Beispiel #1
0
 void SurfaceCluster::render(RenderTarget& target) const
 {
    for (std::vector<Blit::SurfaceCluster::Elem>::const_iterator surf = elems.begin(); surf != elems.end(); surf++) 
    {
       target.blit_offset(surf->surf, Rect(),
             position + (func ? func(surf->offset) : surf->offset));
    }
 }
Beispiel #2
0
   void Font::render_msg(RenderTarget& target, const string& str, int x, int y,
         Font::RenderAlignment dir,
         int newline_offset) const
   {
      int orig_x = x;

      std::vector<std::string> lines = Utils::split(str, '\n');
      for (std::vector<std::string>::iterator line = lines.begin(); line!=lines.end(); line++ )
      {         
         x -= Font::adjust_x(*line, dir);
         for (std::string::iterator c = line->begin(); c!=line->end(); c++)
         {
            const Surface& surf = surface(*c);
            target.blit_offset(surf, Rect(), Pos(x, y));
            x += glyphwidth;
         }
         y += glyphheight + newline_offset;
         x = orig_x;
      }
   }