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main.cpp
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main.cpp
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#include <iostream>
#include <GL/glut.h>
#include "app.h"
// function declarations
void keyboard_func(unsigned char key, int x, int y);
void display_func();
void idle_func();
void resize_func(int w, int h);
void mouse_func(int button, int state, int x, int y);
void motion_func(int x, int y);
void handle_main_menu(int selection);
void handle_model_menu(int selection);
void handle_draw_mode_menu(int selection);
void handle_separation_menu(int selection);
void handle_camera_output_menu(int selection);
void handle_camera_filter_menu(int selection);
// main application
App main_app;
enum MENU_ENTRIES {MENU_ANIMATION = 0, MENU_LIGHTING, MENU_CENTERED_PROJECTION, MENU_KILL_BACKGROUND, MENU_CALIBRATE_POSITION };
int main(int argc, char** argv)
{
// initialize glut
glutInit(&argc, argv);
// specify the display mode to be RGBA, depth buffer and double buffering
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE );
// define the size
glutInitWindowSize(1024,576);
// create the window and set title
glutCreateWindow("OpenGL - Anaglyph");
// callbacks
glutDisplayFunc(display_func);
glutKeyboardFunc(keyboard_func);
glutReshapeFunc(resize_func);
glutIdleFunc(idle_func);
glutMouseFunc(mouse_func);
glutMotionFunc(motion_func);
int draw_mode_menu = glutCreateMenu(handle_draw_mode_menu);
glutAddMenuEntry("Wireframe",App::WIREFRAME);
glutAddMenuEntry("Solid",App::SOLID);
int model_menu = glutCreateMenu(handle_model_menu);
glutAddMenuEntry("Teapot",App::TEAPOT);
glutAddMenuEntry("Box",App::BOX);
glutAddMenuEntry("Table",App::TABLE);
int separation_menu = glutCreateMenu(handle_separation_menu);
glutAddMenuEntry("Red/Green",App::RED_GREEN);
glutAddMenuEntry("Red/Cyan",App::RED_CYAN);
glutAddMenuEntry("Full Color/No 3D",App::FULL_COLOR);
int cameraOutput_menu = glutCreateMenu(handle_camera_output_menu);
glutAddMenuEntry("None",0);
glutAddMenuEntry("Panel",1);
glutAddMenuEntry("Scene",2);
glutAddMenuEntry("Panel+Scene",3);
int cameraFilter_menu = glutCreateMenu(handle_camera_filter_menu);
glutAddMenuEntry("Base image",RealCamera::BASE_IMAGE);
glutAddMenuEntry("Tracked Cyan",RealCamera::TRACKED_CYAN);
glutAddMenuEntry("Tracked Red",RealCamera::TRACKED_RED);
glutCreateMenu(handle_main_menu);
glutAddSubMenu("Model Type",model_menu);
glutAddSubMenu("Draw Mode",draw_mode_menu);
glutAddSubMenu("Eye Separation Filter",separation_menu);
glutAddSubMenu("Camera Output To",cameraOutput_menu);
glutAddSubMenu("Camera Filter",cameraFilter_menu);
glutAddMenuEntry("Toggle Animation",MENU_ANIMATION);
glutAddMenuEntry("Toggle Lighting",MENU_LIGHTING);
glutAddMenuEntry("Toggle centered Projection",MENU_CENTERED_PROJECTION);
glutAddMenuEntry("Kill Background",MENU_KILL_BACKGROUND);
glutAddMenuEntry("Calibrate Position",MENU_CALIBRATE_POSITION);
glutAttachMenu(GLUT_RIGHT_BUTTON);
// setup application
main_app.setup();
// print out some information about program control
std::cout << "Usage\n"
<< "Right mouse button opens context menu for some settings.\n"
<< "Key \'q\' quits application\n";
// enter the main loop
glutMainLoop();
return 0;
}
void handle_main_menu(int selection)
{
switch(selection)
{
case MENU_ANIMATION:
main_app.toggle_animation();
break;
case MENU_LIGHTING:
main_app.toggle_lighting();
break;
case MENU_CENTERED_PROJECTION:
main_app.toggle_centered_projection();
break;
case MENU_KILL_BACKGROUND:
main_app.realCamera()->killBackground();
break;
case MENU_CALIBRATE_POSITION:
main_app.calibrate_position();
break;
default:
break;
}
}
void handle_camera_filter_menu(int selection){
main_app.set_camera_filter((RealCamera::ImageId) selection);
}
void handle_separation_menu(int selection)
{
main_app.set_separation_mode(selection);
}
void handle_draw_mode_menu(int selection)
{
main_app.set_draw_mode(selection);
}
void handle_model_menu(int selection)
{
main_app.set_model(selection);
}
void handle_camera_output_menu(int selection){
main_app.set_camera_output_mode(selection & 1, selection & 2);
}
void display_func()
{
main_app.display();
}
void resize_func(int w, int h)
{
main_app.resize(w,h);
}
void keyboard_func(unsigned char key, int x, int y)
{
main_app.keyboard(key,x,y);
}
void mouse_func(int button, int state, int x, int y)
{
main_app.mouse(button,state,x,y);
}
void motion_func(int x, int y)
{
main_app.motion(x,y);
}
void idle_func()
{
// trigger redraw
glutPostRedisplay();
}