This is a C99 library with some basic stuff for bootstrapping a graphics engine. Currently it is tested against OpenGL 2.1 on OS X, and WebGL 1.0 via Emscripten.
The par library is a required submodule, so be sure to do this after cloning the repo:
$ git submodule update --init
The API is divided into modules, each of which has a single C file:
- token string-to-uint32 hashing, and a lookup table for uint32-to-string.
- asset unified way of loading buffers, shaders, and textures.
- buffer an untyped blob of memory that can live on the CPU or GPU.
- mesh triangle meshes and utilities for procedural geometry.
- texture thin wrapper around OpenGL texture objects.
- uniform thin wrapper around OpenGL shader uniforms.
- state thin wrapper around miscellaneous portions of the OpenGL state machine.
- varray an association of buffers with vertex attributes.
- draw thin wrapper around OpenGL draw calls.
- zcam simple map-style camera with basic zoom & pan controls.
brew update
brew tap homebrew/versions
brew install cmake uncrustify glfw3 clang-format pkg-config emscripten
python emsetup.py
source aliases.sh
init && build
I'm currently using:
- scons 2.3.5
- uncrustify 0.61
- glfw3 3.0.4
- clang-format 3.7.0
- emscripten 1.34.6