Hexahedra is a C++ framework for voxel sandbox games.
It's pretty much pre-alpha. There are some cool features you can check out, but it's definitely not ready for making actual games yet. You can follow its development on my blog, or see it in action on Youtube.
This library depends on the following projects:
- The Simple and Fast Multimedia Library, for I/O abstraction and OpenGL initialization.
- Scripting is done through Lua and LuaBind.
- The save files are stored using SQLite.
- Uses the IQM format for storing 3D models and animations.
- The network layer is provided by ENet.
- The Jura font is provided as the default.
- The GUI uses Rhea as its layout constraint solver.
This project uses Travis CI to build and run the unit tests on different compilers automatically.