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Freetype GL - A C OpenGL Freetype engine
========================================

This code intends to show how to display fonts efficiently using regular C,
Freetype and OpenGL. The idea is to use a single texture and a single vertex
buffer. The code is fairly simple and organized as follow:

** mandatory **

texture-font:  The texture-font structure is in charge of creating bitmap
               glyphs and to upload them to the texture atlas.

texture-atlas: This structure is responsible for the packing of small regions
               into a bigger texture. It is based on the skyline bottom left
               algorithm which appear to be well suited for storing glyphs.

               More information at:
               http://clb.demon.fi/files/RectangleBinPack.pdf

vector:        This structure loosely mimics the std::vector class from c++. It
               is used by texture-atlas (for storing nodes), texture-font (for
               storing glyphs) and font-manager (for storing fonts).

               More information at:
               http://www.cppreference.com/wiki/container/vector/start


** optional ***

markup:        Simple structure that describes text properties (font family,
               font size, colors, underline, etc.)

font-manager:  Structure in charge of caching fonts.

vertex-buffer: Generic vertex buffer structure inspired by pyglet (python).
               (more information at http://www.pyglet.org)

edtaa3func:    Distance field computation by Stefan Gustavson
               (more information at http://contourtextures.wikidot.com/)

makefont:      Allow to generate header file with font information (texture + glyphs)
               such that it can be used without freetype.


Contributors:
=============

* Ryan.H.Kawicki (Initial CMake project)
* Julian Mayer (Several bugfixes and code for demo-opengl-4.cc)
* Sylvain Duclos (Android port)
* Wang Yongcong (Improvements on the windows build and code review)
* Jonas Wielicki (Bug report & fix on the CMakefile)
* whatmannerofburgeristhis (Bug report in makefont)
* Andrei Petrovici (Fine analysis of the whole code and report of potential problems)
* Cristi Caloghera (Report on bad vertex buffer usage)
* Andrei Petrovici (Code review)
* Kim Jacobsen (Bug report & fix)
* bsoddd (Bug report & fix)
* Greg Douglas (Bug report & fix)
* Jim Teeuwen (Bug report & fix)
* quarnster (Bug report & fix)
* Per Inge Mathisen (Bug report & fix)
* Wojciech Mamrak (Code review, bug report & fix)
* Wael Eloraiby (Put code to the C89 norm and fix CMakefile)
* Christian Forfang (Code review, fix & patch for 3.2 core profile)
* Lukas Murmann (Code review & fix for 3.2 core profile)
* Jérémie Roy (Code review, fix and new ideas)
* dsewtz (Bug report & fix)
* jcgamestoy (Bug report & fix)
* Behdad Esfahbod (Bug fix on harfbuzz demo)
* Marcel Metz (Bug report & fix, CMmake no demo option, makefont parameters)
* PJ O'Halloran (svn to git migration)

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OpenGL text using one vertex buffer, one texture and FreeType

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