Beispiel #1
0
	Node* NodeList::getNodeByTag(int tag) const
	{
		for (NodeVector::const_iterator iter = m_nodes.begin(); iter != m_nodes.end(); ++iter) {
			if (iter->get()->m_tag == tag)
				return iter->get();
		}
		
		return 0;
	}
Beispiel #2
0
static void willRemoveChildren(ContainerNode* container)
{
    NodeVector children;
    getChildNodes(container, children);

    container->document()->nodeChildrenWillBeRemoved(container);

#if ENABLE(MUTATION_OBSERVERS)
    ChildListMutationScope mutation(container);
#endif

    for (NodeVector::const_iterator it = children.begin(); it != children.end(); it++) {
        Node* child = it->get();

#if ENABLE(MUTATION_OBSERVERS)
        mutation.willRemoveChild(child);
        child->notifyMutationObserversNodeWillDetach();
#endif
#if ENABLE(UNDO_MANAGER)
        if (UndoManager::isRecordingAutomaticTransaction(container))
            UndoManager::addTransactionStep(NodeRemovingDOMTransactionStep::create(container, child));
#endif

        // fire removed from document mutation events.
        dispatchChildRemovalEvents(child);
    }

    ChildFrameDisconnector(container, ChildFrameDisconnector::DoNotIncludeRoot).disconnect();
}
Beispiel #3
0
void ContainerNode::parserInsertBefore(PassRefPtr<Node> newChild, Node* nextChild)
{
    ASSERT(newChild);
    ASSERT(nextChild);
    ASSERT(nextChild->parentNode() == this);

    NodeVector targets;
    collectTargetNodes(newChild.get(), targets);
    if (targets.isEmpty())
        return;

    if (nextChild->previousSibling() == newChild || nextChild == newChild) // nothing to do
        return;

    RefPtr<Node> next = nextChild;
    RefPtr<Node> nextChildPreviousSibling = nextChild->previousSibling();
    for (NodeVector::const_iterator it = targets.begin(); it != targets.end(); ++it) {
        Node* child = it->get();

        insertBeforeCommon(next.get(), child);

        childrenChanged(true, nextChildPreviousSibling.get(), nextChild, 1);
        ChildNodeInsertionNotifier(this).notify(child);
    }
}
Beispiel #4
0
	void NodeList::allSpritesUseSelfRender()
	{
		for (NodeVector::const_iterator iter = m_nodes.begin(); iter != m_nodes.end(); ++iter) {
			Sprite* sprite = iter->get()->toSprite();
			if (sprite)
				sprite->useSelfRender();
		}
	}
Beispiel #5
0
	void NodeList::markObjects(AJ::MarkStack &markStack, unsigned markID)
	{
		if (isMarked(markID))
			return;
		
		DirectWrapper<AJNodeList>::markObjects(markStack, markID);
		for (NodeVector::const_iterator iter = m_nodes.begin(); iter != m_nodes.end(); ++iter)
			iter->get()->markObjects(markStack, markID);
	}
Beispiel #6
0
bool ContainerNode::appendChild(PassRefPtr<Node> newChild, ExceptionCode& ec, AttachBehavior attachBehavior)
{
    RefPtr<ContainerNode> protect(this);

    // Check that this node is not "floating".
    // If it is, it can be deleted as a side effect of sending mutation events.
    ASSERT(refCount() || parentOrShadowHostNode());

    ec = 0;

    // Make sure adding the new child is ok
    if (!checkAddChild(this, newChild.get(), ec))
        return false;

    if (newChild == m_lastChild) // nothing to do
        return newChild;

    NodeVector targets;
    collectChildrenAndRemoveFromOldParent(newChild.get(), targets, ec);
    if (ec)
        return false;

    if (targets.isEmpty())
        return true;

    // We need this extra check because collectChildrenAndRemoveFromOldParent() can fire mutation events.
    if (!checkAcceptChildGuaranteedNodeTypes(this, newChild.get(), ec))
        return false;

    InspectorInstrumentation::willInsertDOMNode(document(), this);

    // Now actually add the child(ren)
    ChildListMutationScope mutation(this);
    for (NodeVector::const_iterator it = targets.begin(); it != targets.end(); ++it) {
        Node* child = it->get();

        // If the child has a parent again, just stop what we're doing, because
        // that means someone is doing something with DOM mutation -- can't re-parent
        // a child that already has a parent.
        if (child->parentNode())
            break;

        treeScope()->adoptIfNeeded(child);

        // Append child to the end of the list
        {
            NoEventDispatchAssertion assertNoEventDispatch;
            appendChildToContainer(child, this);
        }

        updateTreeAfterInsertion(this, child, attachBehavior);
    }

    dispatchSubtreeModifiedEvent();
    return true;
}
Beispiel #7
0
	bool NodeList::pointInside(const Point& p, PlatformTouchEvent* event)
	{
		for (NodeVector::const_iterator it = m_nodes.begin(); it != m_nodes.end(); ++it) {
			Node* child = it->get();
			//AffineTransform transform = child->parentToNodeTransform();
			//Point childP = PointApplyAffineTransform(p, transform);
			Point childP = child->convertParentToNodeSpace(p);
			if (child->pointInside(childP, event))
				return true;
		}
		
		return false;
	}
static void willRemoveChildren(ContainerNode* container)
{
    NodeVector children;
    getChildNodes(container, children);

    container->document()->nodeChildrenWillBeRemoved(container);

    ChildListMutationScope mutation(container);
    for (NodeVector::const_iterator it = children.begin(); it != children.end(); it++) {
        Node* child = it->get();
        mutation.willRemoveChild(child);
        child->notifyMutationObserversNodeWillDetach();

