Beispiel #1
0
bool Sys_GetPath(sysPath_t type, idStr &path) {
    char buf[MAX_OSPATH];
    struct _stat st;
    idStr s;

    switch(type) {
    case PATH_BASE:
        // try <path to exe>/base first
        if (Sys_GetPath(PATH_EXE, path)) {
            path.StripFilename();

            s = path;
            s.AppendPath(BASE_GAMEDIR);
            if (_stat(s.c_str(), &st) != -1 && st.st_mode & _S_IFDIR)
                return true;

            common->Warning("base path '%s' does not exits", s.c_str());
        }

        // fallback to vanilla doom3 cd install
        if (GetRegistryPath(buf, sizeof(buf), L"SOFTWARE\\id\\Doom 3", L"InstallPath") > 0) {
            path = buf;
            return true;
        }

        // fallback to steam doom3 install
        if (GetRegistryPath(buf, sizeof(buf), L"SOFTWARE\\Valve\\Steam", L"InstallPath") > 0) {
            path = buf;
            path.AppendPath("steamapps\\common\\doom 3");

            if (_stat(path.c_str(), &st) != -1 && st.st_mode & _S_IFDIR)
                return true;
        }

        common->Warning("vanilla doom3 path not found");

        return false;

    case PATH_CONFIG:
    case PATH_SAVE:
        if (GetHomeDir(buf, sizeof(buf)) < 1) {
            Sys_Error("ERROR: Couldn't get dir to home path");
            return false;
        }

        path = buf;
        return true;

    case PATH_EXE:
        GetModuleFileName(NULL, buf, sizeof(buf) - 1);
        path = buf;
        path.BackSlashesToSlashes();
        return true;
    }

    return false;
}