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AlloUnity

Developed by Tibor Goldschwendt, Four Eyes Lab, UCSB.

AlloUnity will enable the full-surround display of Unity3D-rendered scenes in the AlloSphere. Therefore Unity3D renders the scene to a cubemap. The cubemap is then extracted from Unity3D, H.264 encoded and sent over RTSP/RTP. In the AlloSphere the stream is decoded, drawn as the background of a omni-stereo rendering and displayed.

Work in progress.

Modules

AlloUnity currently consists of these five modules:

  1. CubemapRenderingPlugin: C# script for rendering a cubemap in Unity3D.
  2. CubemapExtractionPlugin: Extracts the cubemap from Unity3D and copies the texture data from the GPU to the CPU.
  3. AlloServer: Encodes the cubemap as six streams and provides the stream via RTSP/RTP.
  4. AlloPlayer: Receives the cubemap in the AlloSphere, decodes it and displays it.
  5. AlloShared: Resources shared between the modules explained above.

Building

Install dependencies:

Then build Unit3D scene and source.

Unity3D Scene

  1. Create or open a Unity3D scene (placed in <UnityProjectFolder>)
  2. Import asset CubemapRenderingPlugin/RenderCubemap.cs
  3. Add RenderCubemap.cs to the camera that should be the viewpoint of the rendered cubemap.
  4. Build scene for your operating system (named UnityProject)

Source

Build source with CMake and your favourite build environment, e.g.:

cmake -G "Unix Makefiles" -DUNITY_PROJECT_PLUGIN_DIR:PATH=<UnityProjectFolder>/Assets/Plugin
make

On success, this places

  • CubemapExtractionPlugin in <UnityProjectFolder>/Assets/Plugins/
  • AlloServer and AlloPlayer in Bin/
  • AlloShared in Lib/

Compilation tested with Visual Studio 2013 Ultimate on Windows, Xcode 6 on OS X and make on Ubuntu.

Launching

  1. Start <UnityProject> on rendering machine
  2. Start AlloServer on rendering machine
  3. Start AlloPlayer on display machine

Order matters!

License

BSDv3 License.

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AlloUnity will enable the full-surround display of Unity3D-rendered scenes in the AlloSphere

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