/**
* A cloud of smoke
**/
void EffectsManager::smokeCloud(const btVector3& location)
{
	SPK::Emitter* emitter = SPK::NormalEmitter::create();
	emitter->setZone(SPK::Sphere::create(SPK::Vector3D(location.x(), location.y(), location.z()), 2.0f));
	emitter->setFlow(-1);
	emitter->setTank(50);
	emitter->setForce(3.0f, 5.0f);

	SPK::Group* group = SPK::Group::create(model_smoke, 50);
	group->addEmitter(emitter);
	group->setGravity(gravity);
	group->setFriction(1.0f);
	group->setRenderer(render_smoke);
	st->addParticleGroup(group);
}
/**
* It's an EXPLOSION!
**/
void EffectsManager::explosion(const btVector3& location, float damage)
{
	SPK::Emitter* emitter;
	SPK::Group* group;

	// Emitter
	emitter = SPK::RandomEmitter::create();
	emitter->setZone(SPK::Point::create(SPK::Vector3D(location.x(), location.y(), location.z())));
	emitter->setFlow(-1);
	emitter->setTank(100);
	emitter->setForce(10.0f, 20.0f);

	// Create group
	group = SPK::Group::create(model_fireball, 100);
	group->addEmitter(emitter);
	group->setGravity(gravity);
	group->setRenderer(render_fireball);
	st->addParticleGroup(group);
	
	this->smokeCloud(location);
}
Beispiel #3
0
SPK::SPK_ID createTest( const SparkDrawable::TextureIDMap& textureIDMap, int screenWidth, int screenHeight)
{
    SPK::Model* model;
    SPK::Emitter* emitter;
    SPK::Group* group;

    SPK::System* particleSystem = SPK::System::create();

    /* Yellow and red fireball */
    model = SPK::Model::create(
        SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA,
        SPK::FLAG_ALPHA,
        SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE
        );
    model->setParam(SPK::PARAM_ALPHA, 0.8f, 1.0f);
    model->setParam(SPK::PARAM_RED, 0.8f, 1.0f);
    model->setParam(SPK::PARAM_GREEN, 0.0f, 0.5f);
    model->setParam(SPK::PARAM_BLUE, 0.0f, 0.1f);
    model->setLifeTime(0.2f, 0.3f);

    // Emitter
    emitter = SPK::RandomEmitter::create();
    emitter->setZone(SPK::Point::create(SPK::Vector3D(0, 0, 0)));
    emitter->setFlow(-1);
    emitter->setTank(4000);
    emitter->setForce(20.0f, 40.0f);

    // Create group
    group = SPK::Group::create(model, 4000);
    group->addEmitter(emitter);
    group->setGravity(gravity);
    particleSystem->addGroup(group);

    /* Dustsplosion */
    model = SPK::Model::create(
        SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA,
        SPK::FLAG_ALPHA,
        SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE
        );
    model->setParam(SPK::PARAM_ALPHA, 0.2f, 0.0f);
    model->setParam(SPK::PARAM_RED, 0.6f, 0.8f);
    model->setParam(SPK::PARAM_GREEN, 0.6f, 0.8f);
    model->setParam(SPK::PARAM_BLUE, 0.6f, 0.8f);
    model->setLifeTime(1.2f, 8.0f);

    // Emitter
    emitter = SPK::NormalEmitter::create();
    emitter->setZone(SPK::Sphere::create(SPK::Vector3D(0, 0, 0), 2.0f));
    emitter->setFlow(-1);
    emitter->setTank(2000);
    emitter->setForce(3.0f, 5.0f);

    // Create group
    group = SPK::Group::create(model, 2000);
    group->addEmitter(emitter);
    group->setGravity(gravity);
    group->setFriction(1.0f);

    // System

    particleSystem->addGroup(group);
    return particleSystem->getSPKID();
}