Beispiel #1
0
void RenderTableRow::layout()
{
    ASSERT(needsLayout());

    // Table rows do not add translation.
    LayoutStateMaintainer statePusher(view(), this, LayoutSize(), style()->isFlippedBlocksWritingMode());

    bool paginated = view()->layoutState()->isPaginated();
                
    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
        if (child->isTableCell()) {
            RenderTableCell* cell = toRenderTableCell(child);
            if (!cell->needsLayout() && paginated && view()->layoutState()->pageLogicalHeight() && view()->layoutState()->pageLogicalOffset(cell->logicalTop()) != cell->pageLogicalOffset())
                cell->setChildNeedsLayout(true, MarkOnlyThis);

            if (child->needsLayout()) {
                cell->computeBlockDirectionMargins(table());
                cell->layout();
            }
        }
    }

    // We only ever need to repaint if our cells didn't, which menas that they didn't need
    // layout, so we know that our bounds didn't change. This code is just making up for
    // the fact that we did not repaint in setStyle() because we had a layout hint.
    // We cannot call repaint() because our clippedOverflowRectForRepaint() is taken from the
    // parent table, and being mid-layout, that is invalid. Instead, we repaint our cells.
    if (selfNeedsLayout() && checkForRepaintDuringLayout()) {
        for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
            if (child->isTableCell())
                child->repaint();
        }
    }

    statePusher.pop();
    // RenderTableSection::layoutRows will set our logical height and width later, so it calls updateLayerTransform().
    setNeedsLayout(false);
}
Beispiel #2
0
void RenderTableRow::layout()
{
    ASSERT(needsLayout());

    // Table rows do not add translation.
    LayoutStateMaintainer statePusher(view(), this, IntSize());

    bool paginated = view()->layoutState()->isPaginated();
                
    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
        if (child->isTableCell()) {
            RenderTableCell* cell = toRenderTableCell(child);
#if ENABLE(VIEWPORT_REFLOW)
            if (view()->shouldReflow()) // Might have children that need to reflow
                child->setNeedsLayout(true, false);
#endif
            if (child->needsLayout()) {
                cell->computeBlockDirectionMargins(table());
                cell->layout();
            }
        }
    }

    // We only ever need to repaint if our cells didn't, which menas that they didn't need
    // layout, so we know that our bounds didn't change. This code is just making up for
    // the fact that we did not repaint in setStyle() because we had a layout hint.
    // We cannot call repaint() because our clippedOverflowRectForRepaint() is taken from the
    // parent table, and being mid-layout, that is invalid. Instead, we repaint our cells.
    if (selfNeedsLayout() && checkForRepaintDuringLayout()) {
        for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
            if (child->isTableCell())
                child->repaint();
        }
    }

    statePusher.pop();
    setNeedsLayout(false);
}