Beispiel #1
0
void ServerDialog::loadCustomServers()
{
    for (int i = 0; i < MAX_SERVERLIST; ++i)
    {
        const std::string index = toString(i);
        const std::string nameKey = "MostUsedServerName" + index;
        const std::string typeKey = "MostUsedServerType" + index;
        const std::string portKey = "MostUsedServerPort" + index;

        ServerInfo server;
        server.hostname = config.getValue(nameKey, "");
        server.type = ServerInfo::parseType(config.getValue(typeKey, ""));

        const int defaultPort = defaultPortForServerType(server.type);
        server.port = (unsigned short) config.getValue(portKey, defaultPort);

        // Stop on the first invalid server
        if (!server.isValid())
            break;

        server.save = true;

        mServers.push_back(server);
    }
}
Beispiel #2
0
void ServerDialog::saveCustomServers(const ServerInfo &currentServer, int index)
{
    ServerInfos::iterator it, it_end = mServers.end();

    // Make sure the current server is mentioned first
    if (currentServer.isValid())
    {
        if (index > -1)
        {
            mServers[index] = currentServer;
        }
        else
        {
            for (it = mServers.begin(); it != it_end; ++it)
            {
                if (*it == currentServer)
                {
                    mServers.erase(it);
                    break;
                }
            }
            mServers.push_front(currentServer);
        }
    }

    int savedServerCount = 0;

    for (it = mServers.begin(), it_end = mServers.end();
         it != it_end && savedServerCount < MAX_SERVERLIST; ++it)
    {
        const ServerInfo &server = *it;

        // Only save servers that were loaded from settings
        if (!(server.save && server.isValid()))
            continue;

        const std::string index = toString(savedServerCount);
        const std::string nameKey = "MostUsedServerDescName" + index;
        const std::string hostNameKey = "MostUsedServerName" + index;
        const std::string typeKey = "MostUsedServerType" + index;
        const std::string portKey = "MostUsedServerPort" + index;
        const std::string descriptionKey = "MostUsedServerDescription" + index;

        config.setValue(hostNameKey, toString(server.hostname));
        config.setValue(typeKey, serverTypeToString(server.type));
        config.setValue(portKey, toString(server.port));
        config.setValue(nameKey, server.name);
        config.setValue(descriptionKey, server.description);
        ++savedServerCount;
    }

    // Insert an invalid entry at the end to make the loading stop there
    if (savedServerCount < MAX_SERVERLIST)
        config.setValue("MostUsedServerName" + toString(savedServerCount), "");

    // Restore the correct description
    if (index < 0)
        index = 0;
    mDescription->setCaption(mServers[index].description);
}
Beispiel #3
0
void ServerDialog::saveCustomServers(const ServerInfo &currentServer)
{
    // Make sure the current server is mentioned first
    if (currentServer.isValid())
    {
        ServerInfos::iterator i, i_end = mServers.end();
        for (i = mServers.begin(); i != i_end; ++i)
        {
            if (*i == currentServer)
            {
                mServers.erase(i);
                break;
            }
        }
        mServers.insert(mServers.begin(), currentServer);
    }

    int savedServerCount = 0;

    for (unsigned i = 0;
         i < mServers.size() && savedServerCount < MAX_SERVERLIST; ++i)
    {
        const ServerInfo &server = mServers.at(i);

        // Only save servers that were loaded from settings
        if (!(server.save && server.isValid()))
            continue;

        const std::string index = toString(savedServerCount);
        const std::string nameKey = "MostUsedServerName" + index;
        const std::string typeKey = "MostUsedServerType" + index;
        const std::string portKey = "MostUsedServerPort" + index;

        config.setValue(nameKey, toString(server.hostname));
        config.setValue(typeKey, serverTypeToString(server.type));
        config.setValue(portKey, toString(server.port));
        ++savedServerCount;
    }

    // Insert an invalid entry at the end to make the loading stop there
    if (savedServerCount < MAX_SERVERLIST)
        config.setValue("MostUsedServerName" + toString(savedServerCount), "");
}