Beispiel #1
0
bool TexturePacker::assignCoords(unsigned int *width, unsigned int *height){
	Set <TextureRectangle *> sortedRects;
	sortedRects.setCount(rects.getCount());
	memcpy(sortedRects.getArray(), rects.getArray(), rects.getCount() * sizeof(TextureRectangle *));

	sortedRects.sort(compare);

	TextureNode *top = new TextureNode(0, 0, *width, *height);

	*width  = 0;
	*height = 0;
	for (unsigned int i = 0; i < sortedRects.getCount(); i++){
		if (top->assignRectangle(sortedRects[i])){
			unsigned int x = sortedRects[i]->x + sortedRects[i]->width;
			unsigned int y = sortedRects[i]->y + sortedRects[i]->height;
			if (x > *width ) *width  = x;
			if (y > *height) *height = y;
		} else {
			delete top;
			return false;
		}
	}

	delete top;
	return true;
}
Beispiel #2
0
bool TextureNode::assignRectangle(TextureRectangle *newRect){
	if (rect == NULL){
		if (left->assignRectangle(newRect)) return true;
		return right->assignRectangle(newRect);
	} else {
		if (newRect->width <= rect->width && newRect->height <= rect->height){
			newRect->x = rect->x;
			newRect->y = rect->y;

			left  = new TextureNode(rect->x, rect->y + newRect->height, newRect->width, rect->height - newRect->height);
			right = new TextureNode(rect->x + newRect->width, rect->y, rect->width - newRect->width, rect->height);

			delete rect;
			rect = NULL;
			return true;
		}
		return false;
	}
}