Beispiel #1
0
   void displayCall(){
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  drawBoard(11);  
  
  int x, y; char owner;
  while(true){
     cout<<"Enter (row) [space] (column)"<<endl;
     cout<<"Ex: 1 11 or 11 5"<<endl;
     cin>>x>>y;
     if(x>0 && x<=11 && y>0 && y<=11 && hexBoard.getVector()[x-1][y-1].owner == '-'){
        owner = 'R'; 
        break;
     }
  }
  x--; y--; //used for translating input of 1-11 to data of 0-10
  hexBoard.placePiece(x, y, owner);
  posNode temp = posNode(x,y,owner);
  board.push_back(temp);

  for(auto element: board)
     colorHex(element.coordX, element.coordY, element.owner);

  drawBoard(11);
  drawRects();
 
  glutSwapBuffers();
  char winner = ' ';
  determineWinner(connectivityMatrix, hexBoard, boardWidth, winner, false);
  if(winner == 'R') exit(0);
}
Beispiel #2
0
static void idle(){
      drawRects();
      drawBoard(11);
      glutSwapBuffers();

      hexBoard.fillAIRemaining();
      posNode move = moveAI(connectivityMatrix, hexBoard);
      cout<<move.coordX<<", "<<move.coordY<<" " <<move.owner<<endl;
      hexBoard.placePiece(move.coordX, move.coordY, move.owner);
      board.push_back(move);
      char winner = ' ';
      determineWinner(connectivityMatrix, hexBoard, boardWidth, winner, false);
      if(winner == 'B') exit(0);

      for(auto element: board)
         colorHex(element.coordX, element.coordY, element.owner);
      drawBoard(11);
      drawRects();
      glutSwapBuffers();

      glutPostRedisplay();
}