Meridian 59 v1.0, September 2012. Andrew Kirmse and Chris Kirmse
Copyright 1994-2012 Andrew Kirmse and Chris Kirmse All rights reserved. Meridian is a registered trademark.
You can create an account at the [Open Meridian Project homepage] (http://openmeridian.org) and download the [client using the launcher] (http://openmeridian.org/patcher). In addition to 103 you can access German and South Korean servers via the patcher interface. You can find a list of all known servers on our wiki.
This project is distributed under a license that is described in the LICENSE file. The license does not cover the game content (artwork, rooms, audio, etc.), which are not included.
Note that "Meridian" is a registered trademark and you may not use it without the written permission of the owners.
The license requires that if you redistribute this code in any form, you must make the source code available, including any changes you make. We would love it if you would contribute your changes back to the original source so that everyone can benefit.
The source to the client, server, game code, Blakod compiler, room editor, and all associated tools are included. The source code to the compression library and audio library are not included.
These instructions can also be found on our wiki.
- Install Microsoft Visual Studio 2013 or greater.
- Download the source code, either with a git client or with the "Download ZIP" option from your chosen repository.
- Locate your Visual Studio install folder, usually something like
"C:\Program Files (x86)\Microsoft Visual Studio 12.0"
. Navigate to the Common folder, and then the Tools folder. Example:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools"
. - Create a shortcut (by right-clicking on vsvars32.bat and selecting
Create shortcut) called "Meridian Development Shell" on your desktop
or in your start menu with the following property:
Target:
%windir%\system32\cmd.exe /k "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\vsvars32.bat"
- OPTIONAL: set the "Start In" property of your shortcut to the folder that contains the meridian source code for ease of use.
- Open the Meridian Development Shell and navigate to the folder
containing the source code, then enter
nmake debug=1
to compile. - After compilation, run
postlite.bat
to perform post-build tasks (notably moving .rsc files to the client folder).
- After compilation completes, browse to the
.\run\server folder
, and double clickblakserv.exe
to start the server. - Go to the
Administration
tab on the server's interface and enter the command:create account admin username password
(with your desired username and password). You will see a message sayingCreated ACCOUNT 4
or similar. - Then create a character slot on that account with
create admin 4
, using whichever number the previous line returned instead of 4. - You'll now be able to log in with this account name and password. Be sure to "save game" from the server interface to save this new account.
The first time you build the server and client, you will need to run
the postbuild.bat
batch file to move the graphics resources from a
complete 103 client to your newly built one. You will need to edit
postbuild.bat
to point to your 103 client if it was not installed to
the default location.
- After compilation completes, the client is located at
.\run\localclient
. - You can point your local client at your local server by running the
client
meridian.exe
with command line flags, like this:meridian.exe /U:username /W:password /H:localhost /P:5959
. - You can simplify this by creating a shortcut to
meridian.exe
, right-clicking it and selecting Properties, and adding/H:localhost /P:5959
after the existing link in theTarget:
box.
Note that any time you recompile KOD code, if there are changes to any
resources you will need to run postlite.bat
to merge them into the
resource file the client uses (..\run\localclient\resource\rsc0000.rsb
).
Any other compiled changes can be loaded into your local blakserv server
by clicking the 'reload system' arrow icon, next to the 'save game' disk
icon.
Meridian uses zlib and libarchive. zlib was installed from binaries. libarchive was built from source, with the following cmake environment variables set to use zlib:
ZLIB_INCLUDE_DIR
points to the include directoryZLIB_LIBRARY
points to lib/zdll.lib
For further information please join the #Meridian59 channel on irc.esper.net. You can also join us on the forums where you can ask any questions about the game or the codebase.
Forked from the [original Meridian 59 codebase] (https://github.com/Meridian59/Meridian59). Original README file included as README.old.