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Helium Game Engine

Foundation is a platform agnostic container and utility library that provides:

  • Linear allocation based C++ containers (DynamicArray, Map, Set, Hashtable, etc...)
  • Streams (file, memory, byte-swapping)
  • Delegates and events (similar to C#'s implementation)
  • Interprocess communication
  • MessagePack implementation
  • Natural sorting
  • Numeric limits
  • Reference counting
  • Endianness conversion
  • String and Name classes
  • Color coded logging with warnings and errors
  • CRC-32 and MD5 generation
  • TUID, a 64-bit unique identifier

Design

Foundation is designed to contain code appropriate for any platform, including handheld and console platforms. It is a general purpose C++ library.

Location

https://github.com/HeliumProject/Foundation

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Utility library in C++ (containers, memory management, inter-process communication)

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  • C++ 99.9%
  • C 0.1%