Beispiel #1
0
bool Window::unlinkFrom(shared_ptr<BaseObject> obj)
{
    if (dynamic_pointer_cast<Texture>(obj).get() != nullptr)
    {
        TexturePtr tex = dynamic_pointer_cast<Texture>(obj);
        unsetTexture(tex);
    }
    else if (dynamic_pointer_cast<Image>(obj).get() != nullptr)
    {
        // Look for the corresponding texture
        string texName = getName() + "_" + obj->getName() + "_tex";
        TexturePtr tex = nullptr;
        for (auto& inTex : _inTextures)
        {
            if (inTex.expired())
                continue;
            auto lockedTex = inTex.lock();
            if (lockedTex->getName() == texName)
                tex = lockedTex;
        }
        if (tex != nullptr)
        {
            tex->unlinkFrom(obj);
            unsetTexture(tex);
        }
    }
    else if (dynamic_pointer_cast<Camera>(obj).get() != nullptr)
    {
        CameraPtr cam = dynamic_pointer_cast<Camera>(obj);
        for (auto& tex : cam->getTextures())
            unsetTexture(tex);
    }
    else if (dynamic_pointer_cast<Gui>(obj).get() != nullptr)
    {
        GuiPtr gui = dynamic_pointer_cast<Gui>(obj);
        if (gui->getTexture() == _guiTexture)
        {
            _screenGui->removeTexture(_guiTexture);
            _guiTexture = nullptr;
        }
    }

    return BaseObject::unlinkFrom(obj);
}