Beispiel #1
0
/**
 * Handles collision logic between a ship and a projectile
 */
void System::Collide(Ship& ship, Projectile& proj) {
    if(proj.getMass() == 0 || ship.getMass() == 0) return;

    double dx = proj.getPosition().x-ship.getPosition().x;
    double dy = proj.getPosition().y-ship.getPosition().y;
    double separationSquared = dx*dx+dy*dy;
    //May be inaccurate with verlet
    double totalDamageRange = proj.getCollisionRange() + ship.getCollisionRange();
    if(separationSquared < (totalDamageRange * totalDamageRange))
    {
        ship.Damage(proj.getDamage());
        proj.Destroy();
    }

}
void RemoteProcessClient::writeProjectile(const Projectile& projectile) {
    writeBoolean(true);

    writeLong(projectile.getId());
    writeDouble(projectile.getMass());
    writeDouble(projectile.getX());
    writeDouble(projectile.getY());
    writeDouble(projectile.getSpeedX());
    writeDouble(projectile.getSpeedY());
    writeDouble(projectile.getAngle());
    writeDouble(projectile.getAngularSpeed());
    writeDouble(projectile.getRadius());
    writeLong(projectile.getCarId());
    writeLong(projectile.getPlayerId());
    writeEnum<ProjectileType>(projectile.getType());
}