Members:
- Aksel - Lead Programmer
- Andrew - Designer / Programmer
- Tyrell - Programmer / Asset Manager
- Radu - Programmer / QA
To-do:
- Static Mesh Component
- Collision Component (May need multiple types e.g. sphere, cube)
- Input Component (Move with WASD keys, manipulate camera with mouse)
- Primitive Class
- UI class
- Rigid Body Component (Stretch Goal, objects can be effected by gravity)
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