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main.cpp
48 lines (38 loc) · 1.38 KB
/
main.cpp
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#include <iostream>
#include <QCoreApplication>
#include "battlefield.h"
#include "attack.h"
#include "character.h"
#include "part.h"
#include "weapon.h"
using namespace std;
int main(int argc, char *argv[])
{
Battlefield* battle = new Battlefield(argc, argv);
Attack* attack = new Attack("Attaque par défaut", 10, 10);
Part* body1 = new Part("Corps");
Part* body2 = new Part("Corps");
Weapon* weapon = new Weapon("Arme", attack);
Character* character1 = new Character("Perso1", body1, weapon, battle);
Character* character2 = new Character("Perso2", body2, weapon, battle);
battle->addCharacter(character1);
battle->addCharacter(character2);
// battle->exec();
while(battle!=NULL)
{
cout << "toto" << endl;
character1->giveAttack(attack, character2);
cout<<battle<<endl;
cout<<character1->getName().toStdString()<<" has attacked "<<character2->getName().toStdString()<<" who has "<<character2->getBody()->getHp()<<" left."<<endl;
character2->giveAttack(attack, character1);
cout<<character2->getName().toStdString()<<" has attacked "<<character1->getName().toStdString()<<" who has "<<character1->getBody()->getHp()<<" left."<<endl;
}
delete character1;
delete character2;
delete weapon;
delete body1;
delete body2;
delete attack;
delete battle;
return EXIT_SUCCESS;
}