/
opengl_window.cpp
74 lines (50 loc) · 1.38 KB
/
opengl_window.cpp
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#include "opengl_window.h"
OpenGL_Window::OpenGL_Window(const char* windowTitle) {
initSDL();
SDL_SetWindowTitle(window, windowTitle);
initGL();
}
void OpenGL_Window::initGL() {
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
glewInit();
}
void OpenGL_Window::initSDL() {
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("OpenGL render",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
600, 600,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
context = SDL_GL_CreateContext(window);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetSwapInterval(1);
}
void OpenGL_Window::processEvent(SDL_Event& event) {
switch(event.type) {
case SDL_QUIT:
running = false;
break;
case SDL_WINDOWEVENT:
int w, h;
SDL_GetWindowSize(window, &w, &h);
glViewport(0, 0, w, h);
break;
}
}
OpenGL_Window::~OpenGL_Window() {
SDL_DestroyWindow(window);
SDL_GL_DeleteContext(context);
SDL_Quit();
}
void OpenGL_Window::renderOneFrame() {
if(running) {
while(SDL_PollEvent(&event)) {
processEvent(event);
}
renderGL();
SDL_GL_SwapWindow(window);
}
}
bool OpenGL_Window::isRunning() const {
return running;
}