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ofxKinectForWindows2

Implementation of Kinect For Windows v2 API using COM (not KinectCommonBridge)

reference from https://github.com/elliotwoods/ofxKinectForWindows2

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Important notes

The current version is designed for oF 0.9.0. If you are working with 0.8.4 or earlier, please use the previous version : https://github.com/elliotwoods/ofxKinectForWindows2/tree/0.8.4

Features

Currently lets you:

  • Grab all the image streams (color, depth, IR, long exposure IR, body index)
  • Generate a 3D ofMesh (point cloud or stitched mesh) with texture coordinates
  • Track bodies (skeleton points, bone maps)
  • Transfer coordinates

Currently doesn't support:

  • Audio
  • Some remapping functions

License

MIT License http://en.wikipedia.org/wiki/MIT_License

Usage

  1. Add the ofxKinectForWindows2Lib.vcxproj to your solution
  2. In Property Manager (open it from View -> Other Windows -> Property Manager), right click on your project to select Add Existing Property Sheet... and select the ofxKinectForWindows2.props file
  3. Right click on your project (e.g. 'mySketch') and select 'Add Reference...', and add a reference to ofxKinectForWindows2Lib.

Notes

  1. The depth image comes in as RAW (i'm not rescaling it), so it may appear dark. Look closely :)
  2. This addon does not ship with any libraries, it'll look locally on your system for them (and hence should work with VS2012, VS2013, etc)
  3. You'll need to get a copy of the Kinect v2 SDK (i'm testing with v1404 April release)

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Implementation of Kinect For Windows v2 API (not using KinectCommonBridge)

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