Developed as an independent studies project at UCSC, Radium is a top down shooter with a procedurally generated world and weapons. Created with SFML as the foundation, much of the engine has been created from scratch as an exercise in C++.
- Marco Ancheta - Gameplay/UI Programmer
- Leland Dawson - Procedural Programmer
- Brian Gabin - Engine/Particles Programmer
- Andrew Guerra - AI Programmer