LukePowell/CrossPlatformEngine
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Directions: Build Systems: XCode 5, project in solution folder CMake Relevant Controls: wasd: Move the camera per standard wasd controls z: move camera up x: move camera down q: rotate camera view left e: rotate camera view right h: Select Next Bounding Volume Other keys are mapped but not utlized for this assignment Unimplemented BV: Bounding Sphere - Larsson's Method Bounding Sphere - PCS based method Bounding Ellipsoid - PCA based method OBB - PCA based method All other bounding volumes are implemented Assume application is run directly from XCode Working directory is set as assets, should already be set up.
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A simple 3D cross platform engine utilizing C++ and OpenGL 3.3
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