }

        SendDoFlight( MountId, path, startNode );
    }

    // Load pet if any and player is alive and not in taxi flight
    if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0)
        pCurrChar->LoadPet();

    // Set FFA PvP for non GM in non-rest mode
    if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )
        pCurrChar->SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);

    if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
        pCurrChar->SetContestedPvP();

    // Apply at_login requests
    if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
    {
        pCurrChar->resetSpells();
        SendNotification(LANG_RESET_SPELLS);
    }

    if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
    {
        pCurrChar->resetTalents(true);
        SendNotification(LANG_RESET_TALENTS);
    }

    // show time before shutdown if shutdown planned.
    if(sWorld.IsShutdowning())
        sWorld.ShutdownMsg(true,pCurrChar);

    if(sWorld.getConfig(CONFIG_ALL_TAXI_PATHS))
        pCurrChar->SetTaxiCheater(true);

    if(pCurrChar->isGameMaster())
        SendNotification(LANG_GM_ON);

    std::string IP_str = GetRemoteAddress();
    sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",
        GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow());

    m_playerLoading = false;
    delete holder;
}
Beispiel #28
0
void WorldSession::HandleInitiateTradeOpcode(WorldPackets::Trade::InitiateTrade& initiateTrade)
{
    if (GetPlayer()->m_trade)
        return;

    WorldPackets::Trade::TradeStatus info;
    if (!GetPlayer()->IsAlive())
    {
        info.Status = TRADE_STATUS_DEAD;
        SendTradeStatus(info);
        return;
    }

    if (GetPlayer()->HasUnitState(UNIT_STATE_STUNNED))
    {
        info.Status = TRADE_STATUS_STUNNED;
        SendTradeStatus(info);
        return;
    }

    if (isLogingOut())
    {
        info.Status = TRADE_STATUS_LOGGING_OUT;
        SendTradeStatus(info);
        return;
    }

    if (GetPlayer()->IsInFlight())
    {
        info.Status = TRADE_STATUS_TOO_FAR_AWAY;
        SendTradeStatus(info);
        return;
    }

    if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_TRADE_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ));
        return;
    }

    Player* pOther = ObjectAccessor::FindPlayer(initiateTrade.Guid);
    if (!pOther)
    {
        info.Status = TRADE_STATUS_NO_TARGET;
        SendTradeStatus(info);
        return;
    }

    if (pOther == GetPlayer() || pOther->m_trade)
    {
        info.Status = TRADE_STATUS_PLAYER_BUSY;
        SendTradeStatus(info);
        return;
    }

    if (!pOther->IsAlive())
    {
        info.Status = TRADE_STATUS_TARGET_DEAD;
        SendTradeStatus(info);
        return;
    }

    if (pOther->IsInFlight())
    {
        info.Status = TRADE_STATUS_TOO_FAR_AWAY;
        SendTradeStatus(info);
        return;
    }

    if (pOther->HasUnitState(UNIT_STATE_STUNNED))
    {
        info.Status = TRADE_STATUS_TARGET_STUNNED;
        SendTradeStatus(info);
        return;
    }

    if (pOther->GetSession()->isLogingOut())
    {
        info.Status = TRADE_STATUS_TARGET_LOGGING_OUT;
        SendTradeStatus(info);
        return;
    }

    if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUID()))
    {
        info.Status = TRADE_STATUS_PLAYER_IGNORED;
        SendTradeStatus(info);
        return;
    }

    if ((pOther->GetTeam() != _player->GetTeam() ||
        pOther->HasFlag(PLAYER_FLAGS_EX, PLAYER_FLAGS_EX_MERCENARY_MODE) ||
        _player->HasFlag(PLAYER_FLAGS_EX, PLAYER_FLAGS_EX_MERCENARY_MODE)) &&
        (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) &&
        !HasPermission(rbac::RBAC_PERM_ALLOW_TWO_SIDE_TRADE)))
    {
        info.Status = TRADE_STATUS_WRONG_FACTION;
        SendTradeStatus(info);
        return;
    }

    if (!pOther->IsWithinDistInMap(_player, TRADE_DISTANCE, false))
    {
        info.Status = TRADE_STATUS_TOO_FAR_AWAY;
        SendTradeStatus(info);
        return;
    }

    if (pOther->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_TRADE_OTHER_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ));
        return;
    }

