/
Robot.cpp
1395 lines (1169 loc) · 35.3 KB
/
Robot.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//
// Filename: "Robot.cpp"
//
// Programmer: Ross Mead
// Last modified: 30Nov2009
//
// Description: This class implements a 2-dimensional robot.
//
// preprocessor directives
#include "Environment.h"
#include "Robot.h"
#define FLT_MAX 1E+37
bool Robot::isNumber(const GLfloat& n) {
return (n==n);
}
bool Robot::isInfNum(const GLfloat& n) {
return (n <= FLT_MAX && n >= -FLT_MAX);
}
// <protected static data members>
GLint Robot::nRobots = ID_ROBOT; // initializes the number of robots to 0
// <constructors>
//
// Robot(dx, dy, dz, theta, colorIndex)
// Last modified: 04Sep2006
//
// Default constructor that initializes
// this robot to the parameterized values.
//
// Returns: <none>
// Parameters:
// dx in the initial x-coordinate of the robot (default 0)
// dy in the initial y-coordinate of the robot (default 0)
// dz in the initial z-coordinate of the robot (default 0)
// theta in the initial heading of the robot (default 0)
// colorIndex in the initial array index of the color of the robot
//
Robot::Robot(const GLfloat dx, const GLfloat dy, const GLfloat dz,
const GLfloat theta, const Color colorIndex)
{
init(dx, dy, dz, theta, colorIndex);
ID = --nRobots;
} // Robot(const GLfloat..<4>, const Color)
//
// Robot(r)
// Last modified: 03Sep2006
//
// Copy constructor that copies the contents of
// the parameterized robot into this robot.
//
// Returns: <none>
// Parameters:
// r in/out the robot being copied
//
Robot::Robot(const Robot &r)
{
init(r.x, r.y, r.z, r.getHeading(), DEFAULT_ROBOT_COLOR);
setColor(r.color);
for (GLint i = 0; i < 3; ++i)
{
translate[i] = r.translate[i];
rotate[i] = r.rotate[i];
scale[i] = r.scale[i];
}
showLine = r.showLine;
showHead = r.showHead;
showPos = r.showPos;
showHeading = r.showHeading;
ID = r.ID;
env = r.env;
msgQueue = r.msgQueue;
} // Robot(const Robot &)
// <destructors>
//
// ~Robot()
// Last modified: 03Sep2006
//
// Destructor that clears this robot.
//
// Returns: <none>
// Parameters: <none>
//
Robot::~Robot()
{
} // ~Robot()
// <virtual public mutator functions>
//
// bool setRadius(s)
// Last modified: 03Sep2006
//
// Attempts to set the radius to the parameterized radius,
// returning true if successful, false otherwise.
//
// Returns: true if successful, false otherwise
// Parameters:
// r in the radius to be set to
//
bool Robot::setRadius(const GLfloat r)
{
if (!Circle::setRadius(r)) return false;
return behavior.setMaxSpeed(maxSpeed());
} // setRadius(const GLfloat)
//
// bool setHeading(theta)
// Last modified: 03Sep2006
//
// Attempts to set the heading to the parameterized heading,
// returning true if successful, false otherwise.
//
// Returns: true if successful, false otherwise
// Parameters:
// theta in the heading to be set to
//
bool Robot::setHeading(const GLfloat theta)
{
return heading.setPolar(radius + VECTOR_HEAD_HEIGHT, theta);
} // setHeading(const GLfloat)
//
// bool setEnvironment(e)
// Last modified: 03Sep2006
//
// Attempts to set the environment to the parameterized environment,
// returning true if successful, false otherwise.
//
// Returns: true if successful, false otherwise
// Parameters:
// e in the envirnment to be set to
//
bool Robot::setEnvironment(Environment *e)
{
env = e;
return true;
} // setEnvironment(Environment *)
//
// void translateRelative(v)
// Last modified: 03Sep2006
//
// Translates the robot relative to itself based
// on the parameterized translation vector.
