forked from Smorodov/CaffeGui
/
qnemainwindow.cpp
236 lines (192 loc) · 6.33 KB
/
qnemainwindow.cpp
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#include "qnemainwindow.h"
#include "ui_qnemainwindow.h"
#include "qneblock.h"
#include "qnodeseditor.h"
#include <QGraphicsScene>
#include <QFileDialog>
#include "qtpropertymanager.h"
#include "qteditorfactory.h"
#include "qttreepropertybrowser.h"
#include "qneport.h"
// http://doc-snapshots.qt.io/4.8/draganddrop-puzzle.html
QNEMainWindow::QNEMainWindow(QWidget *parent) : QMainWindow(parent)
{
// -------------------------------------
// central widget
// -------------------------------------
QWidget *window = new QWidget();
setCentralWidget(window);
QHBoxLayout *layout = new QHBoxLayout;
window->setLayout(layout);
// -------------------------------------
// Main menu
// ------------------------------------
createMenuBar();
layout->setMenuBar(menuBar);
// -------------------------------------
// Tools
// ------------------------------------
QVBoxLayout *Tools_Layout = new QVBoxLayout;
layout->addLayout(Tools_Layout);
// -------------------------------------
// Tree
// ------------------------------------
QTreeWidget *treeWidget = new QTreeWidget();
treeWidget->setColumnCount(1);
treeWidget->setHeaderHidden(true);
treeWidget->setFixedWidth(250);
// ñîçäàåì íîâûé èòåì (ïóñòü ñíà÷àëà áàçîâûé)
QTreeWidgetItem *topLevelItem=new QTreeWidgetItem(treeWidget);
// âåøàåì åãî íà íàøå äåðåâî â êà÷åñòâå òîï óçëà.
treeWidget->addTopLevelItem(topLevelItem);
// óêàæåì òåêñò èòåìà
topLevelItem->setText(0,"Item");
// ñîçäàåì íîâûé èòåì è ñðàçó âåøàåì åãî íà íàø áàçîâûé
QTreeWidgetItem *item=new QTreeWidgetItem(topLevelItem);
// óêàæåì òåêñò èòåìà
item->setText(0,"SubItem");
Tools_Layout->addWidget(treeWidget);
// -------------------------------------
// Property Browser
// ------------------------------------
QtIntPropertyManager *intManager;
QtProperty *priority;
intManager = new QtIntPropertyManager;
priority = intManager->addProperty("Priority");
priority->setToolTip("Task Priority");
intManager->setRange(priority, 1, 5);
intManager->setValue(priority, 3);
QtEnumPropertyManager *enumManager=new QtEnumPropertyManager();
QtProperty *reportType;
reportType = enumManager->addProperty("Report Type");
QStringList types;
types << "Bug" << "Suggestion" << "To Do";
enumManager->setEnumNames(reportType, types);
enumManager->setValue(reportType, 1); // "Suggestion"
QtGroupPropertyManager *groupManager;
QtProperty *task1;
groupManager = new QtGroupPropertyManager;
task1 = groupManager->addProperty("Task 1");
task1->addSubProperty(priority);
task1->addSubProperty(reportType);
QtSpinBoxFactory *spinBoxFactory;
QtEnumEditorFactory *enumFactory;
spinBoxFactory = new QtSpinBoxFactory;
enumFactory = new QtEnumEditorFactory;
QtTreePropertyBrowser *browser;
browser = new QtTreePropertyBrowser;
browser->setFactoryForManager(intManager, spinBoxFactory);
browser->setFactoryForManager(enumManager, enumFactory);
browser->setFixedWidth(250);
browser->addProperty(task1);
// browser->show();
Tools_Layout->addWidget(browser);
// -------------------------------------
// Graphic view