        // fire removed from document mutation events.
        dispatchChildRemovalEvents(child);
    }

    ChildFrameDisconnector(container).disconnect(ChildFrameDisconnector::DescendantsOnly);
}
Beispiel #9
0
bool ContainerNode::replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode& ec, AttachBehavior attachBehavior)
{
    // Check that this node is not "floating".
    // If it is, it can be deleted as a side effect of sending mutation events.
    ASSERT(refCount() || parentOrShadowHostNode());

    RefPtr<Node> protect(this);

    ec = 0;

    if (oldChild == newChild) // nothing to do
        return true;

    if (!oldChild) {
        ec = NOT_FOUND_ERR;
        return false;
    }

    // Make sure replacing the old child with the new is ok
    if (!checkReplaceChild(this, newChild.get(), oldChild, ec))
        return false;

    // NOT_FOUND_ERR: Raised if oldChild is not a child of this node.
    if (oldChild->parentNode() != this) {
        ec = NOT_FOUND_ERR;
        return false;
    }

    ChildListMutationScope mutation(this);

    RefPtr<Node> next = oldChild->nextSibling();

    // Remove the node we're replacing
    RefPtr<Node> removedChild = oldChild;
    removeChild(oldChild, ec);
    if (ec)
        return false;

    if (next && (next->previousSibling() == newChild || next == newChild)) // nothing to do
        return true;

    // Does this one more time because removeChild() fires a MutationEvent.
    if (!checkReplaceChild(this, newChild.get(), oldChild, ec))
        return false;

    NodeVector targets;
    collectChildrenAndRemoveFromOldParent(newChild.get(), targets, ec);
    if (ec)
        return false;

    // Does this yet another check because collectChildrenAndRemoveFromOldParent() fires a MutationEvent.
    if (!checkReplaceChild(this, newChild.get(), oldChild, ec))
        return false;

    InspectorInstrumentation::willInsertDOMNode(document(), this);

    // Add the new child(ren)
    for (NodeVector::const_iterator it = targets.begin(); it != targets.end(); ++it) {
        Node* child = it->get();

        // Due to arbitrary code running in response to a DOM mutation event it's
        // possible that "next" is no longer a child of "this".
        // It's also possible that "child" has been inserted elsewhere.
        // In either of those cases, we'll just stop.
        if (next && next->parentNode() != this)
            break;
        if (child->parentNode())
            break;

        treeScope()->adoptIfNeeded(child);

        // Add child before "next".
        {
            NoEventDispatchAssertion assertNoEventDispatch;
            if (next)
                insertBeforeCommon(next.get(), child);
            else
                appendChildToContainer(child, this);
        }

        updateTreeAfterInsertion(this, child, attachBehavior);
    }

    dispatchSubtreeModifiedEvent();
    return true;
}
Beispiel #10
0
bool ContainerNode::insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode& ec, AttachBehavior attachBehavior)
{
    // Check that this node is not "floating".
    // If it is, it can be deleted as a side effect of sending mutation events.
    ASSERT(refCount() || parentOrShadowHostNode());

    RefPtr<Node> protect(this);

    ec = 0;

    // insertBefore(node, 0) is equivalent to appendChild(node)
    if (!refChild)
        return appendChild(newChild, ec, attachBehavior);

    // Make sure adding the new child is OK.
    if (!checkAddChild(this, newChild.get(), ec))
        return false;

    // NOT_FOUND_ERR: Raised if refChild is not a child of this node
    if (refChild->parentNode() != this) {
        ec = NOT_FOUND_ERR;
        return false;
    }

    if (refChild->previousSibling() == newChild || refChild == newChild) // nothing to do
        return true;

    RefPtr<Node> next = refChild;

    NodeVector targets;
    collectChildrenAndRemoveFromOldParent(newChild.get(), targets, ec);
    if (ec)
        return false;
    if (targets.isEmpty())
        return true;

    // We need this extra check because collectChildrenAndRemoveFromOldParent() can fire mutation events.
    if (!checkAcceptChildGuaranteedNodeTypes(this, newChild.get(), ec))
        return false;

    InspectorInstrumentation::willInsertDOMNode(document(), this);

    ChildListMutationScope mutation(this);
    for (NodeVector::const_iterator it = targets.begin(); it != targets.end(); ++it) {
        Node* child = it->get();

        // Due to arbitrary code running in response to a DOM mutation event it's
        // possible that "next" is no longer a child of "this".
        // It's also possible that "child" has been inserted elsewhere.
        // In either of those cases, we'll just stop.
        if (next->parentNode() != this)
            break;
        if (child->parentNode())
            break;

        treeScope()->adoptIfNeeded(child);

        insertBeforeCommon(next.get(), child);

        updateTreeAfterInsertion(this, child, attachBehavior);
    }

    dispatchSubtreeModifiedEvent();
    return true;
}
Beispiel #11
0
	void NodeList::allCleanup()
	{
		for (NodeVector::const_iterator iter = m_nodes.begin(); iter != m_nodes.end(); ++iter)
			iter->get()->cleanup();
	}
Beispiel #12
0
	void NodeList::allOnEnterTransitionDidFinish()
	{
		for (NodeVector::const_iterator iter = m_nodes.begin(); iter != m_nodes.end(); ++iter)
			iter->get()->onEnterTransitionDidFinish();
	}
Beispiel #13
0
	void NodeList::setAllParent(Node* parent)
	{
		for (NodeVector::const_iterator iter = m_nodes.begin(); iter != m_nodes.end(); ++iter)
			iter->get()->setParent(parent);
	}