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main.cpp
58 lines (36 loc) · 1.24 KB
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main.cpp
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#include "DXUT.h"
#include <stdio.h>
#include "resource.h"
#include "game.h"
#include "audio.h"
INT WINAPI wWinMain( HINSTANCE, HINSTANCE, LPWSTR, int )
{
HRESULT hr = S_OK;
#if defined(DEBUG) | defined(_DEBUG)
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
#endif
DXUTSetCallbackD3D9DeviceAcceptable( IsDeviceAcceptable );
DXUTSetCallbackD3D9DeviceCreated( OnCreateDevice );
DXUTSetCallbackD3D9FrameRender( OnFrameRender );
DXUTSetCallbackD3D9DeviceReset( OnResetDevice );
DXUTSetCallbackD3D9DeviceLost( OnLostDevice );
DXUTSetCallbackD3D9DeviceDestroyed( OnDestroyDevice );
DXUTSetCallbackMsgProc( MsgProc );
DXUTSetCallbackFrameMove( OnFrameMove );
DXUTSetCallbackKeyboard( KeyboardProc );
DXUTSetCallbackDeviceChanging( ModifyDeviceSettings );
DXUTSetCursorSettings( false, true );
DXUTInit( true, true );
DXUTSetHotkeyHandling( false, false, false );
InitApp();
hr = PrepareAudio();
if( FAILED( hr ) )
{
OutputDebugString( L"PrepareAudio() failed. Disabling audio support\n" );
}
DXUTCreateWindow( L"Buser Stima" );
DXUTCreateDevice( false, 0, 0 );
DXUTMainLoop();
CleanupAudio();
return DXUTGetExitCode();
}