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Directions:

Build Systems:
XCode 5, project in solution folder
CMake

Relevant Controls:
wasd: Move the camera per standard wasd controls
z: move camera up
x: move camera down
q: rotate camera view left
e: rotate camera view right
h: Select Next Bounding Volume
Other keys are mapped but not utlized for this assignment

Unimplemented BV:
Bounding Sphere - Larsson's Method
Bounding Sphere - PCS based method 
Bounding Ellipsoid - PCA based method
OBB - PCA based method

All other bounding volumes are implemented

Assume application is run directly from XCode
Working directory is set as assets, should already be set up.


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A simple 3D cross platform engine utilizing C++ and OpenGL 3.3

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