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Community-Game

This game is the second series of the community games by Matthew Hopson's Discord Community. This time around, we're replicating a Zombie game that we found online.

How to join us

Just join our public discord, where all of the development happens. For project related talk just look under the "Community Project" category.

https://discord.gg/feKbBwS

Building and Contributing

If you want to know how to contribute to this project, look at CONTRIBUTING.md. The document will tell you how you can get the project files with git, and how to contribute your code back into this main repository.

There is also an easier way using the renewed desktop app "Github for Desktop", but this is not yet documented by anyone. You can follow the command instructions in the GUI app, however, as the backend to the GUI app is the Git command line. Therefor, the Github GUII app will have all the same features and buttons as Git (but git has them command-wise.)

Also take a look at the CODESTYLE.md file. This file makes it clear which coding-format is acceptable in this repository. Pull Requests not conforming to the coding standard will be rejected. A rejected pull request can be re-opened when the code has been changed and is conforming.

Compiling the project

First, download the repository to your local machine.

git clone --recursive https://github.com/HopsonCommunity/ZombieGame

Preparation

Linux

As SFML will be built from sources, you will be required to have the SFML sources.

Debian-based(eg. Lubuntu, Xubuntu, Ubuntu, ...)

sudo apt-get install -y libpthread-stubs0-dev libgl1-mesa-dev libx11-dev libxrandr-dev libfreetype6-dev libglew1.5-dev libjpeg8-dev libsndfile1-dev libopenal-dev libudev-dev libxcb-image0-dev libjpeg-dev libflac-dev The -y parameter works by automatically accepting the requests for approval.

Arch Linux-based(eg. Manjaro)

sudo pacman -S libpthread-stubs libx11 libxrandr libjpeg libsndfile libudev0 libxcb mesa libxrandr freetype2 glew libjpeg-turbo openal flac

Other distributions will follow. The dependency names are listed here: https://www.sfml-dev.org/tutorials/2.4/compile-with-cmake.php

Compiling with Visual Studio

In Visual Studio, click on File->Open->Folder and select the root project folder. Visual Studio should detect the CMakeLists.txt file. It prints the CMake log into the console. It should look like this: :::If there are any errors, please check that you have copied over the dependencies to the right folder.::: Next, click on the Dropdown arrow at the Launch-Button and select the game. The project will now be compiled and executed.

Compiling in CLion

Go to FILE->Import Project and select the root project folder.

Select Open Project and wait for CLion to prepare the IDE.

Click the green play button and in the executable config select the only available.

The IDE reads the CMakeLists.txt and compiles the program.

Compiling without an IDE

Preparation Windows

Make sure you have MINGW with a c++ compiler, make installed in your path. Install CMake from the official website and add it to the PATH.

Note: For the game to be correctly executed on Windows you will need to install OpenAL, check OpenAL at https://openal.org/downloads/ and download the latest installer.

Linux

Install a C++ compiler, make and CMake using your distribution's package manager.

Mac is currently not supported as it is untested

Compiling

Go into the cloned repository and make a folder called build

mkdir build

Then, run CMake inside that build folder pointing the root folder.

cd build cmake ..

CMake creates the Makefile in the build directory. Now you can just run

make

and your files will be compiled.

Program crashes when launching?

In most cases, crashes will be caused by the lack of the "res/" folder where the executable files lie. Just copy the folder to your "build/" folder and this will most likely get you up and running again.

If you're unable to resolve your errors, feel free to contact us on Discord!

HAVE FUN CODING!

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