//
// Returns: <none>
// Parameters:
// v in the translation vector
//
void Robot::translateRelative(Vector v)
{
v.rotateRelative(getHeading());
x += v.x;
y += v.y;
} // rotateRelative(const Vector)
//
// void translateRelative(dx, dy)
// Last modified: 03Sep2006
//
// Translates the robot relative to itself based
// on the parameterized x-/y-coordinate translations.
//
// Returns: <none>
// Parameters:
// dx in the x-coordinate translation
// dy in the y-coordinate translation
//
void Robot::translateRelative(const GLfloat dx, const GLfloat dy)
{
translateRelative(Vector(dx, dy));
} // rotateRelative(const GLfloat, const GLfloat)
//
// void rotateRelative(theta)
// Last modified: 03Sep2006
//
// Rotates the robot about itself (in 2-dimensions)
// based on the parameterized rotation angle.
//
// Returns: <none>
// Parameters:
// theta in the rotation angle
//
void Robot::rotateRelative(GLfloat theta)
{
heading.rotateRelative(theta);
} // rotateRelative(GLfloat)
// <virtual public accessor functions>
//
// Environment* getEnvironment() const
// Last modified: 03Sep2006
//
// Returns the environment of this robot.
//
// Returns: the environment of this robot
// Parameters: <none>
//
Environment* Robot::getEnvironment() const
{
return env;
} // getEnvironment() const
// <public accessor functions>
//
// GLint getID() const
// Last modified: 03Sep2006
//
// Returns the ID of this robot.
//
// Returns: the ID of this robot
// Parameters: <none>
//
GLint Robot::getID() const
{
return ID;
} // getID()
//
// GLfloat getHeading() const
// Last modified: 03Sep2006
//
// Returns the heading of this robot.
//
// Returns: the heading of this robot
// Parameters: <none>
//
GLfloat Robot::getHeading() const
{
return heading.angle();
} // getHeading() const
//
// GLfloat getTransVel() const
// Last modified: 03Sep2006
//
// Returns the translational velocity of this robot.
//
// Returns: the translational velocity of this robot
// Parameters: <none>
//
GLfloat Robot::getTransVel() const
{
return behavior.getTransVel();
} // getTransVel() const
//
// GLfloat getRotVel() const
// Last modified: 03Sep2006
//
// Returns the rotational velocity of this robot.
//
// Returns: the rotational velocity of this robot
// Parameters: <none>
//
GLfloat Robot::getRotVel() const
{
return behavior.getRotVel();
} // getRotVel() const
//
// GLfloat getAngVel() const
// Last modified: 03Sep2006
//
// Returns the angular velocity of this robot.
//
// Returns: the angular velocity of this robot
// Parameters: <none>
//
GLfloat Robot::getAngVel() const
{
return radiansToDegrees(getRotVel() / radius);
} // getAngVel() const
//
// GLfloat getVelocity() const
// Last modified: 03Sep2006
//
// Returns the velocity of this robot.
//
// Returns: the velocity of this robot
// Parameters: <none>
//
GLfloat Robot::getVelocity() const
{
return behavior.getVelocity();
} // getVelocity() const
//
// GLfloat getArcRadius() const
// Last modified: 03Sep2006
//
// Returns the arc radius based on the translational
// and rotational velocities this robot.
//
// Returns: the arc radius of this robot
// Parameters: <none>
//
GLfloat Robot::getArcRadius() const
{
return (behavior.getRotVel() == 0.0f) ? 0.0f :
radius * behavior.getTransVel() / behavior.getRotVel();
} // getArcRadius() const
// <virtual public utility functions>
//
// void draw()
// Last modified: 27Aug2006
//
// Renders the robot as a circle with a vector heading.
