Beispiel #1
0
TextureEntity* CGlobalTerrain::GetTexture(float x, float y, int nIndex)
{
	Terrain * pTerrain = GetTerrainAtPoint(x, y);
	if (pTerrain)
	{
		if (nIndex >= 0)
		{
			if (pTerrain->GetTextureSet())
			{
				Texture * pTex = pTerrain->GetTextureSet()->GetTexture(nIndex);
				if (pTex)
				{
					return pTex->GetTextureEntity();
				}
			}
		}
		else if (nIndex == -1)
		{
			// -1: common texture, which is repeated several times over each terrain tile surface.
			TextureEntity* pTex = CGlobals::GetAssetManager()->LoadTexture("", pTerrain->GetTerrainCommonTextureFile(), TextureEntity::StaticTexture);
			return pTex;
		}
		else if (nIndex == -2)
		{
			// -2: main texture, which is chopped and mapped to the entire terrain surface.
			TextureEntity* pTex = CGlobals::GetAssetManager()->LoadTexture("", pTerrain->GetTerrainBaseTextureFile(), TextureEntity::StaticTexture);
			return pTex;
		}
	}
	return NULL;
}
Beispiel #2
0
int CGlobalTerrain::GetTextureCount(float x, float y)
{
	Terrain * pTerrain = GetTerrainAtPoint(x, y);
	if (pTerrain)
	{
		if (pTerrain->GetTextureSet())
		{
			return pTerrain->GetTextureSet()->GetNumTextures();
		}
	}
	return 0;
}
Beispiel #3
0
bool CGlobalTerrain::ReplaceTexture(float x, float y, int nIndex, TextureEntity* TextureAsset)
{
	Terrain * pTerrain = GetTerrainAtPoint(x, y);
	if (pTerrain && (nIndex >= 0 || TextureAsset != 0))
	{
		if (nIndex >= 0)
		{
			if (pTerrain->GetTextureSet())
			{
				if (TextureAsset)
				{
					if (pTerrain->GetTextureSet()->ReplaceTexture(nIndex, TextureAsset))
					{
						pTerrain->SetModified(true, MODIFIED_TEXTURE);
						return true;
					}
				}
				else
				{
					// True to normalize mask of the undeleted layers. 
					bool bNormalizeMask = true;
					pTerrain->GetTextureSet()->RemoveTexture(nIndex, pTerrain, bNormalizeMask);
				}
			}
		}
		else if (nIndex == -1)
		{
			// -1: common texture, which is repeated several times over each terrain tile surface.
			pTerrain->SetTerrainCommonTextureFile(TextureAsset->GetKey());
			return true;
		}
		else if (nIndex == -2)
		{
			// -2: main texture, which is chopped and mapped to the entire terrain surface.
			pTerrain->SetTerrainBaseTextureFile(TextureAsset->GetKey());
			return true;
		}
	}
	return false;
}