Splat rendering of OBJ models using OpenGL points instead of textured quads.
- O - Open a file.
- Up/Down/Left/Right/A/D - Rotate the model along it's local axes.
- Z/X - Rotate the model about the global y-axis.
- W/S - Enlarge/shrink the model.
It also uses Tiny File Dialogs for the file open menu.