#QShaderEdit ###Introduction QShaderEdit is a simple multiplatform shader editor inspired by Apple's OpenGL Shader Builder. It supports ARB programs, GLSL shaders and CgFx effects.
###Requirements You will need at least:
- Qt 5.2
- GLEW 1.3
- cmake 2.4
Optionally, if the Cg (1.4 or above) runtime is found, support for CgFx effects will be available.
###Building
CMake is used as the build system. You need to create build directory and run cmake:
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
The CMAKE_BUILD_TYPE parameter allows the following values:
- Debug: debug build.
- Release: release build.
- RelWithDebInfo: release build with debug information.
For more info about cmake, look at cmake's documentation.
After that run make:
make