//
// Returns: <none>
// Parameters: <none>
//
void Robot::draw()
{
if ((color[GLUT_RED] == COLOR[INVISIBLE][GLUT_RED]) &&
(color[GLUT_GREEN] == COLOR[INVISIBLE][GLUT_GREEN]) &&
(color[GLUT_BLUE] == COLOR[INVISIBLE][GLUT_BLUE])) return;
// draw a circle representing the robot
Circle::draw();
// draw a vector representing the robot heading
if (showHeading)
{
glPushMatrix();
glRotated(rotate[0], 0, 0, 1);
glRotated(rotate[1], 0, 0, 1);
glRotated(rotate[2], 0, 0, 1);
heading.translated(x + translate[0],
y + translate[1],
z + translate[2]);
heading.scaled(radius / DEFAULT_ROBOT_RADIUS);
heading.setColor(color);
heading.draw();
glPopMatrix();
}
} // draw()
//
// void step()
// Last modified: 08Nov2009
//
// Executes the appropriate active behavior.
//
// Returns: <none>
// Parameters: <none>
//
Robot* Robot::auctioningStep()
{
Robot* answer = NULL;
processPackets();
updateDistanceTraveled();
if(auctionStepCount>0)
{
auctionStepCount++;
}else{
if(AUTONOMOUS_INIT)
{
if(auctionStepCount==0)
{
answer = this;
//cout << "Robot["<<ID<<"] is going to hold an auction."<<endl;
}
}
}
return answer;
}
void Robot::step()
{
if (behavior.isActive())
{
translateRelative(getTransVel());
rotateRelative(getAngVel());
}
} // step()
// <public utility functions>
//
// Vector getRelationship(target)
// Last modified: 03Sep2006
//
// Returns the relationship from this robot
// to the parameterized target vector.
//
// Returns: the relationship from this robot to the target vector
// Parameters:
// target in/out the target vector being related to
//
Vector Robot::getRelationship(Vector &target) const
{
Vector temp = target - *this;
temp.rotateRelative(-getHeading());
return temp;
} // getRelationship(Vector &) const
//
// GLfloat getDistanceTo(target)
// Last modified: 07Nov2009
//
// Returns the distance from this robot
// to the parameterized target vector.
//
// Returns: the distance from this robot to the target vector
// Parameters:
// target in/out the target vector being related to
//
GLfloat Robot::getDistanceTo(Vector &target) const
{
return getRelationship(target).magnitude();
} // getDistanceTo(Vector &) const
//
// GLfloat getAngleTo(target)
// Last modified: 06Mar2007
//
// Returns the angle from this robot
// to the parameterized target vector.
//
// Returns: the angle from this robot to the target vector
// Parameters:
// target in/out the target vector being related to
//
GLfloat Robot::getAngleTo(Vector &target) const
{
return getRelationship(target).angle();
} // getAngleTo(Vector &) const
//
// GLfloat maxSpeed() const
// Last modified: 03Sep2006
//
// Returns the max speed of this robot.
//
// Returns: the max speed of this robot
// Parameters: <none>
//
GLfloat Robot::maxSpeed() const
{
return FACTOR_MAX_SPEED * radius;
} // maxSpeed() const
//
// GLfloat maxAngSpeed() const
// Last modified: 03Sep2006
//
// Returns the max angular speed of this robot.
//
// Returns: the max angular speed of this robot
// Parameters: <none>
//
GLfloat Robot::maxAngSpeed() const
{
return radiansToDegrees(maxSpeed() / radius);
} // maxAngSpeed() const
//
// GLfloat threshold() const
// Last modified: 03Sep2006
//
// Returns the minimum movement threshold of this robot.
//
// Returns: the minimum movement threshold of this robot
// Parameters: <none>
//
GLfloat Robot::threshold() const
{
return FACTOR_THRESHOLD * maxSpeed();
} // threshold() const
//
// GLfloat angThreshold() const
// Last modified: 07Nov2009
//
// Returns the minimum angular movement threshold of this robot.
