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tribe.cpp
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tribe.cpp
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/* Copyright (C) 2013-2014 Michal Brzozowski (rusolis@poczta.fm)
This file is part of KeeperRL.
KeeperRL is free software; you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
KeeperRL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program.
If not, see http://www.gnu.org/licenses/ . */
#include "stdafx.h"
#include "tribe.h"
#include "creature.h"
template <class Archive>
void Tribe::serialize(Archive& ar, const unsigned int version) {
ar& SVAR(diplomatic)
& SVAR(standing)
& SVAR(attacks)
& SVAR(leader)
& SVAR(members)
& SVAR(enemyTribes)
& SVAR(name);
CHECK_SERIAL;
}
SERIALIZABLE(Tribe);
SERIALIZATION_CONSTRUCTOR_IMPL(Tribe);
class Constant : public Tribe {
public:
Constant() {}
Constant(double s) : Tribe("", false), standing(s) {}
virtual double getStanding(const Creature*) const override {
return standing;
}
template <class Archive>
void serialize(Archive& ar, const unsigned int version) {
ar & SUBCLASS(Tribe) & SVAR(standing);
CHECK_SERIAL;
}
SERIAL_CHECKER;
private:
double SERIAL(standing);
};
template <class Archive>
void Tribe::registerTypes(Archive& ar, int version) {
REGISTER_TYPE(ar, Constant);
}
REGISTER_TYPES(Tribe::registerTypes);
Tribe::Tribe(const string& n, bool d) : diplomatic(d), name(n) {
}
void Tribe::removeMember(const Creature* c) {
if (c == leader)
leader = nullptr;
removeElement(members, c);
}
const string& Tribe::getName() const {
return name;
}
double Tribe::getStanding(const Creature* c) const {
if (c->getTribe() == this)
return 1;
if (standing.count(c))
return standing.at(c);
if (enemyTribes.count(const_cast<Tribe*>(c->getTribe())))
return -1;
return 0;
}
void Tribe::initStanding(const Creature* c) {
standing[c] = getStanding(c);
}
void Tribe::addEnemy(vector<Tribe*> tribes) {
for (Tribe* t : tribes) {
CHECK(t != this);
enemyTribes.insert(t);
t->enemyTribes.insert(this);
}
}
void Tribe::addFriend(Tribe* t) {
CHECK(t != this);
enemyTribes.erase(t);
t->enemyTribes.erase(this);
}
void Tribe::makeSlightEnemy(const Creature* c) {
standing[c] = -0.001;
}
static const double killBonus = 0.1;
static const double killPenalty = 0.5;
static const double attackPenalty = 0.2;
static const double thiefPenalty = 0.5;
static const double importantMemberMult = 0.5 / killBonus;
double Tribe::getMultiplier(const Creature* member) {
if (member == leader)
return importantMemberMult;
else
return 1;
}
void Tribe::onKillEvent(const Creature* member, const Creature* attacker) {
if (contains(members, member)) {
CHECK(member->getTribe() == this);
if (attacker == nullptr)
return;
initStanding(attacker);
standing[attacker] -= killPenalty * getMultiplier(member);
for (Tribe* t : enemyTribes)
if (t->diplomatic) {
t->initStanding(attacker);
t->standing[attacker] += killBonus * getMultiplier(member);
}
}
}
void Tribe::onAttackEvent(Creature* member, Creature* attacker) {
if (member->getTribe() != this)
return;
if (contains(attacks, make_pair(member, attacker)))
return;
attacks.emplace_back(member, attacker);
initStanding(attacker);
standing[attacker] -= attackPenalty * getMultiplier(member);
}
void Tribe::addMember(const Creature* c) {
members.push_back(c);
}
void Tribe::setLeader(const Creature* c) {
CHECK(!leader);
leader = c;
}
const Creature* Tribe::getLeader() const {
return leader;
}
vector<const Creature*> Tribe::getMembers(bool includeDead) {
if (includeDead)
return members;
else
return filter(members, [](const Creature* c)->bool { return !c->isDead(); });
}
void Tribe::onItemsStolen(const Creature* attacker) {
if (diplomatic) {
initStanding(attacker);
standing[attacker] -= thiefPenalty;
}
}
template <class Archive>
void Tribe::Set::serialize(Archive& ar, const unsigned int version) {
ar& SVAR(monster)
& SVAR(pest)
& SVAR(wildlife)
& SVAR(human)
& SVAR(elven)
& SVAR(dwarven)
& SVAR(adventurer)
& SVAR(bandit)
& SVAR(killEveryone)
& SVAR(peaceful)
& SVAR(keeper)
& SVAR(lizard);
}
SERIALIZABLE(Tribe::Set);
Tribe::Set::Set() {
monster.reset(new Tribe("monsters", false));
lizard.reset(new Tribe("lizardmen", true));
pest.reset(new Tribe("pests", false));
wildlife.reset(new Tribe("wildlife", false));
elven.reset(new Tribe("elves", true));
human.reset(new Tribe("humans", true));
dwarven.reset(new Tribe("dwarves", true));
adventurer.reset(new Tribe("player", false));
keeper.reset(new Tribe("keeper", false));
bandit.reset(new Tribe("bandits", false));
killEveryone.reset(new Constant(-1));
peaceful.reset(new Constant(1));
keeper->addEnemy({adventurer.get(), elven.get(), dwarven.get(), human.get(), lizard.get(), pest.get(),
monster.get(), bandit.get() });
elven->addEnemy({ dwarven.get(), bandit.get() });
human->addEnemy({ lizard.get(), bandit.get() });
adventurer->addEnemy({ monster.get(), pest.get(), bandit.get(), wildlife.get() });
monster->addEnemy({wildlife.get()});
}