    // OK start trade
    _player->m_trade = new TradeData(_player, pOther);
    pOther->m_trade = new TradeData(pOther, _player);

    info.Status = TRADE_STATUS_PROPOSED;
    info.Partner = _player->GetGUID();
    pOther->GetSession()->SendTradeStatus(info);
}
Beispiel #29
0
void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
{
    uint64 playerGuid = holder->GetGuid();

    Player *pCurrChar = new Player(this);
    pCurrChar->GetMotionMaster()->Initialize();

    // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
    if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
    {
        KickPlayer();                                       // disconnect client, player no set to session and it will not deleted or saved at kick
        delete pCurrChar;                                   // delete it manually
        delete holder;                                      // delete all unprocessed queries
        m_playerLoading = false;
        return;
    }

    SetPlayer(pCurrChar);

    pCurrChar->SendDungeonDifficulty(false);

    WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
    data << pCurrChar->GetMapId();
    data << pCurrChar->GetPositionX();
    data << pCurrChar->GetPositionY();
    data << pCurrChar->GetPositionZ();
    data << pCurrChar->GetOrientation();
    SendPacket(&data);

    // load player specific part before send times
    LoadAccountData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA),PER_CHARACTER_CACHE_MASK);
    SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);

    data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2);         // added in 2.2.0
    data << uint8(2);                                       // unknown value
    data << uint8(0);                                       // enable(1)/disable(0) voice chat interface in client
    SendPacket(&data);

    // Send MOTD
    {
        data.Initialize(SMSG_MOTD, 50);                     // new in 2.0.1
        data << (uint32)0;

        uint32 linecount=0;
        std::string str_motd = sWorld.GetMotd();
        std::string::size_type pos, nextpos;

        pos = 0;
        while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
        {
            if (nextpos != pos)
            {
                data << str_motd.substr(pos, nextpos-pos);
                ++linecount;
            }
            pos = nextpos + 1;
        }

        if (pos < str_motd.length())
        {
            data << str_motd.substr(pos);
            ++linecount;
        }

        data.put(0, linecount);

        SendPacket( &data );
        DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
    }

    //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
    QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);

    if(resultGuild)
    {
        Field *fields = resultGuild->Fetch();
        pCurrChar->SetInGuild(fields[0].GetUInt32());
        pCurrChar->SetRank(fields[1].GetUInt32());
        delete resultGuild;
    }
    else if(pCurrChar->GetGuildId())                        // clear guild related fields in case wrong data about non existed membership
    {
        pCurrChar->SetInGuild(0);
        pCurrChar->SetRank(0);
    }

    if(pCurrChar->GetGuildId() != 0)
    {
        Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
        if(guild)
        {
            data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
            data << (uint8)GE_MOTD;
            data << (uint8)1;
            data << guild->GetMOTD();
            SendPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );

            data.Initialize(SMSG_GUILD_EVENT, (5+10));      // we guess size
            data<<(uint8)GE_SIGNED_ON;
            data<<(uint8)1;
            data<<pCurrChar->GetName();
            data<<pCurrChar->GetGUID();
            guild->BroadcastPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );

            // Increment online members of the guild
            guild->IncOnlineMemberCount();
        }
        else
        {
            // remove wrong guild data
            sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
            pCurrChar->SetInGuild(0);
        }
    }

    data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4);
    data << uint32(0);
    data << uint32(0);
    SendPacket(&data);

    if(!pCurrChar->isAlive())
        pCurrChar->SendCorpseReclaimDelay(true);

    pCurrChar->SendInitialPacketsBeforeAddToMap();

    //Show cinematic at the first time that player login
    if( !pCurrChar->getCinematic() )
    {
        pCurrChar->setCinematic(1);

        if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
        {
            if (cEntry->CinematicSequence)
                pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
            else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
                pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
        }
    }

    if (!pCurrChar->GetMap()->Add(pCurrChar))
    {
        AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
        if(at)
            pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
        else
            pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
    }

    ObjectAccessor::Instance().AddObject(pCurrChar);
    //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());

    pCurrChar->SendInitialPacketsAfterAddToMap();

    CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
    loginDatabase.PExecute("UPDATE account SET active_realm_id = %d WHERE id = '%u'", realmID, GetAccountId());
    pCurrChar->SetInGameTime( getMSTime() );

    // announce group about member online (must be after add to player list to receive announce to self)
    if(Group *group = pCurrChar->GetGroup())
    {
        //pCurrChar->groupInfo.group->SendInit(this); // useless
        group->SendUpdate();
    }

    // friend status
    sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);

    // Place character in world (and load zone) before some object loading
    pCurrChar->LoadCorpse();

    // setting Ghost+speed if dead
    if (pCurrChar->m_deathState != ALIVE)
    {
        // not blizz like, we must correctly save and load player instead...
        if(pCurrChar->getRace() == RACE_NIGHTELF)
            pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
        pCurrChar->CastSpell(pCurrChar, 8326, true, 0);     // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)

        pCurrChar->SetMovement(MOVE_WATER_WALK);
    }

    pCurrChar->ContinueTaxiFlight();

    // reset for all pets before pet loading
    if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
        Pet::resetTalentsForAllPetsOf(pCurrChar);

    // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
    pCurrChar->LoadPet();

    // Set FFA PvP for non GM in non-rest mode
    if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )
        pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);

    if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
        pCurrChar->SetContestedPvP();

    // Apply at_login requests
    if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
    {
        pCurrChar->resetSpells();
        SendNotification(LANG_RESET_SPELLS);
    }

    if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
    {
        pCurrChar->resetTalents(true);
        pCurrChar->SendTalentsInfoData(false);              // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
        SendNotification(LANG_RESET_TALENTS);
    }

    // show time before shutdown if shutdown planned.
    if(sWorld.IsShutdowning())
        sWorld.ShutdownMsg(true,pCurrChar);

    if(sWorld.getConfig(CONFIG_ALL_TAXI_PATHS))
        pCurrChar->SetTaxiCheater(true);

    if(pCurrChar->isGameMaster())
        SendNotification(LANG_GM_ON);

    std::string IP_str = GetRemoteAddress();
    sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",
        GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow());

    if(!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED))
        pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);

    m_playerLoading = false;
    delete holder;
}
Beispiel #30
0
void WorldSession::HandleGetMirrorimageData(WorldPacket& recv_data)
{
    DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: CMSG_GET_MIRRORIMAGE_DATA");

    ObjectGuid guid;
    uint32 displayId;
    recv_data >> guid >> displayId;

    Creature* pCreature = _player->GetMap()->GetAnyTypeCreature(guid);

    if (!pCreature)
        return;

    Unit::AuraList const& images = pCreature->GetAurasByType(SPELL_AURA_MIRROR_IMAGE);

    if (images.empty())
        return;

    Unit* pCaster = images.front()->GetCaster();

    WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);

    data << guid;
    data << (uint32)pCreature->GetDisplayId();

    data << (uint8)pCreature->getRace();
    data << (uint8)pCreature->getGender();
    data << (uint8)pCreature->getClass();

    if (pCaster && pCaster->GetTypeId() == TYPEID_PLAYER)
    {
        Player* pPlayer = (Player*)pCaster;

        // skin, face, hair, haircolor
        data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 0);
        data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 1);
        data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 2);
        data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 3);

        // facial hair
        data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES_2, 0);

        // guild guid
        data << pPlayer->GetGuildGuid();

        if (pPlayer->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
            data << (uint32)0;
        else
            data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD);

        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_SHOULDERS);
        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BODY);
        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_CHEST);
        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WAIST);
        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_LEGS);
        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FEET);
        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS);
        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HANDS);

        if (pPlayer->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
            data << (uint32)0;
        else
            data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BACK);

        data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_TABARD);
    }
    else
    {
        // pCaster may have been NULL (usually not expected, but may happen at disconnect, etc)
        // OR
        // pCaster is not player, data is taken from CreatureDisplayInfoExtraEntry by model already
        data << (uint8)0;
        data << (uint8)0;
        data << (uint8)0;
        data << (uint8)0;

        data << (uint8)0;

        data << ObjectGuid();

        for (int i = 0; i < 11; ++i)
            data << (uint32)0;
    }

    SendPacket(&data);
}