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CMouse.cpp
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CMouse.cpp
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#include "CMouse.h"
#include "Global.h"
CMouse::CMouse(bool rangeFlag){
mouse = new CSpriteSceneNode("image/mouse/mouse.png");
//pushSceneNode(0,mouse);
mouse->pos = D3DXVECTOR2( -mouse->width/2.f , -mouse->height/2.f );
rect = Rect(-mouse->width/2.f, -mouse->height/2.f, mouse->width/2.f, mouse->height/2.f);
mouse2 = new CSpriteSceneNode("image/mouse/mouse2.png");
//pushSceneNode(1,mouse2);
if(rangeFlag == true){
range = new CSpriteSceneNode("image/range.png");
pushSceneNode(1,range);
range->pos = D3DXVECTOR2(-range->width/2.f , -range->width/2.f);
}
mouseFlag = false;
}
CMouse::~CMouse(){
}
void CMouse::render(){
ISceneNode::render();
}
void CMouse::update(float eTime){
ISceneNode::update(eTime);
mousePos = setMousePos();
pos = D3DXVECTOR2(mousePos.x, mousePos.y);
if(mouseFlag == false)
{
pushSceneNode(0,mouse);
rect = Rect(-mouse->width/2.f, -mouse->height/2.f, mouse->width/2.f, mouse->height/2.f);
}
else{
pushSceneNode(0,mouse2);
pos = D3DXVECTOR2(mousePos.x, mousePos.y);
rect = Rect(-mouse2->width/2.f, -mouse2->height/2.f, mouse2->width/2.f, mouse2->height/2.f);
range->visible = false;
}
}