Beispiel #1
0
bool
StrategyChoice::insert(const Name& prefix, const Name& strategyName)
{
  Strategy* strategy = this->getStrategy(strategyName);
  if (strategy == nullptr) {
    NFD_LOG_ERROR("insert(" << prefix << "," << strategyName << ") strategy not installed");
    return false;
  }

  shared_ptr<name_tree::Entry> nte = m_nameTree.lookup(prefix);
  shared_ptr<Entry> entry = nte->getStrategyChoiceEntry();
  Strategy* oldStrategy = nullptr;
  if (entry != nullptr) {
    if (entry->getStrategy().getName() == strategy->getName()) {
      NFD_LOG_TRACE("insert(" << prefix << ") not changing " << strategy->getName());
      return true;
    }
    oldStrategy = &entry->getStrategy();
    NFD_LOG_TRACE("insert(" << prefix << ") changing from " << oldStrategy->getName() <<
                  " to " << strategy->getName());
  }

  if (entry == nullptr) {
    oldStrategy = &this->findEffectiveStrategy(prefix);
    entry = make_shared<Entry>(prefix);
    nte->setStrategyChoiceEntry(entry);
    ++m_nItems;
    NFD_LOG_TRACE("insert(" << prefix << ") new entry " << strategy->getName());
  }

  this->changeStrategy(*entry, *oldStrategy, *strategy);
  entry->setStrategy(*strategy);
  return true;
}
Beispiel #2
0
void Engine::addStrategy(string name)
{
    removeStrategy(name);

    Strategy* strategy = aiObjectContext->GetStrategy(name);
    if (strategy)
    {
        set<string> siblings = aiObjectContext->GetSiblingStrategy(name);
        for (set<string>::iterator i = siblings.begin(); i != siblings.end(); i++)
            removeStrategy(*i);

        LogAction("S:+%s", strategy->getName().c_str());
        strategies[strategy->getName()] = strategy;
    }
    Init();
}