void divisores(int n)
{
	mv.clear();	
	int a;
	while(a!=n)
	{
		if(n%a == 0)
		{
			mv.push_back(a);
			a++;
		}
	}
}
Beispiel #2
0
bool DataSetVOC::loadBBoxes(CStr &nameNE, vector<Vec4i> &boxes, vecI &clsIdx)
{
	string fName = format(_S(annoPathW), _S(nameNE));
	FileStorage fs(fName, FileStorage::READ);
	FileNode fn = fs["annotation"]["object"];
	boxes.clear();
	clsIdx.clear();
	if (fn.isSeq()){
		for (FileNodeIterator it = fn.begin(), it_end = fn.end(); it != it_end; it++)
			loadBox(*it, boxes, clsIdx);
	}
	else
		loadBox(fn, boxes, clsIdx);
	return true;
}
Beispiel #3
0
void Objectness::predictBBoxSI(CMat &img3u, ValStructVec<float, Vec4i> &valBoxes, vecI &sz, int NUM_WIN_PSZ, bool fast)
{
    const int numSz = _svmSzIdxs.size();
    const int imgW = img3u.cols, imgH = img3u.rows;
    valBoxes.reserve(10000);
    sz.clear();
    sz.reserve(10000);
    for (int ir = numSz - 1; ir >= 0; ir--) {
        int r = _svmSzIdxs[ir];
        int height = cvRound(pow(_base, r/_numT + _minT)), width = cvRound(pow(_base, r%_numT + _minT));
        if (height > imgH * _base || width > imgW * _base)
            continue;

        height = min(height, imgH), width = min(width, imgW);
        Mat im3u, matchCost1f, mag1u;
        resize(img3u, im3u, Size(cvRound(_W*imgW*1.0/width), cvRound(_W*imgH*1.0/height)));
        gradientMag(im3u, mag1u);

        matchCost1f = _tigF.matchTemplate(mag1u);

        ValStructVec<float, Point> matchCost;
        nonMaxSup(matchCost1f, matchCost, _NSS, NUM_WIN_PSZ, fast);

        // Find true locations and match values
        double ratioX = width/_W, ratioY = height/_W;
        int iMax = min(matchCost.size(), NUM_WIN_PSZ);
        for (int i = 0; i < iMax; i++) {
            float mVal = matchCost(i);
            Point pnt = matchCost[i];
            Vec4i box(cvRound(pnt.x * ratioX), cvRound(pnt.y*ratioY));
            box[2] = cvRound(min(box[0] + width, imgW));
            box[3] = cvRound(min(box[1] + height, imgH));
            box[0] ++;
            box[1] ++;
            valBoxes.pushBack(mVal, box);
            sz.push_back(ir);
        }
    }
    //exit(0);
}
Beispiel #4
0
void CBuild::MergeLM()
{
	vecDefl		Layer;
	vecDefl		deflNew;
	vecDefl		SEL;

	Status("Processing...");
	for (u32 light_layer=0; light_layer<pBuild->lights.size(); light_layer++)
	{
		// Select all deflectors, which contain this light-layer
		Layer.clear	();
		b_light*	L_base	= pBuild->lights[light_layer].original;
		for (int it=0; it<(int)g_deflectors.size(); it++)
		{
			if (g_deflectors[it].bMerged)				continue;
			if (0==g_deflectors[it].GetLayer(L_base))	continue;	
			Layer.push_back	(g_deflectors[it]);
		}
		if (Layer.empty())	continue;
		
		// Resort layer


		// Merge this layer
		while (Layer.size()) 
		{
			// Sort layer (by material and distance from "base" deflector)
			Deflector	= Layer[0];
			std::sort	(Layer.begin()+1,Layer.end(),cmp_defl);

