void QgsAttributeActionDialog::init()
{
  // Start from a fresh slate.
  attributeActionTable->setRowCount( 0 );

  // Populate with our actions.
  for ( int i = 0; i < mActions->size(); i++ )
  {
    const QgsAction action = ( *mActions )[i];
    insertRow( i, action.type(), action.name(), action.action(), action.iconPath(), action.capture() );
  }

  updateButtons();
}
Beispiel #2
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void QgsActionManager::doAction( const QUuid& actionId, const QgsFeature& feat, const QgsExpressionContext& context )
{
  QgsAction act = action( actionId );

  if ( !act.isValid() || !act.runable() )
    return;

  QgsExpressionContext actionContext( context );

  if ( mLayer )
    actionContext << QgsExpressionContextUtils::layerScope( mLayer );
  actionContext.setFeature( feat );

  QString expandedAction = QgsExpression::replaceExpressionText( act.command(), &actionContext );
  if ( expandedAction.isEmpty() )
    return;

  QgsAction newAction( act.type(), act.name(), expandedAction, act.capture() );
  runAction( newAction );
}
void QgsAttributeActionDialog::insertRow( int row, const QgsAction& action )
{
  QTableWidgetItem* item;
  mAttributeActionTable->insertRow( row );

  // Type
  item = new QTableWidgetItem( textForType( action.type() ) );
  item->setData( Qt::UserRole, action.type() );
  item->setFlags( item->flags() & ~Qt::ItemIsEditable );
  mAttributeActionTable->setItem( row, Type, item );

  // Description
  mAttributeActionTable->setItem( row, Description, new QTableWidgetItem( action.name() ) );

  // Short Title
  mAttributeActionTable->setItem( row, ShortTitle, new QTableWidgetItem( action.shortTitle() ) );

  // Action text
  mAttributeActionTable->setItem( row, ActionText, new QTableWidgetItem( action.action() ) );

  // Capture output
  item = new QTableWidgetItem();
  item->setFlags( item->flags() & ~( Qt::ItemIsEditable ) );
  item->setCheckState( action.capture() ? Qt::Checked : Qt::Unchecked );
  mAttributeActionTable->setItem( row, Capture, item );

  // Capture output
  item = new QTableWidgetItem();
  item->setFlags( item->flags() & ~( Qt::ItemIsEditable ) );
  item->setCheckState( action.showInAttributeTable() ? Qt::Checked : Qt::Unchecked );
  mAttributeActionTable->setItem( row, ShowInAttributeTable, item );

  // Icon
  QIcon icon = action.icon();
  QTableWidgetItem* headerItem = new QTableWidgetItem( icon, "" );
  headerItem->setData( Qt::UserRole, action.iconPath() );
  mAttributeActionTable->setVerticalHeaderItem( row, headerItem );

  updateButtons();
}