/
tolua_Level.cpp
316 lines (296 loc) · 7.86 KB
/
tolua_Level.cpp
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/*
** Lua binding: Level
** Generated automatically by tolua++-1.0.92 on 10/17/14 17:09:10.
*/
#ifndef __cplusplus
#include "stdlib.h"
#endif
#include "string.h"
#include "tolua++.h"
/* Exported function */
TOLUA_API int tolua_Level_open (lua_State* tolua_S);
#include "..\header\Level.h"
/* function to release collected object via destructor */
#ifdef __cplusplus
static int tolua_collect_Level (lua_State* tolua_S)
{
Level* self = (Level*) tolua_tousertype(tolua_S,1,0);
Mtolua_delete(self);
return 0;
}
#endif
/* function to register type */
static void tolua_reg_types (lua_State* tolua_S)
{
tolua_usertype(tolua_S,"Hero");
tolua_usertype(tolua_S,"Map");
tolua_usertype(tolua_S,"Level");
tolua_usertype(tolua_S,"Npc");
tolua_usertype(tolua_S,"Enemy");
}
/* method: new of class Level */
#ifndef TOLUA_DISABLE_tolua_Level_Level_new00
static int tolua_Level_Level_new00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"Level",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
{
Level* tolua_ret = (Level*) Mtolua_new((Level)());
tolua_pushusertype(tolua_S,(void*)tolua_ret,"Level");
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: new_local of class Level */
#ifndef TOLUA_DISABLE_tolua_Level_Level_new00_local
static int tolua_Level_Level_new00_local(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"Level",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
{
Level* tolua_ret = (Level*) Mtolua_new((Level)());
tolua_pushusertype(tolua_S,(void*)tolua_ret,"Level");
tolua_register_gc(tolua_S,lua_gettop(tolua_S));
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: delete of class Level */
#ifndef TOLUA_DISABLE_tolua_Level_Level_delete00
static int tolua_Level_Level_delete00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Level",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
Level* self = (Level*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
#endif
Mtolua_delete(self);
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: addTexture of class Level */
#ifndef TOLUA_DISABLE_tolua_Level_Level_addTexture00
static int tolua_Level_Level_addTexture00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Level",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,4,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
Level* self = (Level*) tolua_tousertype(tolua_S,1,0);
int type = ((int) tolua_tonumber(tolua_S,2,0));
std::string filename = ((std::string) tolua_tocppstring(tolua_S,3,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'addTexture'", NULL);
#endif
{
self->addTexture(type,filename);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'addTexture'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: addActor of class Level */
#ifndef TOLUA_DISABLE_tolua_Level_Level_addActor00
static int tolua_Level_Level_addActor00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Level",0,&tolua_err) ||
!tolua_isusertype(tolua_S,2,"Hero",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
Level* self = (Level*) tolua_tousertype(tolua_S,1,0);
Hero* node = ((Hero*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'addActor'", NULL);
#endif
{
self->addActor(node);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'addActor'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: addActor of class Level */
#ifndef TOLUA_DISABLE_tolua_Level_Level_addActor01
static int tolua_Level_Level_addActor01(lua_State* tolua_S)
{
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Level",0,&tolua_err) ||
!tolua_isusertype(tolua_S,2,"Npc",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
{
Level* self = (Level*) tolua_tousertype(tolua_S,1,0);
Npc* node = ((Npc*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'addActor'", NULL);
#endif
{
self->addActor(node);
}
}
return 0;
tolua_lerror:
return tolua_Level_Level_addActor00(tolua_S);
}
#endif //#ifndef TOLUA_DISABLE
/* method: addActor of class Level */
#ifndef TOLUA_DISABLE_tolua_Level_Level_addActor02
static int tolua_Level_Level_addActor02(lua_State* tolua_S)
{
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Level",0,&tolua_err) ||
!tolua_isusertype(tolua_S,2,"Enemy",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
{
Level* self = (Level*) tolua_tousertype(tolua_S,1,0);
Enemy* node = ((Enemy*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'addActor'", NULL);
#endif
{
self->addActor(node);
}
}
return 0;
tolua_lerror:
return tolua_Level_Level_addActor01(tolua_S);
}
#endif //#ifndef TOLUA_DISABLE
/* method: setMap of class Level */
#ifndef TOLUA_DISABLE_tolua_Level_Level_setMap00
static int tolua_Level_Level_setMap00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Level",0,&tolua_err) ||
!tolua_isusertype(tolua_S,2,"Map",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
Level* self = (Level*) tolua_tousertype(tolua_S,1,0);
Map* map = ((Map*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'setMap'", NULL);
#endif
{
self->setMap(map);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'setMap'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* Open function */
TOLUA_API int tolua_Level_open (lua_State* tolua_S)
{
tolua_open(tolua_S);
tolua_reg_types(tolua_S);
tolua_module(tolua_S,NULL,0);
tolua_beginmodule(tolua_S,NULL);
#ifdef __cplusplus
tolua_cclass(tolua_S,"Level","Level","",tolua_collect_Level);
#else
tolua_cclass(tolua_S,"Level","Level","",NULL);
#endif
tolua_beginmodule(tolua_S,"Level");
tolua_function(tolua_S,"new",tolua_Level_Level_new00);
tolua_function(tolua_S,"new_local",tolua_Level_Level_new00_local);
tolua_function(tolua_S,".call",tolua_Level_Level_new00_local);
tolua_function(tolua_S,"delete",tolua_Level_Level_delete00);
tolua_function(tolua_S,"addTexture",tolua_Level_Level_addTexture00);
tolua_function(tolua_S,"addActor",tolua_Level_Level_addActor00);
tolua_function(tolua_S,"addActor",tolua_Level_Level_addActor01);
tolua_function(tolua_S,"addActor",tolua_Level_Level_addActor02);
tolua_function(tolua_S,"setMap",tolua_Level_Level_setMap00);
tolua_endmodule(tolua_S);
tolua_endmodule(tolua_S);
return 1;
}
#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
TOLUA_API int luaopen_Level (lua_State* tolua_S) {
return tolua_Level_open(tolua_S);
};
#endif