// ------------------------------------
view = new QGraphicsView(this);
view->setInteractive(true);
view->setBackgroundBrush(QBrush(QColor(60,60,60), Qt::SolidPattern));
scene = new QGraphicsScene();
view->setScene(scene);
view->setRenderHint(QPainter::Antialiasing, true);
layout->addWidget(view);
// -------------------------------------
// Nodes editor
// -----------------------------------
nodesEditor = new QNodesEditor(this);
nodesEditor->install(scene);
QNEBlock *b1 = new QNEBlock(0);
scene->addItem(b1);
b1->block_name="U1";
b1->block_type="Source";
b1->addOutputPort("img");
b1->setPos(0, 0);
QNEBlock *b2 = new QNEBlock(0);
scene->addItem(b2);
b2->block_name="U2";
b2->block_type="Threshold";
b2->addInputPort("img");
b2->addOutputPort("thr");
b2->setPos(150, 0);
}
void QNEMainWindow::createMenuBar(void)
{
QAction *saveXMLAct = new QAction(tr("&Export XML"), this);
saveXMLAct->setShortcuts(QKeySequence::SaveXML);
saveXMLAct->setStatusTip(tr("Save a file"));
connect(saveXMLAct, SIGNAL(triggered()), this, SLOT(saveXML()));
QAction *quitAct = new QAction(tr("&Quit"), this);
quitAct->setShortcuts(QKeySequence::Quit);
quitAct->setStatusTip(tr("Quit the application"));
connect(quitAct, SIGNAL(triggered()), qApp, SLOT(quit()));
QAction *loadAct = new QAction(tr("&Load"), this);
loadAct->setShortcuts(QKeySequence::Open);
loadAct->setStatusTip(tr("Open a file"));
connect(loadAct, SIGNAL(triggered()), this, SLOT(loadFile()));
QAction *saveAct = new QAction(tr("&Save"), this);
saveAct->setShortcuts(QKeySequence::Save);
saveAct->setStatusTip(tr("Save a file"));
connect(saveAct, SIGNAL(triggered()), this, SLOT(saveFile()));
QAction *addAct = new QAction(tr("&Add"), this);
addAct->setStatusTip(tr("Add a block"));
connect(addAct, SIGNAL(triggered()), this, SLOT(addBlock()));
fileMenu = new QMenu(tr("&File"),this);
menuBar = new QMenuBar;
fileMenu->addAction(addAct);
fileMenu->addAction(loadAct);
fileMenu->addAction(saveAct);
fileMenu->addAction(saveXMLAct);
fileMenu->addSeparator();
fileMenu->addAction(quitAct);
setWindowTitle(tr("Node Editor"));
menuBar->addMenu(fileMenu);
}
QNEMainWindow::~QNEMainWindow()
{
}
void QNEMainWindow::saveXML()
{
QString fname = QFileDialog::getSaveFileName();
if (fname.isEmpty())
return;
QFile f(fname);
f.open(QFile::WriteOnly);
QTextStream ds(&f);
nodesEditor->saveXML(ds);
}
void QNEMainWindow::saveFile()
{
QString fname = QFileDialog::getSaveFileName();
if (fname.isEmpty())
return;
QFile f(fname);
f.open(QFile::WriteOnly);
QDataStream ds(&f);
nodesEditor->save(ds);
}
void QNEMainWindow::loadFile()
{
QString fname = QFileDialog::getOpenFileName();
if (fname.isEmpty())
return;
QFile f(fname);
f.open(QFile::ReadOnly);
QDataStream ds(&f);
nodesEditor->load(ds);
}
void QNEMainWindow::addBlock()
{
static int n_item=3;
QNEBlock *b = new QNEBlock(0);
scene->addItem(b);
b->block_name="U"+QString::number(n_item);
b->block_type="Source";
static const char* names[] = {"Vin", "Voutsadfasdf", "Imin", "Imax", "mul", "add", "sub", "div", "Conv", "FFT"};
for (int i = 0; i < 4 + rand() % 3; i++)
{
b->addPort(names[rand() % 10], rand() % 2, 0, 0);
b->setPos(view->sceneRect().center().toPoint());
}
n_item++;
}