Beispiel #1
0
void Creature::loadProperties(const Aurora::GFF3Struct &gff) {
	// Tag
	_tag = gff.getString("Tag", _tag);

	// Name

	Aurora::LocString firstName;
	gff.getLocString("FirstName", firstName);
	Aurora::LocString lastName;
	gff.getLocString("LastName", lastName);

	if (!firstName.empty()) {
		_name = firstName.getString();
		if (!lastName.empty())
			_name += " " + lastName.getString();
	}


	// Description
	_description = gff.getString("Description", _description);

	// Portrait
	loadPortrait(gff);

	// Equipment
	loadEquipment(gff);

	// Appearance
	_appearance = gff.getUint("Appearance_Type", _appearance);

	// Static
	_static = gff.getBool("Static", _static);

	// Usable
	_usable = gff.getBool("Useable", _usable);

	// PC
	_isPC = gff.getBool("IsPC", _isPC);

	// Gender
	_gender = Gender(gff.getUint("Gender"));

	// Race
	_race = Race(gff.getSint("Race", _race));
	_subRace = SubRace(gff.getSint("SubraceIndex", _subRace));

	// Hit Points
	_currentHitPoints = gff.getSint("CurrentHitPoints", _maxHitPoints);
	_maxHitPoints = gff.getSint("MaxHitPoints", _currentHitPoints);

	_minOneHitPoint = gff.getBool("Min1HP", _minOneHitPoint);

	// Faction
	_faction = Faction(gff.getUint("FactionID"));

	// Scripts
	readScripts(gff);

	_conversation = gff.getString("Conversation", _conversation);
}
Beispiel #2
0
GTEST_TEST_F(LocString, empty) {
	const Aurora::LocString locString;

	EXPECT_TRUE(locString.empty());
}