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Reptarsrage/Jetpack
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Justin Robb 5-10-14 Jetpack 3-24-14 Just making initial changes/commits playing around with opengl and fltk. 3-25-14 Finished with loading textures/sprites, moving on to playing around with controls and animation. 3-30-14 Taking a break from creating things, starting to add a level editor 4-3-14 Level editor up and running, returning to adding things. 4-5-14 Stopping adding things, to fix issues that developed with inheritance. 4-6-14 Starting to implement ground properties, and moving ladders/conveyors. 4-9-14 Going to begin work on phasing through solid blocks. 4-16-14 Begining to adjust bounds, start animating sprites, fixing various bugs 5-10-14 (Always forgetting to update this, sorry) Finished load + save and some other UI stuff, I'm going to start working on getting a campaign mode up and running, as of now you can only edit and play levels. Bugs (not comprehensive) Baddies caught in solids freak out editor does not know which objects can be placed on top of others (FIXED) door is really small baddies not effected by ground or moving ladders bat is really lame/too difficult no teleportation delay some of the objects' bounds are not right things not centered on ladder or on startup (FIXED FOR HERO) hero freaks out sometimes on corners (FIXED) hero cannot phase on ladders
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A side project that I'm working on. A game called Jetpack.
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