Segobiano/425_Final_Project
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MAZE TOWER DEFENSE by Brad Segobiano and Brandon Shea Summary: It is a tower defense style game. Utilize your towers to not only shoot ogres, but also create a maze they must traverse in order to reach the waypoints. Kill ogres, earn cash, and build your ultimate maze! Build Mode Controls: selecte a node with a mouse click Press 'B' to build a tower on the selected node Press 'U' to upgrade tower if selected node has a tower Press the GUI creep button to begin creep phase Creep Mode Controls: Use mouse to move camera by moving the cursor to the edges of the screen Click the mouse the plane to place a Slowing trap. NOTE! this can only be used once per round. Division of duties: We both pretty much had a hand in everything. Original design and idea is from Brad. Major contributions: Mouse Controls : Brandon Game State arch : Brandon Towers/shooting : Brandon Grid and Level : Brad Mouse clicking : Brad traps : Brad AND MORE! That is just from the top of my head...again, we both pretty much had input on every aspect of the game. There was a lot of communication and collaboration in the design. TODO: Implement Robot mesh instead of Sinbad mesh for agents More player interaction during creep phase Animations! We would love more animations in the game, such as constructing the towers and better shooting animations. drawing the path of the agents during the build phase so you can see what it is and how it changes based on where you place your towers. Different types of towers. Balance, balance, balance. Bugs: Just found one before turning in. There may be a single tile that is considered occuppied but does not have anything on it. I have not been able to replicate this yet. Notes: Included are the material, mesh, sound, and other files need to run the game. Please move them to their respecive directories in the OGRE3d framework. Start menu values determine the difficulty of the game pretty much. If you have more walls, than there is less space for you to place towers, but more natural choke points. Think about how each setting will impact your play through. Thanks to Tower Art from nazzyc at http://opengameart.org/content/sensorradar-tower Music from Blizzard's Starcraft 1: Brood War This game was made for educational purposes.
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