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#QShaderEdit ###Introduction QShaderEdit is a simple multiplatform shader editor inspired by Apple's OpenGL Shader Builder. It supports ARB programs, GLSL shaders and CgFx effects.

###Requirements You will need at least:

  • Qt 5.2
  • GLEW 1.3
  • cmake 2.4

Optionally, if the Cg (1.4 or above) runtime is found, support for CgFx effects will be available.

###Building

CMake is used as the build system. You need to create build directory and run cmake:

mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release ..

The CMAKE_BUILD_TYPE parameter allows the following values:

  • Debug: debug build.
  • Release: release build.
  • RelWithDebInfo: release build with debug information.

For more info about cmake, look at cmake's documentation.

After that run make:

make

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QShaderEdit is a simple multiplatform shader editor.

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GPL-3.0, GPL-2.0 licenses found

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