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The flexible game engine. Build Status Build status PayPal

Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.

It is loosely inspired by Bitsquid (now Stingray) engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.

##Documentation

##Screenshots

[WIP] Level editor.

level-editor

[WIP] Node editor.

node-editor

###00-hello-world

Engine initialization and shutdown.

###01-physics 01-physics

##Building

Prerequisites

Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>

Linux

$ apt-get install libpulse-dev libxrandr-dev

Windows

GnuWin32 make (http://gnuwin32.sourceforge.net/packages/make.htm)
GnuWin32 coreutils (http://gnuwin32.sourceforge.net/packages/coreutils.htm)
GnuWin32 libiconv (http://gnuwin32.sourceforge.net/packages/libiconv.htm)
GnuWin32 libintl (http://gnuwin32.sourceforge.net/packages/libintl.htm)

Building

$ make <configuration>

Configuration is <platform>-[arch-]<debug/development/release>[32|64]. E.g.

linux-debug64, linux-development64, linux-release64, android-arm-debug, windows-debug32 etc.

##Samples

To run a sample on 64-bit linux debug mode:

$ cd build/linux64/bin
$ ./linux-debug-64 --source-dir <full/sample/path> --bundle-dir <full/destination/path> --compile --platform linux --continue

Support

I'm an independent developer and your contributions are invaluable to me. If you like the work I do, please consider supporting Crown development by means of a small contribution. I'm also available for hire to work on or with Crown or somewhat related technologies/projects.

PayPal

Contact

Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/taylor001/crown

Contributors

In alphabetical order.

Michele Rossi (@mikymod)
Simone Boscaratto (@Xed89)

License

Copyright (c) 2012-2016 Daniele Bartolini and individual contributors.

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.

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  • C++ 47.2%
  • C 45.1%
  • Objective-C 4.6%
  • Lua 1.3%
  • CMake 0.5%
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