//
// Returns: the minimum angular movement threshold of this robot
// Parameters: <none>
//
GLfloat Robot::angThreshold() const
{
return 0.5f * FACTOR_THRESHOLD * maxAngSpeed();
} // angThreshold() const
//
// GLfloat collisionRadius() const
// Last modified: 15Nov2006
//
// Returns the minimum collision radius of this robot.
//
// Returns: the minimum collision radius of this robot
// Parameters: <none>
//
GLfloat Robot::collisionRadius() const
{
return FACTOR_COLLISION_RADIUS * radius;
} // collisionRadius() const
// <virtual public environment functions>
//
// Vector getRelationship(toID)
// Last modified: 03Sep2006
//
// Returns the relationship from this robot
// to the robot with the parameterized ID.
//
// Returns: the relationship from this robot to another robot
// Parameters:
// toID in the ID of the robot being related to
//
Vector Robot::getRelationship(const GLint toID) const
{
return (env == NULL) ? Vector() : env->getRelationship(toID, ID);
} // getRelationship(const GLint) const
//
// GLfloat getDistance(toID)
// Last modified: 07Nov2009
//
// Returns the distance from this robot
// to the robot with the parameterized ID.
//
// Returns: the distance from this robot to another robot
// Parameters:
// toID in the ID of the robot being related to
//
GLfloat Robot::getDistanceTo(const GLint toID) const
{
return getRelationship(toID).magnitude();
} // getDistanceTo(const GLint) const
//
// GLfloat getAngle(toID)
// Last modified: 03Sep2006
//
// Returns the angle from this robot
// to the robot with the parameterized ID.
//
// Returns: the angle from this robot to another robot
// Parameters:
// toID in the ID of the robot being related to
//
GLfloat Robot::getAngleTo(const GLint toID) const
{
return getRelationship(toID).angle();
} // getAngleTo(const GLint) const
// <virtual public environment functions>
//
// bool sendMsg(msg, toID, type)
// Last modified: 08Nov2009
//
// Attempts to send a packet to its destination
// based upon the given parameters, returning
// true if successful, false otherwise.
//
// Returns: true if successful, false otherwise
// Parameters:
// msg in/out the message being sent
// toID in the ID of the cell receiving the packet
// type in the type of message being sent
//
bool Robot::sendMsg(const Message &msg, const GLint toID, const GLint type)
{
if (sendPacket(Packet(msg, toID, ID, type))) return true;
//delete msg; // TO-DO: call destructor of appropriate type... ?
return false;
} // sendMsg(const Message &, const GLint, const GLint)
//
// bool sendPacket(p)
// Last modified: 08Nov2009
//
// Attempts to send a packet to its destination,
// returning true if successful, false otherwise.
//
// Returns: true if successful, false otherwise
// Parameters:
// p in/out the packet being sent
//
bool Robot::sendPacket(const Packet &p)
{
if ((env != NULL) && (env->sendPacket(p))) return true;
//delete p.msg; // TO-DO: call destructor of appropriate type... ?
return false;
} // sendPacket(const Packet &)
// <public primitive behaviors>
//
// Behavior moveArc(target)
// Last modified: 03Sep2006
//
// Moves the robot using the parameterized movement vector,
// activating and returning the appropriate robot behavior.
//
// Returns: the appropriate robot behavior
// Parameters:
// target in/out the target move of the behavior
//
Behavior Robot::moveArc(const Vector &target)
{
return behavior = moveArcBehavior(target);
} // moveArc(const Vector &)
//
// Behavior moveArcBehavior(target)
// Last modified: 07Nov2009
//
// Moves the robot using the parameterized movement vector,
// returning the appropriate robot behavior.