			// Select first deflectors which can fit
			int maxarea = lmap_size*lmap_size*6;	// Max up to 6 lm selected
			int curarea = 0;
			for (it=1; it<(int)Layer.size(); it++)
			{
				int		defl_area	= Layer[it]->GetLayer(L_base)->Area();
				if (curarea + defl_area > maxarea) break;
				curarea		+=	defl_area;
				SEL.push_back(Layer[it]);
			}
			if (SEL.empty()) 
			{
				// No deflectors found to merge
				// Simply transfer base deflector to _new list
				deflNew.push_back(Deflector);
				g_deflectors.erase(g_deflectors.begin());
			} else {
				// Transfer rects
				SEL.push_back(Deflector);
				for (int K=0; K<(int)SEL.size(); K++)
				{
					_rect	T; 
					T.a.set	(0,0);
					T.b.set	(SEL[K]->lm.dwWidth+2*BORDER-1, SEL[K]->lm.dwHeight+2*BORDER-1);
					T.iArea = SEL[K]->iArea;
					selected.push_back	(T);
					perturb.push_back	(K);
				}
				
				// Sort by size decreasing and startup
				std::sort			(perturb.begin(),perturb.end(),cmp_rect);
				InitSurface			();
				int id				= perturb[0];
				_rect &First		= selected[id];
				_rect_register		(First,SEL[id],FALSE);
				best.push_back		(First);
				best_seq.push_back	(id);
				brect.set			(First);
				
				// Process 
				collected.reserve	(SEL.size());
				for (int R=1; R<(int)selected.size(); R++) 
				{
					int ID = perturb[R];
					if (_rect_place(selected[ID],SEL[ID])) 
					{
						brect.Merge			(collected.back());
						best.push_back		(collected.back());
						best_seq.push_back	(ID);
					}
					Progress(float(R)/float(selected.size()));
				}
				R_ASSERT	(brect.a.x==0 && brect.a.y==0);
				
				//  Analyze resuls
				clMsg("%3d / %3d - [%d,%d]",best.size(),selected.size(),brect.SizeX(),brect.SizeY());
				CDeflector*	pDEFL = new CDeflector();
				pDEFL->lm.bHasAlpha = FALSE;
				pDEFL->lm.dwWidth   = lmap_size;
				pDEFL->lm.dwHeight  = lmap_size;
				for (K = 0; K<(int)best.size(); K++) 
				{
					int			iRealIndex	= best_seq	[K];
					_rect&		Place		= best		[K];
					_point&		Offset		= Place.a;
					BOOL		bRotated;
					b_texture&	T			= SEL[iRealIndex]->lm;
					int			T_W			= (int)T.dwWidth	+ 2*BORDER;
					int			T_H			= (int)T.dwHeight	+ 2*BORDER;
					if (Place.SizeX() == T_W) {
						R_ASSERT(Place.SizeY() == T_H);
						bRotated = FALSE;
					} else {
						R_ASSERT(Place.SizeX() == T_H);
						R_ASSERT(Place.SizeY() == T_W);
						bRotated = TRUE;
					}
					
					// Merge
					pDEFL->Capture		(SEL[iRealIndex],Offset.x,Offset.y,Place.SizeX(),Place.SizeY(),bRotated);
					
					// Destroy old deflector
					vecDeflIt		OLD = std::find(g_deflectors.begin(),g_deflectors.end(),SEL[iRealIndex]);
					VERIFY			(OLD!=g_deflectors.end());
					g_deflectors.erase(OLD);
					xr_delete		(SEL[iRealIndex]);
				}
				pDEFL->Save			();
				deflNew.push_back	(pDEFL);
				
				// Cleanup
				SEL.clear			();
				collected.clear		();
				selected.clear		();
				perturb.clear		();
				best.clear			();
				best_seq.clear		();
				brect.iArea			= INT_MAX;
			}
			Progress(1.f-float(g_deflectors.size())/float(dwOldCount));
		}
	}
	
	R_ASSERT(g_deflectors.empty());
	g_deflectors = deflNew;
	clMsg	("%d lightmaps builded",g_deflectors.size());
}