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radium

Description

Developed as an independent studies project at UCSC, Radium is a top down shooter with a procedurally generated world and weapons. Created with SFML as the foundation, much of the engine has been created from scratch as an exercise in C++.

Team Members

  • Marco Ancheta - Gameplay/UI Programmer
  • Leland Dawson - Procedural Programmer
  • Brian Gabin - Engine/Particles Programmer
  • Andrew Guerra - AI Programmer

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