//
// Returns: the appropriate robot behavior
// Parameters:
// target in/out the target move of the behavior
//
Behavior Robot::moveArcBehavior(const Vector &target)
{
GLfloat theta = target.angle();
GLfloat phi = this->heading.angle();
GLfloat delta = degreesToRadians(theta);
GLfloat cosDelta = cos(delta);
GLfloat sinDelta = sin(delta);
GLfloat t = cosDelta * cosDelta * sign(cosDelta);
GLfloat r = sinDelta * sinDelta * sign(sinDelta);
behavior = Behavior(ACTIVE, t, r, maxSpeed());
if (abs(theta) < 90.0f)
behavior.setDiffVel(maxSpeed() * (t + r), maxSpeed() * (t - r));
else
behavior.setDiffVel(maxSpeed() * (t - r), maxSpeed() * (t + r));
return behavior;
/*
GLfloat r = target.magnitude();
if (r <= threshold()) return moveStop();
GLfloat theta = degreesToRadians(target.angle());
if (theta == 0.0f) return moveForwardBehavior(r);
else return moveArcBehavior((abs(theta) >
degreesToRadians(angThreshold())) ?
0.0f :
r * theta / sin(theta), getDiameter() * theta);
*/
} // moveArcBehavior(const Vector &)
//
// Behavior moveArc(t, r, s)
// Last modified: 03Sep2006
//
// Moves the robot using the parameterized translational
// and rotational velocities, activating and returning
// the appropriate robot behavior.
//
// Returns: the appropriate robot behavior
// Parameters:
// t in the translational velocity of the behavior
// r in the rotational velocity of the behavior
// s in the status of the behavior (default ACTIVE)
//
Behavior Robot::moveArc(const GLfloat t, const GLfloat r, const Status s)
{
return behavior = moveArcBehavior(t, r, s);
} // moveArc(const GLfloat, const GLfloat, const Status)
//
// Behavior moveArcBehavior(t, r, s)
// Last modified: 03Sep2006
//
// Moves the robot using the parameterized translational
// and rotational velocities, returning the appropriate robot behavior.
//
// Returns: the appropriate robot behavior
// Parameters:
// t in the translational velocity of the behavior
// r in the rotational velocity of the behavior
// s in the status of the behavior (default ACTIVE)
//
Behavior Robot::moveArcBehavior(const GLfloat t,
const GLfloat r,
const Status s)
{
return Behavior(s, t, r, maxSpeed());
} // moveArcBehavior(const GLfloat, const GLfloat, const Status)
//
// Behavior moveForward(vel)
// Last modified: 03Sep2006
//
// Moves the robot forward using the parameterized robot velocity,
// activating and returning the appropriate robot behavior.
//
// Returns: the appropriate robot behavior
// Parameters:
// vel in the velocity of the behavior
//
Behavior Robot::moveForward(const GLfloat speed)
{
return behavior = moveForwardBehavior(speed);
} // moveForward(const GLfloat)
//
// Behavior moveForwardBehavior(vel)
// Last modified: 03Sep2006
//
// Moves the robot forward using the parameterized robot velocity,
// returning the appropriate robot behavior.
//
// Returns: the appropriate robot behavior
// Parameters:
// vel in the velocity of the behavior
//
Behavior Robot::moveForwardBehavior(const GLfloat vel)
{
return moveArcBehavior(vel, 0.0f);
} // moveForwardBehavior(const GLfloat)
//
// Behavior moveBackward(vel)
// Last modified: 03Sep2006
//
// Moves the robot backward using the parameterized robot velocity,
// activating and returning the appropriate robot behavior.
//
// Returns: the appropriate robot behavior
// Parameters:
// vel in the velocity of the behavior
//
Behavior Robot::moveBackward(const GLfloat vel)
{
return behavior = moveForwardBehavior(vel);
} // moveForward(const GLfloat)
//
// Behavior moveBackwardBehavior(vel)
// Last modified: 03Sep2006
//
// Moves the robot backward using the parameterized robot velocity,
// returning the appropriate robot behavior.
