Beispiel #1
0
TArray<USCS_Node*> USCS_Node::GetAllNodes()
{
	TArray<USCS_Node*> AllNodes;

	//  first add ourself
	AllNodes.Add(this);

	// then add each child (including all their children)
	for(int32 ChildIdx=0; ChildIdx<ChildNodes.Num(); ChildIdx++)
	{
		USCS_Node* ChildNode = ChildNodes[ChildIdx];
		check(ChildNode != NULL);
		AllNodes.Append( ChildNode->GetAllNodes() );
	}

	return AllNodes;
}
TArray<USCS_Node*> USimpleConstructionScript::GetAllNodes() const
{
	TArray<USCS_Node*> AllNodes;
	if(RootNodes.Num() > 0)
	{
		for(auto NodeIt = RootNodes.CreateConstIterator(); NodeIt; ++NodeIt)
		{
			USCS_Node* RootNode = *NodeIt;
			if(RootNode != NULL)
			{
				AllNodes.Append(RootNode->GetAllNodes());
			}
		}
	}

	return AllNodes;
}