Beispiel #1
0
// Return smallest true distance from p to any of wallFaces.
// Note that even if normal hits face we still check other faces.
// Note that wallFaces is untruncated and we explicitly pass in size.
Foam::scalar Foam::cellDistFuncs::smallestDist
(
    const point& p,
    const polyPatch& patch,
    const label nWallFaces,
    const labelList& wallFaces,
    label& minFaceI
) const
{
    const pointField& points = patch.points();

    scalar minDist = GREAT;
    minFaceI = -1;

    for (label wallFaceI = 0; wallFaceI < nWallFaces; wallFaceI++)
    {
        label patchFaceI = wallFaces[wallFaceI];

        pointHit curHit = patch[patchFaceI].nearestPoint(p, points);

        if (curHit.distance() < minDist)
        {
            minDist = curHit.distance();
            minFaceI = patch.start() + patchFaceI;
        }
    }

    return minDist;
}
//- Calculate map from new patch faces to old patch faces. -1 where
//  could not map.
Foam::labelList Foam::fvMeshAdder::calcPatchMap
(
    const label oldStart,
    const label oldSize,
    const labelList& oldToNew,
    const polyPatch& newPatch,
    const label unmappedValue
)
{
    labelList newToOld(newPatch.size(), unmappedValue);

    label newStart = newPatch.start();
    label newSize = newPatch.size();

    for (label i = 0; i < oldSize; i++)
    {
        label newFaceI = oldToNew[oldStart+i];

        if (newFaceI >= newStart && newFaceI < newStart+newSize)
        {
            newToOld[newFaceI-newStart] = i;
        }
    }
    return newToOld;
}
Beispiel #3
0
Foam::polyPatch::polyPatch
(
    const polyPatch& pp,
    const polyBoundaryMesh& bm
)
:
    patchIdentifier(pp),
    primitivePatch
    (
        faceSubList
        (
            bm.mesh().faces(),
            pp.size(),
            pp.start()
        ),
        bm.mesh().points()
    ),
    start_(pp.start()),
    boundaryMesh_(bm),
    faceCellsPtr_(NULL),
    mePtr_(NULL)
{}
Beispiel #4
0
void Foam::FaceCellWave<Type, TrackingData>::checkCyclic
(
    const polyPatch& patch
) const
{
    const cyclicPolyPatch& nbrPatch =
        refCast<const cyclicPolyPatch>(patch).neighbPatch();

    forAll(patch, patchFaceI)
    {
        label i1 = patch.start() + patchFaceI;
        label i2 = nbrPatch.start() + patchFaceI;

        if
        (
           !allFaceInfo_[i1].sameGeometry
            (
                mesh_,
                allFaceInfo_[i2],
                geomTol_,
                td_
            )
        )
        {
            FatalErrorIn
            (
                "FaceCellWave<Type, TrackingData>"
                "::checkCyclic(const polyPatch&)"
            )   << "problem: i:" << i1 << "  otheri:" << i2
                << "   faceInfo:" << allFaceInfo_[i1]
                << "   otherfaceInfo:" << allFaceInfo_[i2]
                << abort(FatalError);
        }

        if (changedFace_[i1] != changedFace_[i2])
        {
            FatalErrorIn
            (
                "FaceCellWave<Type, TrackingData>"
                "::checkCyclic(const polyPatch&)"
            )   << " problem: i:" << i1 << "  otheri:" << i2
                << "   faceInfo:" << allFaceInfo_[i1]
                << "   otherfaceInfo:" << allFaceInfo_[i2]
                << "   changedFace:" << changedFace_[i1]
                << "   otherchangedFace:" << changedFace_[i2]
                << abort(FatalError);
        }
    }
void Foam::FaceCellWave<Type, TrackingData>::checkCyclic
(
    const polyPatch& patch
) const
{
    // For debugging: check status on both sides of cyclic

    const cyclicPolyPatch& nbrPatch =
        refCast<const cyclicPolyPatch>(patch).neighbPatch();

    forAll(patch, patchFacei)
    {
        label i1 = patch.start() + patchFacei;
        label i2 = nbrPatch.start() + patchFacei;

        if
        (
           !allFaceInfo_[i1].sameGeometry
            (
                mesh_,
                allFaceInfo_[i2],
                geomTol_,
                td_
            )
        )
        {
            FatalErrorInFunction
                << "   faceInfo:" << allFaceInfo_[i1]
                << "   otherfaceInfo:" << allFaceInfo_[i2]
                << abort(FatalError);
        }

        if (changedFace_[i1] != changedFace_[i2])
        {
            FatalErrorInFunction
                << "   faceInfo:" << allFaceInfo_[i1]
                << "   otherfaceInfo:" << allFaceInfo_[i2]
                << "   changedFace:" << changedFace_[i1]
                << "   otherchangedFace:" << changedFace_[i2]
                << abort(FatalError);
        }
    }
Foam::ensightPartFaces::ensightPartFaces
(
    label partNumber,
    const polyMesh& pMesh,
    const polyPatch& pPatch
)
:
    ensightPart(partNumber, pPatch.name(), pMesh)
{
    isCellData_ = false;
    offset_ = pPatch.start();
    size_ = pPatch.size();

    // count the shapes
    label nTri  = 0;
    label nQuad = 0;
    label nPoly = 0;

    forAll (pPatch, patchfaceI)
    {
        const face& f = pMesh.faces()[patchfaceI + offset_];

        if (f.size() == 3)
        {
            nTri++;
        }
        else if (f.size() == 4)
        {
            nQuad++;
        }
        else
        {
            nPoly++;
        }
    }

    // we can avoid double looping, but at the cost of allocation

    labelList triCells(nTri);
    labelList quadCells(nQuad);
    labelList polygonCells(nPoly);

    nTri  = 0;
    nQuad = 0;
    nPoly = 0;

    // classify the shapes
    forAll(pPatch, patchfaceI)
    {
        const face& f = pMesh.faces()[patchfaceI + offset_];

        if (f.size() == 3)
        {
            triCells[nTri++] = patchfaceI;
        }
        else if (f.size() == 4)
        {
            quadCells[nQuad++] = patchfaceI;
        }
        else
        {
            polygonCells[nPoly++] = patchfaceI;
        }
    }


    // MUST match with elementTypes
    elemLists_.setSize(elementTypes().size());

    elemLists_[tria3Elements].transfer( triCells );
    elemLists_[quad4Elements].transfer( quadCells );
    elemLists_[nsidedElements].transfer( polygonCells );
}