//
// Returns: the appropriate robot behavior
// Parameters:
// vel in the velocity of the behavior
//
Behavior Robot::moveBackwardBehavior(const GLfloat vel)
{
return moveArcBehavior(-vel, 0.0f);
} // moveForwardBehavior(const GLfloat)
//
// Behavior moveStop()
// Last modified: 03Sep2006
//
// Stops the robot from moving, activating and
// returning the appropriate robot behavior.
//
// Returns: the appropriate robot behavior
// Parameters: <none>
//
Behavior Robot::moveStop()
{
return behavior = moveStopBehavior();
} // moveStop()
//
// Behavior moveStopBehavior()
// Last modified: 03Sep2006
//
// Stops the robot from moving,
// returning the appropriate robot behavior.
//
// Returns: the appropriate robot behavior
// Parameters: <none>
//
Behavior Robot::moveStopBehavior()
{
return moveArcBehavior(0.0f, 0.0f, DONE);
} // moveStopBehavior()
// <public pair behaviors>
//
// Behavior orientTo(target, theta)
// Last modified: 03Sep2006
//
// Rotates the robot to the parameterized heading
// relative to the paratermized target, activating and
// returning the appropriate robot behavior.
//
// Returns: the appropriate robot behavior
// Parameters:
// target in/out the target to orient to
// theta in the heading to maintain to the target
//
Behavior Robot::orientTo(const Vector &target, const GLfloat theta)
{
return behavior = orientToBehavior(target, theta);
} // orientTo(const Vector &, const GLfloat)
//
// Behavior orientToBehavior(target, theta)
// Last modified: 03Sep2006
//
// Rotates the robot to the parameterized heading
// relative to the paratermized target,
// returning the appropriate robot behavior.
//
// Returns: the appropriate robot behavior
// Parameters:
// target in/out the target to orient to
// theta in the heading to maintain to the target
//
Behavior Robot::orientToBehavior(const Vector &target, const GLfloat theta)
{
GLfloat delta = scaleDegrees(target.angle() - theta);
if (abs(delta) <= angThreshold()) return moveStopBehavior();
return moveArcBehavior(0.0f, degreesToRadians(delta));
} // orientToBehavior(const Vector &, const GLfloat)
//
// Behavior follow(target, dist)
// Last modified: 03Sep2006
//
// Directs the robot to follow the parameterized target
// maintaining the parameterized distance, activating and
// returning the appropriate robot behavior.
//
// Returns: the appropriate robot behavior
// Parameters:
// target in/out the target to follow
// dist in the distance to maintain from the target
//
Behavior Robot::follow(const Vector &target, const GLfloat dist)
{
return behavior = followBehavior(target, dist);
} // follow(const Vector &, const GLfloat)
//
// Behavior followBehavior(target, dist)
// Last modified: 07Nov2009
//
// Directs the robot to follow the parameterized target
// maintaining the parameterized distance,
// returning the appropriate robot behavior.
//
// Returns: the appropriate robot behavior
// Parameters:
// target in/out the target to follow
// dist in the distance to maintain from the target
//
Behavior Robot::followBehavior(const Vector &target, const GLfloat dist)
{
GLfloat r = target.magnitude();
if (r <= threshold()) return moveStopBehavior();
Behavior beh = orientToBehavior(target, 0.0f);
if ((beh.isDone()) && (r > dist)) return moveForwardBehavior(r - dist);
return beh;
} // followBehavior(const Vector &, const GLfloat)
//
// Behavior avoid(target, dist)
// Last modified: 03Sep2006
//
// Directs the robot to avoid the parameterized target,
// maintaining the parameterized distance, activating and
// returning the appropriate robot behavior.
//
// Returns: the appropriate robot behavior
// Parameters:
// target in/out the target to avoid
// dist in the distance to maintain from the target
//
Behavior Robot::avoid(const Vector &target, const GLfloat dist)
{
return behavior = avoidBehavior(target, dist);
} // avoid(const Vector &, const GLfloat)
//
// Behavior avoidBehavior(target, dist)
// Last modified: 07Nov2009
//
// Directs the robot to avoid the parameterized target,